CPunch
228a181b74
removed ChunkManager::removeNPC()
2020-09-20 10:34:43 -05:00
Gent
c6ec1c46c2
Add documentation for getItemType()
2020-09-19 16:38:50 -04:00
Gent
d1c5e272a8
Fix vehicle type override
2020-09-19 15:26:16 -04:00
SengokuNadeko
9bb19efc99
Updated main.cpp for buddy manager init function
2020-09-19 15:08:03 -04:00
SengokuNadeko
7757238a47
Buddy System draft (W.I.P)
...
The w.i.p buddy system
2020-09-19 15:07:09 -04:00
CakeLancelot
4d437bcb34
Merge pull request #97 from gsemaj/bugfix1
...
Preventing spawning of invalid items using /itemN
Fix fusion matter amount not displaying on enter
2020-09-19 07:46:56 -05:00
Gent
5dbca0b7b1
Fix fusion matter amount not displaying on enter
2020-09-18 23:26:20 -04:00
CPunch
ce9285bab5
support for /unsummon
2020-09-18 16:24:15 -05:00
Gent
cd7fec2d5b
Fix invalid item bug
2020-09-18 14:45:51 -04:00
CPunch
d9d781c37d
whoops, everyone had gm
2020-09-18 02:10:30 -05:00
Gent
b929d12902
Implement Croc Pot item combining
2020-09-17 23:55:57 -04:00
CPunch
9f78735caa
fixed socket reference bug
2020-09-17 22:44:37 -05:00
CPunch
31ef03610d
temp fix and small refactor
2020-09-17 21:41:09 -05:00
CPunch
22e3e9e4de
fixed 'player clone' bug
2020-09-17 18:03:23 -05:00
CPunch
f4db0830ba
huge refactoring, chunking added
2020-09-17 17:45:43 -05:00
dongresource
001564a257
Hotfix to stop crashing the server.
...
This will need to be fixed properly; probably while we implement
chunking.
2020-09-17 21:22:31 +02:00
dongresource
e79f179628
Mobs respawn now.
...
Began work on mob logic. Also cleaned up TableData a little.
2020-09-17 01:43:48 +02:00
dongresource
e03da83ff3
Rearranged the codebase a little.
...
* Deleted empty Player.cpp
* Moved the helper functions from the obsolete CNStructs.cpp into
main.cpp and deleted it
* Renamed CombatManager to MobManager, as that will likely become it's
main focus soon
2020-09-16 21:46:15 +02:00
dongresource
5efc8ac089
Switched getTime() to std::chrono on all platforms.
2020-09-16 20:14:00 +02:00
dongresource
efda6673b5
Print server version when starting up.
...
Also added -ldl to fix cmake compilation on Unix systems.
2020-09-16 20:12:56 +02:00
dongresource
f7571607ba
Only send live checks when the connection has been silent for a while.
...
Also:
* Made the timeout configurable
* Removed the stale randomcharacters config option
* Switched to time_t for time values, even though it doesn't really
matter that much
* Halved the keepAliveTimer frequency
2020-09-16 17:45:53 +02:00
Gent
148d90f4f1
"Boosts and potions!"
...
Fixed crate opening such that the item has an iOpt of 1.
2020-09-14 18:36:50 +02:00
Gent
a976fef2b4
Implement vendor stack logic
2020-09-14 10:25:15 -04:00
Gent
da8c833587
Implement buyback
...
Sellability tweak
Add additional item categories
2020-09-14 10:25:15 -04:00
Gent
c91022030c
Load item tables + price implementation
2020-09-14 10:25:15 -04:00
Gent
f55cc8f36d
Load vendor tables
2020-09-14 10:24:55 -04:00
dongresource
9cc5f3e4d5
Cleaned up comment formatting.
...
The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp
Lines of code that was commented out were then manually reverted.
2020-09-14 16:07:05 +02:00
dongresource
131997f34f
Cleaned up all whitespace issues.
...
