Correctly set time limit, rank, and reward

This commit is contained in:
Gent S 2020-12-22 00:37:04 -05:00
parent e953b51229
commit e915c54ed0

View File

@ -24,13 +24,20 @@ void RacingManager::racingStart(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_EP_RACE_START* req = (sP_CL2FE_REQ_EP_RACE_START*)data->buf;
if (NPCManager::NPCs.find(req->iStartEcomID) == NPCManager::NPCs.end())
return; // starting line agent not found
int mapNum = MAPNUM(NPCManager::NPCs[req->iStartEcomID]->instanceID);
if (EPData.find(mapNum) == EPData.end() || EPData[mapNum].EPID == 0)
return; // IZ not found
// make ongoing race entry
EPRace race = { 0, req->iEPRaceMode, req->iEPTicketItemSlotNum, getTime() / 1000 };
EPRaces[sock] = race;
INITSTRUCT(sP_FE2CL_REP_EP_RACE_START_SUCC, resp);
resp.iStartTick = 0; // ignored
resp.iLimitTime = 60 * 20; // TODO: calculate(?) this properly
resp.iLimitTime = EPData[mapNum].maxTime;
sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_RACE_START_SUCC, sizeof(sP_FE2CL_REP_EP_RACE_START_SUCC));
}
@ -44,11 +51,12 @@ void RacingManager::racingGetPod(CNSocket* sock, CNPacketData* data) {
sP_CL2FE_REQ_EP_GET_RING* req = (sP_CL2FE_REQ_EP_GET_RING*)data->buf;
// without an anticheat system, we really don't have a choice but to honor the request
EPRaces[sock].ringCount++;
INITSTRUCT(sP_FE2CL_REP_EP_GET_RING_SUCC, resp);
resp.iRingLID = req->iRingLID;
resp.iRingLID = req->iRingLID; // could be used to check for proximity in the future
resp.iRingCount_Get = EPRaces[sock].ringCount;
sock->sendPacket((void*)&resp, P_FE2CL_REP_EP_GET_RING_SUCC, sizeof(sP_FE2CL_REP_EP_GET_RING_SUCC));
@ -102,24 +110,34 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
Database::postRaceRanking(postRanking);
// ...then we get the top ranking, which may or may not be what we just submitted
Database::RaceRanking topRankingGlobal = Database::getTopRaceRanking(EPData[mapNum].EPID, -1);
Database::RaceRanking topRankingPlayer = Database::getTopRaceRanking(EPData[mapNum].EPID, plr->iID);
INITSTRUCT(sP_FE2CL_REP_EP_RACE_END_SUCC, resp);
resp.iEPTopRank = 1; // top score is always 5 stars, since we're doing it relative to first place
// get rank scores and rewards
std::vector<int>* rankScores = &EPRewards[EPData[mapNum].EPID].first;
std::vector<int>* rankRewards = &EPRewards[EPData[mapNum].EPID].second;
// top ranking
int topRank = 0;
while (rankScores->at(topRank) > topRankingPlayer.Score)
topRank++;
resp.iEPTopRank = topRank + 1;
resp.iEPTopRingCount = topRankingPlayer.RingCount;
resp.iEPTopScore = topRankingPlayer.Score;
resp.iEPTopTime = topRankingPlayer.Time;
resp.iEPRaceMode = EPRaces[sock].mode;
if (topRankingGlobal.Score == 0)
resp.iEPRank = 5; // don't divide by zero, just give them the single star they deserve
else
resp.iEPRank = 5 - ((score * 4.0) / topRankingGlobal.Score); // 5 - [0, 4] = [5, 1]
// this ranking
int rank = 0;
while (rankScores->at(rank) > postRanking.Score)
rank++;
resp.iEPRank = rank + 1;
resp.iEPRingCnt = postRanking.RingCount;
resp.iEPScore = postRanking.Score;
resp.iEPRaceTime = postRanking.Time;
resp.iEPRaceMode = EPRaces[sock].mode;
resp.iEPRewardFM = fm;
MissionManager::updateFusionMatter(sock, resp.iEPRewardFM);
@ -132,12 +150,12 @@ void RacingManager::racingEnd(CNSocket* sock, CNPacketData* data) {
reward.iSlotNum = ItemManager::findFreeSlot(plr);
reward.eIL = 1;
sItemBase item;
item.iID = 96;
item.iID = rankRewards->at(rank); // rank scores and rewards line up
item.iType = 0;
item.iOpt = 1;
reward.sItem = item;
if (reward.iSlotNum > -1) {
if (reward.iSlotNum > -1 && reward.sItem.iID != 0) {
resp.RewardItem = reward;
plr->Inven[reward.iSlotNum] = item;
}