adjusted item codes logic to handle multiple items per code

This commit is contained in:
Kamil 2020-12-21 23:01:21 +01:00 committed by Gent S
parent ff75aa6693
commit 5f82658c8d
4 changed files with 41 additions and 28 deletions

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@ -719,7 +719,7 @@ void unhideCommand(std::string full, std::vector<std::string>& args, CNSocket* s
void redeemCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
if (args.size() < 2) {
ChatManager::sendServerMessage(sock, "/redeem: no code specified");
ChatManager::sendServerMessage(sock, "/redeem: No code specified");
return;
}
@ -730,34 +730,42 @@ void redeemCommand(std::string full, std::vector<std::string>& args, CNSocket* s
}
Player* plr = PlayerManager::getPlayer(sock);
int slotNum = ItemManager::findFreeSlot(plr);
int itemCount = ItemManager::CodeItems[code].size();
int slots[4];
// no space
if (slotNum == -1) {
ChatManager::sendServerMessage(sock, "/redeem: Inventory full");
return;
for (int i = 0; i < itemCount; i++) {
slots[i] = ItemManager::findFreeSlot(plr);
if (slots[i] == -1) {
ChatManager::sendServerMessage(sock, "/redeem: Not enough space in inventory");
// delete any temp items we might have set
for (int j = 0; j < i; j++) {
plr->Inven[slots[j]] = { 0, 0, 0, 0 }; // empty
}
return;
}
plr->Inven[slots[i]] = { 999, 999, 999, 0 }; // temp item; overwritten later
}
for (int i = 0; i < itemCount; i++) {
std::pair<int32_t, int32_t> item = ItemManager::CodeItems[code][i];
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
std::pair<int32_t, int32_t> item = ItemManager::CodeItems[code];
INITSTRUCT(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC, resp);
resp.eIL = 1;
resp.iSlotNum = slots[i];
resp.Item.iID = item.first;
resp.Item.iType = item.second;
// I think it is safe? :eyes
resp.Item.iOpt = 1;
resp.eIL = 1;
resp.iSlotNum = slotNum;
// just in case it's a vehicle
if (item.second == 10) {
// set time limit: current time + 7days
resp.Item.iTimeLimit = getTimestamp() + 604800;
// save serverside
plr->Inven[resp.iSlotNum] = resp.Item;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
}
resp.Item.iID = item.first;
resp.Item.iType = item.second;
// I think it is safe? :eyes
resp.Item.iOpt = 1;
// save serverside
plr->Inven[resp.iSlotNum] = resp.Item;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_GIVE_ITEM_SUCC, sizeof(sP_FE2CL_REP_PC_GIVE_ITEM_SUCC));
ChatManager::sendServerMessage(sock, "You have redeemed a code item");
std::string msg = itemCount == 1 ? "You have redeemed a code item" : "You have redeemed code items";
ChatManager::sendServerMessage(sock, msg);
}
void ChatManager::init() {

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@ -16,7 +16,7 @@ std::map<int32_t, std::vector<int>> ItemManager::RarityRatios;
std::map<int32_t, Crate> ItemManager::Crates;
// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, ItemManager::Item>::iterator>> ItemManager::CrateItems;
std::map<std::string, std::pair<int32_t, int32_t>> ItemManager::CodeItems;
std::map<std::string, std::vector<std::pair<int32_t, int32_t>>> ItemManager::CodeItems;
#ifdef ACADEMY
std::map<int32_t, int32_t> ItemManager::NanoCapsules; // crate id -> nano id

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@ -34,7 +34,7 @@ namespace ItemManager {
// pair <Itemset, Rarity> -> vector of pointers (map iterators) to records in ItemData (it looks a lot scarier than it is)
extern std::map<std::pair<int32_t, int32_t>,
std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> CrateItems;
extern std::map<std::string, std::pair<int32_t, int32_t>> CodeItems; // code -> <id, type>
extern std::map<std::string, std::vector<std::pair<int32_t, int32_t>>> CodeItems; // code -> vector of <id, type>
void init();

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@ -578,11 +578,16 @@ void TableData::loadDrops() {
ItemManager::NanoCapsules[(int)capsule["Crate"]] = (int)capsule["Nano"];
}
#endif
nlohmann::json codes = dropData["Codes"];
nlohmann::json codes = dropData["CodeItems"];
for (nlohmann::json::iterator _code = codes.begin(); _code != codes.end(); _code++) {
auto code = _code.value();
std::string codeStr = code["Code"];
std::pair<int32_t, int32_t> item = std::make_pair((int)code["Id"], (int)code["Type"]);
ItemManager::CodeItems[code["Code"]] = item;
if (ItemManager::CodeItems.find(codeStr) == ItemManager::CodeItems.end())
ItemManager::CodeItems[codeStr] = std::vector<std::pair<int32_t, int32_t>>();
ItemManager::CodeItems[codeStr].push_back(item);
}
std::cout << "[INFO] Loaded " << ItemManager::Crates.size() << " Crates containing "