The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
2020-09-14 16:07:05 +02:00
dongresource
ed86bc9160
Assorted cleanups and fixes.
...
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
2020-09-14 16:07:05 +02:00
darkredtitan
38d5998a6e
Sanity checks for creating and deleting characters.
...
Co-authored-by: kamilprzyb <kamilprzybspam@wp.pl>
2020-09-14 16:07:02 +02:00
kamilprzyb
c7189a5cef
added saving missions
2020-09-14 16:07:02 +02:00
kamilprzyb
de15e2004b
added bank functionality, refactored itemMoveHandler
...
Co-authored-by: Cake Lancelot <CakeLancelot@users.noreply.github.com>
2020-09-14 16:07:02 +02:00
darkredtitan
480cca82fa
Make name checking case insensitive.
...
Co-authored-by: kamilprzyb <kamilprzybspam@wp.pl>
2020-09-14 16:06:57 +02:00
kamilprzyb
3d83f93167
added periodic DB saves, fixed some settings
2020-09-14 01:38:27 +02:00
kamilprzyb
1d9a7139a8
deleteing player deletes inventory and nanos, minor tweaks to settings
2020-09-14 01:38:27 +02:00
kamilprzyb
2fd7a8c6fc
Implemented saving inventory and nanos
2020-09-14 01:38:27 +02:00
kamilprzyb
fc57cae37d
added saving character when a connection with shard is killed
2020-09-14 01:38:04 +02:00
Gent Semaj
3cfec7aab3
Implement transportation framework + full S.C.A.M.P.E.R. functionality ( #86 )
...
* Add transportation registration
* Add S.C.A.M.P.E.R. functionality
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-13 22:26:16 +02:00
CakeLancelot
29e53117e7
Merge pull request #72 from FinnHornhoover/msys-mingw-compile-fix
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Warnings and compile errors for MSYS2 MinGW64
2020-09-13 07:35:32 -05:00
dongresource
c1ac2250a0
Minor changes.
...
This was me fixing a few bugs and finding that Gent was working on some
of the same ones, then awkwardly merging the changes together.
2020-09-12 22:43:04 +02:00
Gent
4880e4af12
Revamp revival code
2020-09-12 14:21:36 -04:00
Gent
2b1a028b3d
Validate cookie data
2020-09-12 11:41:31 -04:00
dongresource
be99714495
Possible fix for the login error bug.
2020-09-12 17:09:11 +02:00
dongresource
4c06163b51
Properly validate vendor logic.
...
Also, iTimeLimit should be 0.
2020-09-12 16:10:53 +02:00
Gent
4e7352da66
Add sell functionality to vendors
2020-09-11 22:04:23 -04:00
dongresource
5747c24479
[bugfix] Don't set iType on empty item slots.
...
This confuses ItemManager::findFreeSlot().
2020-09-12 02:25:45 +02:00
dongresource
579aa9d31d
Save pointer to Player struct in CNSocket.
...
This is an insignificant optimization now, but will be necessary when we
start switching around the the algorithms and datastructures used in
proximity detection.
2020-09-12 01:22:58 +02:00
Ariii
3865249387
Vendors, set nano skill command + serverside command issues fixed ( #74 )
...
Added basic shopkeeper functions, a player can buy the preset 3 items (cannonbolt set), all shopkeepers have the same items atm (need to check the shopkeeper tabledata), setting itemprice is something I didn't figure out.
Added set nano skill command
Implemented a switch for certain commands like health/taros/fusionmatter etc to be handled on the serverside aswell
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-11 23:19:03 +02:00
dongresource
468840c9ea
Fixed gcc vs clang preprocessor tomfoolery.
2020-09-11 00:19:21 +02:00
dongresource
52f02168bc
Implemented quest item cleanup and fixed a few bugs.
2020-09-11 00:19:21 +02:00
dongresource
ddb5f782b7
Refactored mission data and implemented quest item mob drops.
...
Most future missions are now playable.
