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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
Fix academy nano missions not going into the 0th slot
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772f80188e
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@ -684,7 +684,7 @@ void lairUnlockCommand(std::string full, std::vector<std::string>& args, CNSocke
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}
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, taskResp);
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MissionManager::startTask(plr, taskID, false);
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MissionManager::startTask(plr, taskID);
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taskResp.iTaskNum = taskID;
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taskResp.iRemainTime = 0;
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sock->sendPacket((void*)&taskResp, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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@ -18,14 +18,16 @@ void MissionManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_STOP, quitMission);
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}
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bool MissionManager::startTask(Player* plr, int TaskID, bool NanoMission) {
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bool MissionManager::startTask(Player* plr, int TaskID) {
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if (MissionManager::Tasks.find(TaskID) == MissionManager::Tasks.end()) {
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std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
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return false;
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}
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// client freaks out if nano mission isn't sent first after reloging, so it's easiest to set it here
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if (NanoMission && plr->tasks[0] != 0) {
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TaskData& task = *MissionManager::Tasks[TaskID];
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// client freaks out if nano mission isn't sent first after relogging, so it's easiest to set it here
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if (task["m_iSTNanoID"] != 0 && plr->tasks[0] != 0) {
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// lets move task0 to different spot
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int moveToSlot = 1;
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for (; moveToSlot < ACTIVE_MISSION_COUNT; moveToSlot++)
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@ -40,7 +42,6 @@ bool MissionManager::startTask(Player* plr, int TaskID, bool NanoMission) {
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}
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}
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TaskData& task = *MissionManager::Tasks[TaskID];
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int i;
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] == 0) {
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@ -67,7 +68,7 @@ void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
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Player *plr = PlayerManager::getPlayer(sock);
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if (!startTask(plr, missionData->iTaskNum, false)) {
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if (!startTask(plr, missionData->iTaskNum)) {
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// TODO: TASK_FAIL?
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response.iTaskNum = missionData->iTaskNum;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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@ -486,7 +487,7 @@ void MissionManager::updateFusionMatter(CNSocket* sock, int fusion) {
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}
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// start the nano mission
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startTask(plr, AvatarGrowth[plr->level]["m_iNanoQuestTaskID"], true);
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startTask(plr, AvatarGrowth[plr->level]["m_iNanoQuestTaskID"]);
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
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response.iTaskNum = AvatarGrowth[plr->level]["m_iNanoQuestTaskID"];
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@ -41,7 +41,7 @@ namespace MissionManager {
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extern nlohmann::json AvatarGrowth[37];
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void init();
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bool startTask(Player* plr, int TaskID, bool NanoMission);
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bool startTask(Player* plr, int TaskID);
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void taskStart(CNSocket* sock, CNPacketData* data);
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void taskEnd(CNSocket* sock, CNPacketData* data);
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void setMission(CNSocket* sock, CNPacketData* data);
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