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Properly utilize instance data in map info packet
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parent
91ea8be72e
commit
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@ -136,8 +136,19 @@ void PlayerManager::sendPlayerTo(CNSocket* sock, int X, int Y, int Z, uint64_t I
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if (I != INSTANCE_OVERWORLD) {
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INITSTRUCT(sP_FE2CL_INSTANCE_MAP_INFO, pkt);
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pkt.iEP_ID = PLAYERID(I) == 0; // iEP_ID has to be positive for the map to be enabled
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pkt.iInstanceMapNum = (int32_t)MAPNUM(I); // lower 32 bits are mapnum
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if (RacingManager::EPData.find(pkt.iInstanceMapNum) != RacingManager::EPData.end()) {
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EPInfo* ep = &RacingManager::EPData[pkt.iInstanceMapNum];
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pkt.iEP_ID = ep->EPID;
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pkt.iMapCoordX_Min = ep->zoneX * 51200;
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pkt.iMapCoordX_Max = (ep->zoneX + 1) * 51200;
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pkt.iMapCoordY_Min = ep->zoneY * 51200;
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pkt.iMapCoordY_Max = (ep->zoneY + 1) * 51200;
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pkt.iMapCoordZ_Min = INT32_MIN;
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pkt.iMapCoordZ_Max = INT32_MAX;
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} else {
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std::cout << "[WARN] Map number " << pkt.iInstanceMapNum << " unknown\n";
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}
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sock->sendPacket((void*)&pkt, P_FE2CL_INSTANCE_MAP_INFO, sizeof(sP_FE2CL_INSTANCE_MAP_INFO));
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} else {
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// annoying but necessary to set the flag back
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