Quest items aren't being properly cleaned up yet.
2020-09-11 00:19:21 +02:00
dongresource
3665dc2c93
[WIP] Incremental mission save 2
...
This commit (and the previous one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:19 +02:00
dongresource
ae654f996c
[WIP] Incremental mission save 1
...
This commit (and the next one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:16 +02:00
dongresource
e33b7f20e9
[bugfix] Preserve Taros and FM when opening Crates.
2020-09-11 00:08:26 +02:00
dongresource
5b49e71de7
Implemented mission rewards.
...
Might need to refactor item drops, especially after implementing
task-result quest item drops.
2020-09-11 00:08:26 +02:00
dongresource
3172724596
Implemented the mob kill counter in missions and fixed a bug.
2020-09-11 00:08:26 +02:00
dongresource
8887c6349b
Add support for cookie-based login back in.
2020-09-11 00:08:26 +02:00
JadeShrineMaiden
29cde56fb1
Levelling up added to /nano
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- Using /nano levels up Player, a player cannot level down.
2020-09-10 17:51:52 +01:00
CPunch
eb1ad6bb37
switched to dumped XDT & moved to a submodule
2020-09-09 12:06:22 -05:00
dongresource
45a33758a5
Account for the size of packet length and ID in validation functions.
2020-09-08 03:06:55 +02:00
FinnHornhoover
266fddbffa
fixed warnings and compile errors for msys2
2020-09-08 03:41:13 +03:00
dongresource
e90ae10746
Summoned NPC are now visible to other players.
2020-09-07 22:12:53 +02:00
CPunch
df655dfe29
added mobdata to config
2020-09-07 12:54:40 -05:00
CPunch
c8c4ec7d01
updated readme & small refactor
2020-09-07 12:23:00 -05:00
CPunch
458843958b
Merge pull request #69 from SengokuNadeko/master
...
Adjustments made to regex
2020-09-06 14:06:37 -05:00
SengokuNadeko
361c069d0c
Adjustments to the regex
...
I made the regex a bit less restrictive. If you want, you can push this if it seems appropriate.
Username should be at least 4 characters and max 32
Password should be at least 8 characters and max 32
Usernames can be any combination of letters and numbers, with no special characters except for dash and underscore.
Passwords can use any of the alphanumeric/special characters specified in the regex.
2020-09-06 10:49:14 -05:00
SengokuNadeko
3876e0537e
Small regex fix
...
Old regex had some problems (a bit too restrictive). If you want, you can push this to loosen up the restrictions a little.
2020-09-06 10:42:07 -05:00
CakeLancelot
8a481acdae
Stub npcBarkHandler for now
2020-09-06 09:59:43 -05:00
darkredtitan
589da3f714
Fix social distancing bug (name trademarked by kamilprzyb)
2020-09-05 19:53:16 +02:00
CPunch
00c5e07f4f
small memory bugs fixed
2020-09-03 15:29:29 -05:00
CPunch
063d302bd5
Merge pull request #62 from kamilprzyb/master
...
Rewrote DB and finished LoginServer
2020-09-02 22:49:08 -05:00
CPunch
7e9793bf90
Merge pull request #59 from JadeShrineMaiden/additions
...
Colliding NPC IID quickfix
2020-09-02 22:48:09 -05:00
CakeLancelot
fa6b0b178c
Remove unnecessary bracket in include statements
2020-09-02 21:25:09 -05:00
CakeLancelot
dadf1c5bcf
Change sqlite3.h path in sqlite_orm.h
...
Should fix Appveyor compilation
2020-09-02 21:11:50 -05:00
kamilprzyb
260759c20b
replaced tabs with 4 spaces
2020-09-02 17:53:39 +02:00
kamilprzyb
1ff5694960
Fix APPROVEALLNAMES setting
...
fixed GetInteger->GetBoolean
Co-authored-by: FinnHornhoover <30576665+FinnHornhoover@users.noreply.github.com>
2020-09-02 17:47:10 +02:00
kamilprzyb
11801c1f89
Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
2020-09-02 00:37:09 +02:00
CPunch
4f6c77be4f
minor cleanup
2020-08-31 17:54:49 -05:00
dongresource
d7a41d40ab
Replace signal() with sigaction().
