mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Finalize ALL the statements
* Fixed not being able to modify the DB externally while the script is running * Made most DB-related errors print the appropriate error string * Fixed the settings looking for dbsaveinterval in the shard category instead of the login category * Added -shr and -wal to .gitignore (even though we're not actually using WAL mode) Hopefully the DB code is now free of resource leaks and undefined behaviour.
This commit is contained in:
parent
d3e5b9c485
commit
80dabf4406
2
.gitignore
vendored
2
.gitignore
vendored
@ -11,6 +11,8 @@ build/
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.vs/
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.idea/
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*.db
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*-shm
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*-wal
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version.h
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infer-out
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gmon.out
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117
src/Database.cpp
117
src/Database.cpp
@ -31,6 +31,10 @@ void Database::open() {
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// foreign keys in sqlite are off by default; enable them
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sqlite3_exec(db, "PRAGMA foreign_keys=ON;", NULL, NULL, NULL);
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// just in case a DB operation collides with an external manual modification
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sqlite3_busy_timeout(db, 2000);
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checkMetaTable();
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createTables();
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@ -63,13 +67,14 @@ void Database::checkMetaTable() {
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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std::cout << "[FATAL] Failed to check meta table" << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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std::cout << "[FATAL] Failed to check meta table" << std::endl;
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exit(1);
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}
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int count = sqlite3_column_int(stmt, 0);
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if (count == 0) {
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sqlite3_finalize(stmt);
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// check if there's other non-internal tables first
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sql = R"(
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SELECT COUNT(*) FROM sqlite_master WHERE type = 'table' AND name NOT LIKE 'sqlite_%';
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@ -86,6 +91,8 @@ void Database::checkMetaTable() {
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return createMetaTable();
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}
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sqlite3_finalize(stmt);
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// check protocol version
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sql = R"(
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SELECT Value FROM Meta WHERE Key = 'ProtocolVersion';
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@ -93,8 +100,8 @@ void Database::checkMetaTable() {
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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std::cout << "[FATAL] Failed to check DB Protocol Version: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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std::cout << "[FATAL] Failed to check DB Protocol Version" << std::endl;
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exit(1);
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}
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@ -104,13 +111,15 @@ void Database::checkMetaTable() {
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exit(1);
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}
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sqlite3_finalize(stmt);
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sql = R"(
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SELECT Value FROM Meta WHERE Key = 'DatabaseVersion';
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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std::cout << "[FATAL] Failed to check DB Version" << std::endl;
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std::cout << "[FATAL] Failed to check DB Version: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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exit(1);
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}
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@ -140,11 +149,12 @@ void Database::createMetaTable() {
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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std::cout << "[FATAL] Failed to create meta table" << std::endl;
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exit(1);
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}
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO Meta (Key, Value)
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@ -155,9 +165,9 @@ void Database::createMetaTable() {
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sqlite3_bind_int(stmt, 2, PROTOCOL_VERSION);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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std::cout << "[FATAL] Failed to create meta table" << std::endl;
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exit(1);
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}
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@ -166,10 +176,9 @@ void Database::createMetaTable() {
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sqlite3_bind_int(stmt, 2, DATABASE_VERSION);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE) {
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std::cout << "[FATAL] Failed to create meta table: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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std::cout << "[FATAL] Failed to create meta table" << std::endl;
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exit(1);
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}
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@ -370,6 +379,7 @@ void Database::findAccount(Account* account, std::string login) {
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sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
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sqlite3_bind_text(stmt, 1, login.c_str(), -1, NULL);
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int rc = sqlite3_step(stmt);
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if (rc == SQLITE_ROW) {
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account->AccountID = sqlite3_column_int(stmt, 0);
