Add Academy defaults to the config file

This commit is contained in:
dongresource 2020-12-21 01:58:33 +01:00 committed by Gent S
parent e0808ffcbd
commit bc7f4883a2
2 changed files with 22 additions and 4 deletions

View File

@ -30,10 +30,15 @@ timeout=60000
simulatemobs=true
# little message players see when they enter the game
motd=Welcome to OpenFusion!
# NPC json data
npcdata=tdata/NPCs.json
# xdt json data
xdtdata=tdata/xdt.json
# if you want to run the Academy build, comment the previous line
# and uncomment the next one
#xdtdata=tdata/xdt_1013.json
# NPC json data
npcdata=tdata/NPCs.json
# mob json
mobdata=tdata/mobs.json
# path json
@ -65,11 +70,16 @@ eventmode=0
eventcratechance=10
# spawn coordinates (Z is height)
# the supplied defaults are at Sector V (future)
# these are for the Future:
spawnx=632032
spawny=187177
spawnz=-5500
# ...and these are for the Academy:
#spawnx=19835
#spawny=108682
#spawnz=8450
# Player location monitor interface configuration
[monitor]
enabled=false

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@ -15,10 +15,18 @@ time_t settings::TIMEOUT = 60000;
int settings::VIEWDISTANCE = 25600;
bool settings::SIMULATEMOBS = true;
// default spawn point is Sector V (future)
// default spawn point
#ifndef ACADEMY
// Sector V (future)
int settings::SPAWN_X = 632032;
int settings::SPAWN_Y = 187177;
int settings::SPAWN_Z = -5500;
#else
int settings::SPAWN_X = 19835;
int settings::SPAWN_Y = 108682;
int settings::SPAWN_Z = 8450;
#endif
int settings::SPAWN_ANGLE = 130;
std::string settings::NPCJSON = "tdata/NPCs.json";
std::string settings::XDTJSON = "tdata/xdt.json";