Finish racing DB integration

This commit is contained in:
Gent S 2020-12-14 15:09:41 -05:00
parent 598c7ce1d0
commit e6da454c73

View File

@ -4,12 +4,13 @@
#include "PlayerManager.hpp"
#include "MissionManager.hpp"
#include "ItemManager.hpp"
#include "Database.hpp"
#include "NPCManager.hpp"
std::map<int32_t, EPInfo> RacingManager::EPData;
std::map<CNSocket*, EPRace> RacingManager::EPRaces;
void RacingManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_START, racingStart);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_GET_RING, racingGetPod);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_CANCEL, racingCancel);
@ -75,21 +76,45 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_EP_RACE_END* req = (sP_CL2FE_REQ_EP_RACE_END*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
int timeDiff = getTime() / 1000 - EPRaces[sock].startTime;
if (NPCManager::NPCs.find(req->iEndEcomID) == NPCManager::NPCs.end())
return; // finish line agent not found
int mapNum = MAPNUM(NPCManager::NPCs[req->iEndEcomID]->instanceID);
if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
return; // IZ not found
uint64_t now = getTime() / 1000;
int timeDiff = now - EPRaces[sock].startTime;
int score = 500 * EPRaces[sock].ringCount - 10 * timeDiff;
int fm = score * plr->level * (1.0f / 36) * (1.0f / 3);
// we submit the ranking first...
Database::RaceRanking postRanking = {};
postRanking.EPID = EPData[mapNum].EPID;
postRanking.PlayerID = plr->iID;
postRanking.RingCount = EPRaces[sock].ringCount;
postRanking.Score = score;
postRanking.Time = timeDiff;
postRanking.Timestamp = now;
Database::postRaceRanking(postRanking);
// ...then we get the top ranking, which may or may not be what we just submitted
Database::RaceRanking topRanking = Database::getTopRaceRanking(EPData[mapNum].EPID);
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
resp.iEPRaceTime = timeDiff;
resp.iEPRaceMode = EPRaces[sock].mode;
resp.iEPRank = 3; // TODO
resp.iEPScore = score;
resp.iEPRewardFM = score * plr->level * 1.0f/36 * 1.0f/3; // TODO
resp.iEPRingCnt = EPRaces[sock].ringCount;
resp.iEPTopRank = 0; // TODO
resp.iEPTopRingCount = 0; // TODO
resp.iEPTopScore = 0; // TODO
resp.iEPTopTime = 0; // TODO
resp.iEPTopRank = 5; // top score is always 5 stars, since we're doing it relative to first place
resp.iEPTopRingCount = topRanking.RingCount;
resp.iEPTopScore = topRanking.Score;
resp.iEPTopTime = topRanking.Time;
resp.iEPRaceMode = EPRaces[sock].mode;
resp.iEPRank = (int)ceil((5.0 * score) / topRanking.Score); // [1, 5] out of 5, relative to top score
resp.iEPRingCnt = postRanking.RingCount;
resp.iEPScore = postRanking.Score;
resp.iEPRaceTime = postRanking.Time;
resp.iEPRewardFM = fm;
MissionManager::updateFusionMatter(sock, resp.iEPRewardFM);
@ -106,11 +131,12 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
item.iOpt = 1;
reward.sItem = item;
if (reward.iSlotNum >= 0) {
if (reward.iSlotNum > -1) {
resp.RewardItem = reward;
plr->Inven[reward.iSlotNum] = item;
}
EPRaces.erase(sock);
sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_END_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_END_SUCC));
}