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Implement vendor stack logic
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@ -41,7 +41,7 @@ void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
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return;
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}
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int itemCost = ItemManager::getItemData(req->Item.iID, req->Item.iType).buyPrice;
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int itemCost = ItemManager::getItemData(req->Item.iID, req->Item.iType).buyPrice * req->Item.iOpt;
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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@ -103,11 +103,17 @@ void NPCManager::npcVendorSell(CNSocket* sock, CNPacketData* data) {
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// increment taros
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plr->money = plr->money + sellValue;
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// empty the slot; probably needs to be changed for stacks
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item->iID = 0;
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item->iOpt = 0;
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item->iType = 0;
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item->iTimeLimit = 0;
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// modify item
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if (plr->Inven[req->iInvenSlotNum].iOpt - req->iItemCnt > 0) { // selling part of a stack
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item->iOpt -= req->iItemCnt;
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original.iOpt = req->iItemCnt;
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}
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else { // selling entire slot
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item->iID = 0;
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item->iOpt = 0;
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item->iType = 0;
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item->iTimeLimit = 0;
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}
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// response parameters
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resp.iInvenSlotNum = req->iInvenSlotNum;
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@ -134,7 +140,7 @@ void NPCManager::npcVendorRestore(CNSocket* sock, CNPacketData* data) {
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return;
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}
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int itemCost = ItemManager::getItemData(req->Item.iID, req->Item.iType).sellPrice; // sell price is used on rebuy
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int itemCost = ItemManager::getItemData(req->Item.iID, req->Item.iType).sellPrice * req->Item.iOpt; // sell price is used on rebuy
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int slot = ItemManager::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
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