2020-08-31 22:40:33 +02:00
JadeShrineMaiden
1e344c2dd8
Small tweak
2020-08-31 01:36:29 +01:00
JadeShrineMaiden
fdd0160248
Colliding NPC IID quickfix
2020-08-30 23:29:28 +01:00
Eperty123
da293ba9b3
Add DB prefix to db stuff
2020-08-29 13:47:39 +02:00
Eperty123
437063d78a
Add experimental TransportManager
2020-08-29 13:43:33 +02:00
Eperty123
b239fb9331
Add NPC barking, seeing saved characters
2020-08-29 13:14:21 +02:00
CPunch
50431024c9
Merge pull request #55 from dongresource/combat1
...
Implemented combat, drops, crates and the guide changer
2020-08-28 19:11:56 -05:00
CPunch
2a258a80f0
Database.cpp refactoring
2020-08-28 19:10:26 -05:00
dongresource
a067975f27
Players can now see eachother fight monsters.
2020-08-28 22:22:24 +02:00
dongresource
72a811d6ab
Implemented guide changing.
...
This means the Time Machine works as well.
2020-08-28 22:22:24 +02:00
dongresource
3b35e0017a
Moved all JSON files into a dedicated data directory.
2020-08-28 22:22:24 +02:00
dongresource
4df812f996
Implemented crates (dropping and opening).
...
Also fixed a bug in vaildOutVarPacket().
2020-08-28 22:22:24 +02:00
dongresource
67d899efe6
Implemented proper validation of variable-length packets.
...
Also changed output buffer in pcAttackNpcs() from dynamically to
statically allocated. This in itself is temporary as I have a better
idea as to how we can allocate buffers with a bit less boilerplate.
2020-08-28 22:18:28 +02:00
dongresource
64accecc30
Initial implementation of CombatManager.
...
Overflow detection must still be implemented.
2020-08-28 22:18:28 +02:00
dongresource
c8c2f4b05f
Catch SIGINT with signal(), to allow for gprof instrumentation.
...
Note: signal() is undefined behaviour in multithreaded programs and is
unportable for handling signals in general. This will need to be
replaced with sigaction() or something.
2020-08-28 22:18:28 +02:00
dongresource
3c43dd0193
Try to transmit FF packets in one go, instead of sending the id first.
2020-08-28 22:18:28 +02:00
dongresource
9e9161083d
Reword some comments and correct paths in the Readme.
2020-08-28 22:18:28 +02:00
darkredtitan
5cf7225f52
Tried to manually merge kamilprzyb and main repo's code ( #45 )
...
* Merge kamilprzyb and main repo's code
* Update Makefile by FunnHornhoover
* Update Makefile by FinnHornhoover
* Add flag to Makefile by FinnHornhoover
* Remove extra line from makefile
* Remove lbcrypt from Makefile
* Fix flag to Makefile by FinnHornhoover
* Reimplement potential fix for tutorial blackscreen by Dongresources
* Update CMakeLists.txt
* Update CMakeLists.txt
* Reinsert Jade's changes
* Cosmetic Changes to Databases .h & .cpp
* Remove CMakeSettings.json
* Update Makefile by Finn Hornhoover
* More cosmetic changes to Databases.cpp
* More cosmetic changes to Databases.cpp
* Remove unnecessary line (CMakeSettings.json)
* Fix CNLoginServer.cpp
* More cosmetic Changes to Database.hpp, edit Database.cpp to use JSON library onstead of json11 library, and delete json11 library files
* Delete json11 library files
* Delete JSON library to reupload
* Reupload JSON library from main repo
* Reupload JSON library from main repo
* Fix syntax error
* Fix Makefile
* Remove commented line of code to be like master
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-28 13:02:03 -05:00
JadeShrineMaiden
5c8a0069fc
Vehicle and trading bugfixes ( #51 )
...
* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Initial Trade Implementation
* Sanity Check
- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
* Taros and Trading
* Update ItemManager.cpp
* Update ItemManager.cpp
* working trading system
* Trading system code pointerified
- It works with the recent pointer changes needed.
* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
CPunch
64d4b1d26a
Merge pull request #50 from dongresource/bugfix
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Fix crash when receiving invalid packets with very low ids.
2020-08-26 15:33:23 -05:00
dongresource
9b0cb7f441
Fix crash when receiving invalid packets with very low ids.
...
Also fix benign NPC deallocation bug.
2020-08-26 22:22:52 +02:00
CPunch
c48db0f9f9
ignore SIGPIPE
2020-08-26 14:38:09 -05:00
CPunch
6db1a7baf1
removed unnecessary allocation
2020-08-26 14:23:40 -05:00
CPunch
c9badae526
Merge pull request #46 from dongresource/mobs2
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Populated the future with scraped mobs
2020-08-26 12:42:35 -05:00
JadeShrineMaiden
d3ca93a9b8
Trading System ( #43 )
...
* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Initial Trade Implementation
* Taros and Trading
* working trading system
* Trading system code pointerified
- It works with the recent pointer changes needed.
2020-08-26 12:40:10 -05:00
JadeShrineMaiden
6808365d48
Sanity checks fix ( #41 )
...
* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Sanity Check
- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
* Update ItemManager.cpp
* Update ItemManager.cpp
2020-08-26 12:39:49 -05:00
dongresource
4178945abe
Decoupled player and NPC view distance.
2020-08-26 04:58:17 +02:00
dongresource
3e5101892b
Populated the future with scraped mobs.
...
This system is temporary; meant to ease testing.
2020-08-26 04:57:59 +02:00
dongresource
16c11dada0
Fixed a use-after-free and a memory leak.
2020-08-26 00:09:31 +02:00
dongresource
3b3ddf08ef
Fix github issue #38
2020-08-25 20:42:52 +02:00
dongresource
41898bb6b7
Fix a bug where nanos aren't unsummoned when unequipped.
...
Thanks fabriXfinn for reporting it.
Also improved sanity checks.
2020-08-25 20:30:20 +02:00
dongresource
dff710cf61
Enable vehicle spawning.
2020-08-25 19:43:46 +02:00
dongresource
b79bc56b31
Implement NPC spawning.
...
Protected by a simplified GM system. Either everyone is a GM (local
servers) or nobody is (public servers).
2020-08-25 04:28:42 +02:00
dongresource
9aa9b76826
Made the random characters level 36.
...
They are meant to make testing faster, after all. No point in
restricting them from fully testing items.
2020-08-25 04:17:47 +02:00
dongresource
113ce0af07
Load the NPC and warp JSON files according to the config file.
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NPC data was being read from the config, but ignored.
2020-08-25 03:45:04 +02:00
dongresource
6f1a72ca0f
Shut Computress up.
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Setting all bits in the first use flags disables tutorial messages.
2020-08-25 03:42:52 +02:00
dongresource
d964a83d6d
Respawn points work now.
...
Note that some of them weren't present in clientnpc and will need to be
manually added later.
2020-08-25 03:34:53 +02:00
dongresource
2f1358c124
Potential solution for the tutorial problem.
...
Will need to be tested on the public server.
2020-08-25 01:57:53 +02:00
dongresource
c1b6ae8466
No need to unpack zero-length packet structs.
...
Also fixed formatting and added subheading to README.md.
2020-08-25 01:08:02 +02:00
dongresource
14bc368073
Dynamically allocate the Player struct in PlayerView.
...
