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Implement basic race handling
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b81a3761b6
commit
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@ -11,6 +11,7 @@
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#include "Database.hpp"
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#include "BuddyManager.hpp"
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#include "MobManager.hpp"
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#include "RacingManager.hpp"
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#include "settings.hpp"
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@ -71,6 +72,9 @@ void PlayerManager::removePlayer(CNSocket* key) {
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// remove player's bullets
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MobManager::Bullets.erase(plr->iID);
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// remove player's ongoing race, if it exists
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RacingManager::EPRaces.erase(key);
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// save player to DB
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Database::updatePlayer(plr);
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@ -1,12 +1,116 @@
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#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "RacingManager.hpp"
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#include "PlayerManager.hpp"
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#include "MissionManager.hpp"
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#include "ItemManager.hpp"
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std::map<int32_t, EPInfo> RacingManager::EPData;
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std::map<CNSocket*, EPRace> RacingManager::EPRaces;
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void RacingManager::init() {
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//REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_START, racingStart);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_START, racingStart);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_GET_RING, racingGetPod);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_CANCEL, racingCancel);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_EP_RACE_END, racingEnd);
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}
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void RacingManager::racingStart(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_START))
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return; // malformed packet
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sP_CL2FE_REQ_EP_RACE_START* req = (sP_CL2FE_REQ_EP_RACE_START*)data->buf;
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// make ongoing race entry
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EPRace race = { 0, req->iEPRaceMode, req->iEPTicketItemSlotNum, getTime() / 1000 };
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EPRaces[sock] = race;
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_START_SUCC, resp);
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resp.iStartTick = 0; // ignored
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resp.iLimitTime = 60 * 20; // TODO: calculate(?) this properly
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sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_START_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_START_SUCC));
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}
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void RacingManager::racingGetPod(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_EP_GET_RING))
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return; // malformed packet
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if (EPRaces.find(sock) == EPRaces.end())
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return; // race not found
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sP_CL2FE_REQ_EP_GET_RING* req = (sP_CL2FE_REQ_EP_GET_RING*)data->buf;
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EPRaces[sock].ringCount++;
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INITSTRUCT(sP_FE2CL_REP_EP_GET_RING_SUCC, resp);
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resp.iRingLID = req->iRingLID;
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resp.iRingCount_Get = EPRaces[sock].ringCount;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_GET_RING_SUCC, sizeof(sP_FE2CL_REP_EP_GET_RING_SUCC));
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}
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void RacingManager::racingCancel(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_CANCEL))
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return; // malformed packet
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if (EPRaces.find(sock) == EPRaces.end())
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return; // race not found
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EPRaces.erase(sock);
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC, resp);
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sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_CANCEL_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_CANCEL_SUCC));
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}
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void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_EP_RACE_END))
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return; // malformed packet
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if (EPRaces.find(sock) == EPRaces.end())
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return; // race not found
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sP_CL2FE_REQ_EP_RACE_END* req = (sP_CL2FE_REQ_EP_RACE_END*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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int timeDiff = getTime() / 1000 - EPRaces[sock].startTime;
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int score = 500 * EPRaces[sock].ringCount - 10 * timeDiff;
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INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
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resp.iEPRaceTime = timeDiff;
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resp.iEPRaceMode = EPRaces[sock].mode;
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resp.iEPRank = 3; // TODO
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resp.iEPScore = score;
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resp.iEPRewardFM = score * plr->level * 1.0f/36 * 1.0f/3; // TODO
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resp.iEPRingCnt = EPRaces[sock].ringCount;
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resp.iEPTopRank = 0; // TODO
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resp.iEPTopRingCount = 0; // TODO
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resp.iEPTopScore = 0; // TODO
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resp.iEPTopTime = 0; // TODO
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MissionManager::updateFusionMatter(sock, resp.iEPRewardFM);
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resp.iFusionMatter = plr->fusionmatter;
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resp.iFatigue = 50;
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resp.iFatigue_Level = 1;
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sItemReward reward;
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reward.iSlotNum = ItemManager::findFreeSlot(plr);
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reward.eIL = 1;
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sItemBase item;
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item.iID = 96;
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item.iType = 0;
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item.iOpt = 1;
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reward.sItem = item;
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if (reward.iSlotNum >= 0) {
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resp.RewardItem = reward;
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plr->Inven[reward.iSlotNum] = item;
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_END_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_END_SUCC));
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}
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@ -6,9 +6,20 @@ struct EPInfo {
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int zoneX, zoneY, EPID, maxScore;
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};
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struct EPRace {
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int ringCount, mode, ticketSlot;
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time_t startTime;
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};
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namespace RacingManager {
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extern std::map<int32_t, EPInfo> EPData;
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extern std::map<CNSocket*, EPRace> EPRaces;
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void init();
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void racingStart(CNSocket* sock, CNPacketData* data);
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void racingGetPod(CNSocket* sock, CNPacketData* data);
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void racingCancel(CNSocket* sock, CNPacketData* data);
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void racingEnd(CNSocket* sock, CNPacketData* data);
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}
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