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@ -394,13 +404,14 @@ int Database::addAccount(std::string login, std::string password) {
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std::string hashedPassword = BCrypt::generateHash(password);
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sqlite3_bind_text(stmt, 2, hashedPassword.c_str(), -1, NULL);
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sqlite3_bind_int(stmt, 3, settings::ACCLEVEL);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE) {
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std::cout << "[WARN] Database: failed to add new account" << std::endl;
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return 0;
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}
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return sqlite3_last_insert_rowid(db);
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}
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@ -419,7 +430,7 @@ void Database::banAccount(int accountId, int days) {
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sqlite3_bind_int(stmt, 1, days * 86400); // convert days to seconds
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sqlite3_bind_int(stmt, 2, accountId);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: failed to ban player" << std::endl;
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std::cout << "[WARN] Database: failed to ban player: " << sqlite3_errmsg(db) << std::endl;
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}
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sqlite3_finalize(stmt);
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}
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@ -448,7 +459,7 @@ void Database::updateSelected(int accountId, int slot) {
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE)
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std::cout << "[WARN] Database fail on updateSelected(). Error Code " << rc << std::endl;
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std::cout << "[WARN] Database fail on updateSelected(): " << sqlite3_errmsg(db) << std::endl;
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}
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bool Database::validateCharacter(int characterID, int userID) {
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@ -498,7 +509,7 @@ bool Database::isSlotFree(int accountId, int slotNum) {
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std::lock_guard<std::mutex> lock(dbCrit);
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if (slotNum < 1 || slotNum > 4) {
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std::cout << "[WARN] Invalid slot number passed to isSlotFree()! "<<slotNum << std::endl;
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std::cout << "[WARN] Invalid slot number passed to isSlotFree()! " << slotNum << std::endl;
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return false;
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}
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@ -565,6 +576,8 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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int playerId = sqlite3_last_insert_rowid(db);
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO Appearances (PlayerID)
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VALUES (?);
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@ -605,6 +618,8 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountI
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return false;
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}
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sqlite3_finalize(stmt);
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sql = R"(
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UPDATE Appearances
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SET
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@ -636,6 +651,8 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character, int accountI
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return false;
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}
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO Inventory (PlayerID, Slot, ID, Type, Opt)
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VALUES (?, ?, ?, ?, 1);
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@ -690,6 +707,8 @@ bool Database::finishTutorial(int playerID, int accountID) {
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return false;
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}
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sqlite3_finalize(stmt);
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// Lightning Gun
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sql = R"(
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INSERT INTO Inventory
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@ -706,6 +725,8 @@ bool Database::finishTutorial(int playerID, int accountID) {
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return false;
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}
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sqlite3_finalize(stmt);
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// Nano Buttercup
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sql = R"(
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INSERT INTO Nanos
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@ -749,6 +770,8 @@ int Database::deleteCharacter(int characterID, int userID) {
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}
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int slot = sqlite3_column_int(stmt, 0);
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sqlite3_finalize(stmt);
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sql = R"(
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DELETE FROM Players
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WHERE AccountID = ? AND PlayerID = ?;
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@ -851,7 +874,7 @@ void Database::evaluateCustomName(int characterID, CustomName decision) {
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sqlite3_bind_int(stmt, 2, characterID);
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if (sqlite3_step(stmt) != SQLITE_DONE)
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std::cout << "[WARN] Database: Failed to update nameCheck" << std::endl;
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std::cout << "[WARN] Database: Failed to update nameCheck: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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}
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@ -909,7 +932,7 @@ void Database::getPlayer(Player* plr, int id) {
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sqlite3_bind_int(stmt, 1, id);
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if (sqlite3_step(stmt) != SQLITE_ROW) {
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to load character [" << id << "]" << std::endl;
