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Do not give the Lightning Gun and Buttercup Nano to new Academy players
And do not mark the two missions from the old Tutorial as completed.
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027f513a23
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0a9f637123
@ -577,19 +577,27 @@ bool Database::finishTutorial(int playerID, int accountID) {
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const char* sql = R"(
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UPDATE Players SET
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TutorialFlag = 1,
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Nano1 = 1,
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Nano1 = ?,
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Quests = ?
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WHERE PlayerID = ? AND AccountID = ? AND TutorialFlag = 0;
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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// save missions nr 1 & 2
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unsigned char questBuffer[128] = { 0 };
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#ifndef ACADEMY
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// save missions nr 1 & 2; equip Buttercup
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questBuffer[0] = 3;
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sqlite3_bind_blob(stmt, 1, questBuffer, sizeof(questBuffer), NULL);
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sqlite3_bind_int(stmt, 2, playerID);
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sqlite3_bind_int(stmt, 3, accountID);
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sqlite3_bind_int(stmt, 1, 1);
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#else
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// no, none of that
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sqlite3_bind_int(stmt, 1, 0);
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#endif
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sqlite3_bind_blob(stmt, 2, questBuffer, sizeof(questBuffer), NULL);
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sqlite3_bind_int(stmt, 3, playerID);
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sqlite3_bind_int(stmt, 4, accountID);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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sqlite3_finalize(stmt);
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@ -599,6 +607,7 @@ bool Database::finishTutorial(int playerID, int accountID) {
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sqlite3_finalize(stmt);
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#ifndef ACADEMY
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// Lightning Gun
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sql = R"(
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INSERT INTO Inventory
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@ -634,6 +643,7 @@ bool Database::finishTutorial(int playerID, int accountID) {
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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return false;
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}
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#endif
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sqlite3_exec(db, "COMMIT;", NULL, NULL, NULL);
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return true;
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