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
CPunch
6d3868349d
removed debug output in keepAliveTimer
2020-08-24 16:12:49 -05:00
CPunch
16bca39dae
added simple timer system to CNShardServer
2020-08-24 16:11:40 -05:00
Onii-chan
afbf309c7e
Add player revive, vehicle mount/dismount and more ( #33 )
2020-08-24 16:04:56 -05:00
CPunch
28ad1a0c25
fix windows support for sockets
2020-08-24 13:23:28 -05:00
JadeShrineMaiden
ff5f3966e3
Sanity checks + Starting level changes ( #31 )
...
* Sanity checks + Starting level changes
- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.
* Sanity Check
- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
2020-08-24 03:07:51 -05:00
CPunch
55add82843
Merge pull request #32 from dongresource/work
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-Wall, #pragma once, nanoSummonHandler() cleanup, verbosity levels
2020-08-23 16:57:58 -05:00
dongresource
e99feb03d5
Add verbosity levels.
2020-08-23 23:09:31 +02:00
CPunch
8105d0aa88
properly handle socket errors in recieving packets
2020-08-23 15:09:51 -05:00
dongresource
756074cc62
Remove redundant initialization in nanoSummonHandler().
2020-08-23 19:46:51 +02:00
dongresource
51a8cc8bdf
Silence -Wall warnings.
2020-08-23 19:19:12 +02:00
dongresource
651ccba932
Replace ifdef guards with #pragma once
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tl;dr this has potentially significant compilation speed benefits.
2020-08-23 19:14:54 +02:00
CPunch
561a809f33
load warps into memory in NPCManager::init
2020-08-23 11:26:25 -05:00
CPunch
0d27412d81
added getNearbyPlayers
2020-08-23 10:42:37 -05:00
Zenpock
1d792a21dd
Npc Warp implementation ( #29 )
...
* Update CNShardServer.hpp
* Update ChatManager.cpp
* Update ChatManager.hpp
* Update NPCManager.cpp
* Update NPCManager.hpp
* Add files via upload
* Update NPCManager.cpp
* Update NPCManager.cpp
* Update ChatManager.cpp
* Update ChatManager.cpp
* Update NPCManager.cpp
* Update NPCManager.cpp
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-23 10:32:25 -05:00
CPunch
d6b96389be
added sanity checks to nanos
2020-08-22 22:15:27 -05:00
dongresource
6129c0b4e2
Players can now see eachother's nanos. ( #28 )
2020-08-22 19:52:54 -05:00
CPunch
88953541ef
added INITSTRUCT to zero-out data
2020-08-22 19:26:18 -05:00
CPunch
94b0dc724e
major refactoring
2020-08-22 18:31:09 -05:00
CPunch
0ff1f74cd3
fixed inet_ntoa warnings
2020-08-22 14:02:58 -05:00
CPunch
35b424c531
fixed warnings for VC++
2020-08-22 13:38:27 -05:00
Zenpock
4f10ee0505
MenuChat Added ( #25 )
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* Update CNShardServer.hpp
* Update ChatManager.cpp
* Update ChatManager.hpp
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:11:47 -05:00
CPunch
cd9fb6ec25
added sanity check to exitGame()
2020-08-22 13:08:37 -05:00
Onii-chan
56bf0db20d
Added more nano features (commands, equip & unequip, powers) ( #26 )
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* Revert "fixed window build"
This reverts commit b94f602537
.
* Revert "Revert "fixed window build""
This reverts commit dac4457ed2
.
* Add nano power feature
* Update CNShardServer.hpp
* Update CNShardServer.hpp
* Test: Add nano power feature
Nano powers are set to the first power in its selection by default.
* Update NanoManager.cpp
* Test: More nano features
* Update NanoManager.hpp
* Update PlayerManager.hpp
* Update PlayerManager.cpp
* Updated indentations
* Update PlayerManager.cpp
* Add DEBUGLOG()
Co-authored-by: CPunch <sethtstubbs@gmail.com>
2020-08-22 13:02:08 -05:00
dongresource
35c622d8a2
Add support for verbose logging.