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std::cout << "[WARN] Database: Failed to load character [" << id << "]: " << sqlite3_errmsg(db) << std::endl;
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return;
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}
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@ -967,6 +990,8 @@ void Database::getPlayer(Player* plr, int id) {
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plr->PCStyle.iHeight = sqlite3_column_int(stmt, 34);
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plr->PCStyle.iSkinColor = sqlite3_column_int(stmt, 35);
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sqlite3_finalize(stmt);
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// get inventory
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sql = R"(
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SELECT Slot, Type, ID, Opt, TimeLimit
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@ -1005,6 +1030,8 @@ void Database::getPlayer(Player* plr, int id) {
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item->iTimeLimit = sqlite3_column_int(stmt, 4);
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}
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sqlite3_finalize(stmt);
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Database::removeExpiredVehicles(plr);
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// get quest inventory
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@ -1027,6 +1054,7 @@ void Database::getPlayer(Player* plr, int id) {
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item->iOpt = sqlite3_column_int(stmt, 2);
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}
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sqlite3_finalize(stmt);
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// get nanos
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sql = R"(
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@ -1051,6 +1079,8 @@ void Database::getPlayer(Player* plr, int id) {
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nano->iStamina = sqlite3_column_int(stmt, 2);
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}
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sqlite3_finalize(stmt);
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// get active quests
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sql = R"(
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SELECT
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@ -1074,6 +1104,8 @@ void Database::getPlayer(Player* plr, int id) {
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i++;
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}
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sqlite3_finalize(stmt);
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// get buddies
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sql = R"(
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SELECT PlayerAID, PlayerBID
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@ -1095,6 +1127,8 @@ void Database::getPlayer(Player* plr, int id) {
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i++;
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}
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sqlite3_finalize(stmt);
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// get blocked players
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sql = R"(
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SELECT BlockedPlayerID FROM Blocks
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@ -1165,12 +1199,14 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 21, player->iID);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_finalize(stmt);
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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return;
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}
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sqlite3_finalize(stmt);
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// update inventory
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sql = R"(
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DELETE FROM Inventory WHERE PlayerID = ?;
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@ -1179,6 +1215,8 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 1, player->iID);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO Inventory
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(PlayerID, Slot, Type, Opt, ID, Timelimit)
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@ -1200,9 +1238,9 @@ void Database::updatePlayer(Player *player) {
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rc = sqlite3_step(stmt);
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if (rc != SQLITE_DONE) {
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std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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return;
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}
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sqlite3_reset(stmt);
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@ -1220,9 +1258,9 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 6, player->Inven[i].iTimeLimit);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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return;
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}
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sqlite3_reset(stmt);
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@ -1240,14 +1278,15 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 6, player->Bank[i].iTimeLimit);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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return;
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}
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sqlite3_reset(stmt);
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}
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sqlite3_finalize(stmt);
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// Update Quest Inventory
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sql = R"(
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@ -1257,6 +1296,8 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO QuestItems (PlayerID, Slot, Opt, ID)
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VALUES (?, ?, ?, ?);
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@ -1273,14 +1314,16 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 4, player->QInven[i].iID);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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return;
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}
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sqlite3_reset(stmt);
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}
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sqlite3_finalize(stmt);
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// Update Nanos
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sql = R"(
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DELETE FROM Nanos WHERE PlayerID = ?;
