OpenFusion/src
2020-09-14 01:38:27 +02:00
..
contrib Change sqlite3.h path in sqlite_orm.h 2020-09-02 21:11:50 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs [WIP] Incremental mission save 2 2020-09-11 00:19:19 +02:00
ChatManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNLoginServer.cpp Implemented saving inventory and nanos 2020-09-14 01:38:27 +02:00
CNLoginServer.hpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
CNProtocol.cpp Implemented proper validation of variable-length packets. 2020-08-28 22:18:28 +02:00
CNProtocol.hpp Save pointer to Player struct in CNSocket. 2020-09-12 01:22:58 +02:00
CNShardServer.cpp added saving character when a connection with shard is killed 2020-09-14 01:38:04 +02:00
CNShardServer.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShared.cpp fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.cpp fixed warnings and compile errors for msys2 2020-09-08 03:41:13 +03:00
CNStructs.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CombatManager.cpp Refactored mission data and implemented quest item mob drops. 2020-09-11 00:19:21 +02:00
CombatManager.hpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
Database.cpp deleteing player deletes inventory and nanos, minor tweaks to settings 2020-09-14 01:38:27 +02:00
Database.hpp Implemented saving inventory and nanos 2020-09-14 01:38:27 +02:00
Defines.cpp Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
Defines.hpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
ItemManager.cpp [bugfix] Don't set iType on empty item slots. 2020-09-12 02:25:45 +02:00
ItemManager.hpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
main.cpp Minor changes. 2020-09-12 22:43:04 +02:00
MissionManager.cpp [bugfix] Don't set iType on empty item slots. 2020-09-12 02:25:45 +02:00
MissionManager.hpp Implemented quest item cleanup and fixed a few bugs. 2020-09-11 00:19:21 +02:00
NanoManager.cpp Minor changes. 2020-09-12 22:43:04 +02:00
NanoManager.hpp Vendors, set nano skill command + serverside command issues fixed (#74) 2020-09-11 23:19:03 +02:00
NPC.hpp Populated the future with scraped mobs. 2020-08-26 04:57:59 +02:00
NPCManager.cpp Properly validate vendor logic. 2020-09-12 16:10:53 +02:00
NPCManager.hpp Add sell functionality to vendors 2020-09-11 22:04:23 -04:00
Player.cpp inital commit 2020-08-18 15:42:30 -05:00
Player.hpp Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86) 2020-09-13 22:26:16 +02:00
PlayerManager.cpp Implemented saving inventory and nanos 2020-09-14 01:38:27 +02:00
PlayerManager.hpp added saving character when a connection with shard is killed 2020-09-14 01:38:04 +02:00
settings.cpp deleteing player deletes inventory and nanos, minor tweaks to settings 2020-09-14 01:38:27 +02:00
settings.hpp deleteing player deletes inventory and nanos, minor tweaks to settings 2020-09-14 01:38:27 +02:00
TableData.cpp Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86) 2020-09-13 22:26:16 +02:00
TableData.hpp Implemented mission rewards. 2020-09-11 00:08:26 +02:00
TransportManager.cpp Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86) 2020-09-13 22:26:16 +02:00
TransportManager.hpp Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86) 2020-09-13 22:26:16 +02:00