2020-08-22 19:39:13 +02:00
dongresource
43f2def80b
Report unhandled packets in string form.
2020-08-22 19:19:46 +02:00
dongresource
0ac600e223
Extracted all packet ids to a single, definitive enum.
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It also contains other constant values that might be relevant at some
point.
2020-08-22 17:25:42 +02:00
FinnHornhoover
5f65a84b02
Fix unhandled exception in NPCManager ( #24 )
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* fixed PROTOCOL_VERSION not being defined
* handle exceptions in NPCManager init
2020-08-22 01:46:52 -05:00
CPunch
f71e1349c1
temp fix for U16toU8 edgecase
2020-08-21 22:11:04 -05:00
CPunch
cff382a8ce
sets a limit for sendData()
2020-08-21 21:32:22 -05:00
CPunch
bbd6c5b532
moved header libraries
2020-08-21 21:03:12 -05:00
JadeShrineMaiden
ab6df26f92
Disabled GM mode ( #22 )
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Temporarily disabled, players can now use item commands without GM mode.
2020-08-21 19:38:10 -05:00
CPunch
c5efbceca3
added sanity checks for sendPacket()
2020-08-21 19:33:42 -05:00
CPunch
f289c72f6f
populated NPCManager
2020-08-21 17:14:11 -05:00
JadeShrineMaiden
caaffcbe3d
Item Deletion and extra fixes ( #17 )
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* Deleting Items
* fixes
* fixes 2
* Basic GM login
* Update ItemManager.cpp
Co-authored-by: Raymonf <raymonf@outlook.com>
2020-08-21 15:09:52 -05:00
CPunch
3fe1a02200
include 0104 if PROTO_VERSION is undefined
2020-08-21 14:29:09 -05:00
CPunch
cd19c54824
itemManager now uses a reference to the PlayerView
2020-08-21 14:28:14 -05:00
Raymonf
88d08ffca7
Fix MSVC compilation by not using non-standard struct initialization ( #20 )
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Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 14:17:06 -04:00
dongresource
df18f3ccd1
PROTOCOL_VERSION, test items, MOTD fix ( #18 )
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* Cleaned up protocol selection.
* cmake now works even if protocol option is omitted
* make now supports protocol selection
* removed PACKET_VERSION/CNPROTO_VERSION* redundancy
* ubuntu appveyor script has yet to be written
* cleaned up some trailing spaces
* Add some test items.
Ironically, this change is untested.
* [bugfix] Transmit MOTD when entering the game, not when loading screen fades.
This fixes unnecessary retransmission when /warping.
2020-08-21 12:38:45 -05:00
CPunch
1669ee3660
Merge branch 'master' of https://github.com/OpenFusionProject/OpenFusion
2020-08-21 00:31:09 -05:00
CPunch
5d0b30b4cb
added AINVEN_COUT for 0728
2020-08-21 00:31:00 -05:00
Raymonf
0041da795a
Build multiple packet versions on AppVeyor for Windows ( #14 )
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* Move to PowerShell script for Windows build
* Allow CMake to override struct version
* PACKET_VERSION option
* Rename CNPROTO_CUSTOM to CNPROTO_OVERRIDE
Co-authored-by: Raymonf <Raymonf@users.noreply.github.com>
2020-08-21 01:18:19 -04:00
CPunch
eee1b52722
fixed ItemManager
2020-08-20 22:25:39 -05:00
JadeShrineMaiden
aa2adcd9e2
Items Implementation ( #11 )
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* Item Manager (Initial Implementation)
* Item Manager (Second Phase)
* Item Manager (Phase Three)
* Not Working Code
* Inventory Implementation (Complete?)