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@ -1289,6 +1332,8 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO Nanos (PlayerID, ID, SKill, Stamina)
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VALUES (?, ?, ?, ?);
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@ -1305,14 +1350,16 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 4, player->Nanos[i].iStamina);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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return;
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}
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sqlite3_reset(stmt);
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}
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sqlite3_finalize(stmt);
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// Update Running Quests
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sql = R"(
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DELETE FROM RunningQuests WHERE PlayerID = ?;
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@ -1321,6 +1368,8 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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sql = R"(
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INSERT INTO RunningQuests
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(PlayerID, TaskID, RemainingNPCCount1, RemainingNPCCount2, RemainingNPCCount3)
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@ -1338,9 +1387,9 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 5, player->RemainingNPCCount[i][2]);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: Failed to save player to database: " << sqlite3_errmsg(db) << std::endl;
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sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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return;
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}
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sqlite3_reset(stmt);
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@ -1401,6 +1450,8 @@ int Database::getNumBuddies(Player* player) {
|
||||
sqlite3_step(stmt);
|
||||
int result = sqlite3_column_int(stmt, 0);
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
sql = R"(
|
||||
SELECT COUNT(*)
|
||||
FROM Blocks
|
||||
@ -1430,7 +1481,7 @@ void Database::addBuddyship(int playerA, int playerB) {
|
||||
sqlite3_bind_int(stmt, 2, playerB);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database: failed to add buddyship" << std::endl;
|
||||
std::cout << "[WARN] Database: failed to add buddyship: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
@ -1466,7 +1517,7 @@ void Database::addBlock(int playerId, int blockedPlayerId) {
|
||||
sqlite3_bind_int(stmt, 2, blockedPlayerId);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database: failed to block player" << std::endl;
|
||||
std::cout << "[WARN] Database: failed to block player: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
@ -1496,7 +1547,11 @@ int Database::getUnreadEmailCount(int playerID) {
|
||||
sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
|
||||
sqlite3_bind_int(stmt, 1, playerID);
|
||||
sqlite3_step(stmt);
|
||||
return sqlite3_column_int(stmt, 0);
|
||||
int ret = sqlite3_column_int(stmt, 0);
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<Database::EmailData> Database::getEmails(int playerID, int page) {
|
||||
@ -1612,6 +1667,7 @@ sItemBase* Database::getEmailAttachments(int playerID, int index) {
|
||||
items[slot].iTimeLimit = sqlite3_column_int(stmt, 4);
|
||||
}
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
return items;
|
||||
}
|
||||
|
||||
@ -1632,6 +1688,8 @@ void Database::updateEmailContent(EmailData* data) {
|
||||
|
||||
data->ItemFlag = (data->Taros > 0 || attachmentsCount > 0) ? 1 : 0; // set attachment flag dynamically
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
sql = R"(
|
||||
UPDATE EmailData
|
||||
SET
|
||||
@ -1666,7 +1724,7 @@ void Database::updateEmailContent(EmailData* data) {
|
||||
sqlite3_bind_int(stmt, 14, data->MsgIndex);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database: failed to update email" << std::endl;
|
||||
std::cout << "[WARN] Database: failed to update email: " << sqlite3_errmsg(db) << std::endl;
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
@ -1692,7 +1750,7 @@ void Database::deleteEmailAttachments(int playerID, int index, int slot) {
|
||||
sqlite3_bind_int(stmt, 3, slot);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE)
|
||||
std::cout << "[WARN] Database: Failed to delete email attachments" << std::endl;
|
||||
std::cout << "[WARN] Database: Failed to delete email attachments: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_finalize(stmt);
|
||||
}
|
||||
|
||||
@ -1712,7 +1770,7 @@ void Database::deleteEmails(int playerID, int64_t* indices) {
|
||||
sqlite3_bind_int(stmt, 1, playerID);
|
||||
sqlite3_bind_int64(stmt, 2, indices[i]);
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to delete an emil" << std::endl;
|
||||
std::cout << "[WARN] Database: Failed to delete an email: " << sqlite3_errmsg(db) << std::endl;
|
||||
}
|
||||
sqlite3_reset(stmt);
|
||||
}
|
||||
@ -1737,6 +1795,7 @@ int Database::getNextEmailIndex(int playerID) {
|
||||
sqlite3_step(stmt);
|
||||
int index = sqlite3_column_int(stmt, 0);
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
return (index > 0 ? index + 1 : 1);
|
||||
}
|
||||
|
||||
@ -1769,12 +1828,14 @@ bool Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments) {
|
||||
sqlite3_bind_int64(stmt, 12, data->DeleteTime);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to send email" << std::endl;
|
||||
std::cout << "[WARN] Database: Failed to send email: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return false;
|
||||
}
|
||||
|
||||
sqlite3_finalize(stmt);
|
||||
|
||||
// send attachments
|
||||
int slot = 1;
|
||||
for (sItemBase item : attachments) {
|
||||
@ -1795,7 +1856,7 @@ bool Database::sendEmail(EmailData* data, std::vector<sItemBase> attachments) {
|
||||
sqlite3_bind_int(stmt, 7, item.iTimeLimit);
|
||||
|
||||
if (sqlite3_step(stmt) != SQLITE_DONE) {
|
||||
std::cout << "[WARN] Database: Failed to send email" << std::endl;
|
||||
std::cout << "[WARN] Database: Failed to send email: " << sqlite3_errmsg(db) << std::endl;
|
||||
sqlite3_exec(db, "ROLLBACK TRANSACTION;", NULL, NULL, NULL);
|
||||
sqlite3_finalize(stmt);
|
||||
return false;
|
||||
|
@ -57,8 +57,8 @@ void settings::init() {
|
||||
VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
|
||||
LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
|
||||
SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
|
||||
DBSAVEINTERVAL = reader.GetInteger("login", "dbsaveinterval", DBSAVEINTERVAL);
|
||||
SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
|
||||
DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
|
||||
TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
|
||||
VIEWDISTANCE = reader.GetInteger("shard", "viewdistance", VIEWDISTANCE);
|
||||
SIMULATEMOBS = reader.GetBoolean("shard", "simulatemobs", SIMULATEMOBS);
|
||||
|
Loading…
Reference in New Issue
Block a user