* Items Implementation
-Fixed Indentations
-Final touches to make it all work
* Update Makefile
* Added small comments
-- needs to be fixed
2020-08-20 21:10:14 -05:00
dongresource
e044b4251a
Cleanup indentation. ( #10 )
2020-08-20 19:37:34 -05:00
CPunch
7b085e9c8b
added sanity checks
2020-08-20 18:50:30 -05:00
CPunch
1425074ccb
edited config.ini default back, better plr pos
2020-08-20 16:59:32 -05:00
Raymonf
c66ac111ab
Silence codecvt deprecation warning on VC++
2020-08-20 17:47:38 -04:00
CPunch
6857f50c30
added basic NPCManager
2020-08-20 16:43:48 -05:00
CPunch
b43628a19d
faster player distance check
2020-08-20 13:19:03 -05:00
CPunch
fbc3c79aa2
Merge pull request #6 from CakeLancelot/add-more-movement-packets
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Add zipline, slide, cannon, and jump pad packets
2020-08-20 11:38:13 -05:00
CPunch
93d973bf21
small CNStructs.hpp refactor
2020-08-20 11:37:47 -05:00
CPunch
7cf239e3af
added 0728 structs + small CNStruct.hpp refactor
2020-08-20 11:36:29 -05:00
CakeLancelot
14d556976d
Add zipline, slide, cannon, and jump pad packets
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Cannon still looks wonky from other player's PoV, something's up with the rotation - will investigate later.
2020-08-20 11:26:26 -05:00
CPunch
c0abab39ae
better structs header
2020-08-20 10:45:50 -05:00
CPunch
dff6e8c23b
better structs header
2020-08-20 10:44:49 -05:00
CPunch
d6e1f57c23
merged master
2020-08-20 10:43:37 -05:00
Onii-chan
795107a274
Added nano summon feature
2020-08-20 11:51:02 +02:00
CPunch
42597c2a7a
bitch, we good!
2020-08-19 22:32:33 -05:00
Raymonf
bb1ce5c28d
fix: MOTD not showing up without config.ini
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Since we do an early return without a config.ini file, the MOTDSTRING will still be the default std::string value (""), causing the game to output "Gamemaster: ". To fix this, we'll just hardcode the preferred default value for now.
2020-08-19 22:39:23 -04:00
Raymonf
e75049fc98
MSVC support: alternative implementation of getTime()
2020-08-19 22:26:46 -04:00
Raymonf
1ec4634f69
long -> int64_t; push and pop the original packing for structures
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fixes the issue with the tutorial thing
2020-08-19 22:25:19 -04:00
CPunch
4d9072a752
added radio's logo, started NPCManager
2020-08-19 17:21:35 -05:00
CPunch
a0d59419f1
changed non-blocking failure to a socket shutdown
2020-08-19 15:54:44 -05:00
CPunch
94cb89dd6b
fixed warnings for windows mingw
2020-08-19 15:42:44 -05:00
CPunch
ba81db97ef
organized structs
2020-08-19 15:07:11 -05:00
CPunch
ec84d6ca58
scraped all 0104 structs
2020-08-19 15:00:39 -05:00
CPunch
b8f7d2efc6
added comments to chatHandler()
2020-08-19 13:25:54 -05:00
CPunch
e7b58c4b32
fixed formatting
2020-08-19 13:22:51 -05:00
JadeShrineMaiden
8328ebf4f3
Chat Feature
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Chat with other players, no swearing!!!
2020-08-19 18:47:25 +01:00
JadeShrineMaiden
a17b72b0b3
Revert "Chat Feature"
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This reverts commit 95e454232a
.
2020-08-19 18:43:24 +01:00
JadeShrineMaiden
95e454232a
Chat Feature
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It just works
2020-08-19 18:37:15 +01:00
CPunch
f2059c9ce1
merged motd and exit patch by dongresource
2020-08-19 12:22:54 -05:00
CPunch
24d30a05bf
added heartbeat support
2020-08-18 20:34:39 -05:00
CPunch
b2325eb308
login server moved to main thread
2020-08-18 19:52:02 -05:00
CPunch
47b76b422c
added sanity checks
2020-08-18 19:11:31 -05:00
CPunch
9d366e3720
inital commit
2020-08-18 15:42:30 -05:00