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Buddy System draft (W.I.P)
The w.i.p buddy system
This commit is contained in:
parent
4d437bcb34
commit
7757238a47
417
src/BuddyManager.cpp
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417
src/BuddyManager.cpp
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#include "CNShardServer.hpp"
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#include "CNStructs.hpp"
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#include "ChatManager.hpp"
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#include "PlayerManager.hpp"
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#include "BuddyManager.hpp"
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#include <algorithm>
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void BuddyManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REQUEST_MAKE_BUDDY, requestBuddy);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY, reqBuddyByName);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ACCEPT_MAKE_BUDDY, reqAcceptBuddy);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY, reqFindNameBuddyAccept);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE, reqBuddyFreechat);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
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}
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//Buddy request
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void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY))
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return; // malformed packet
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Player* plrReq = PlayerManager::getPlayer(sock);
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sP_CL2FE_REQ_REQUEST_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_REQUEST_MAKE_BUDDY*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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resp.iRequestID = plr.plr->iID;
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resp.iBuddyID = plr.plr->iID;
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resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC));
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requestedBuddy(otherSock, plrReq, plr);
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}
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//Sending buddy request by player name
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void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) {
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return; // malformed packet
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}
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sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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int sizeOfRes = sizeof(pkt->szFirstName) / 9;
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int sizeOfLNRes = sizeof(pkt->szLastName) / 17;
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for (auto pair : PlayerManager::players) {
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int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
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int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
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if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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resp.iPCUID = plrReq->PCStyle.iPC_UID;
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resp.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
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for (int fName = 0; fName < 9; fName++) {
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resp.szFirstName[fName] = plrReq->PCStyle.szFirstName[fName];
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}
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for (int lName = 0; lName < 17; lName++) {
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resp.szLastName[lName] = plrReq->PCStyle.szLastName[lName];
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}
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC));
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}
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//Accepting buddy request
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void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY))
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return; // malformed packet
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sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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if (pkt->iAcceptFlag == 1) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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resp.BuddyInfo.iID = pkt->iBuddyID;
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resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
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resp.BuddyInfo.iPCState = plr.plr->iPCState;
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resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender;
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resp.BuddyInfo.bBlocked = 0;
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resp.BuddyInfo.bFreeChat = 1;
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for (int i = 0; i < 9; i++) {
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resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i];
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}
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for (int i = 0; i < 17; i++) {
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resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i];
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(sock, resp.BuddyInfo);
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otherAcceptBuddy(otherSock, pkt->iBuddyID, pkt->iBuddyPCUID, resp, plrReq);
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}
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else {
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
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declineResp.iErrorCode = 6; //Buddy declined notification
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declineResp.iBuddyID = pkt->iBuddyID;
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declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
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otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL));
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}
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}
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//Accepting buddy request from the find name request
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void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) {
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return; // malformed packet
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}
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sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY*)data->buf;
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Player* plrReq = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
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CNSocket* otherSock = sock;
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int sizeOfRes = sizeof(pkt->szFirstName) / 9;
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int sizeOfLNRes = sizeof(pkt->szLastName) / 17;
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for (auto pair : PlayerManager::players) {
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int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
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int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
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if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) {
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otherSock = pair.first;
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}
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}
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PlayerView& plr = PlayerManager::players[otherSock];
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if (pkt->iAcceptFlag == 1) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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resp.BuddyInfo.iID = plr.plr->iID;
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resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
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resp.BuddyInfo.iPCState = plr.plr->iPCState;
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resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender;
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resp.BuddyInfo.bBlocked = 0;
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resp.BuddyInfo.bFreeChat = 1;
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for (int i = 0; i < 9; i++) {
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resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i];
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}
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for (int i = 0; i < 17; i++) {
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resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i];
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(sock, resp.BuddyInfo);
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otherAcceptBuddy(otherSock, plr.plr->iID, pkt->iBuddyPCUID, resp, plrReq);
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}
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else {
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INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
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declineResp.iErrorCode = 6; //Buddy declined notification
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declineResp.iBuddyID = plr.plr->iID;
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declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
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otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL));
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}
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}
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//Buddy freechatting
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void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
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CNSocket* otherSock = sock;
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resp.iFromPCUID = plr->PCStyle.iPC_UID;
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resp.iToPCUID = pkt->iBuddyPCUID;
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resp.iEmoteCode = pkt->iEmoteCode;
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std::cout << "Player UID: ";
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std::cout << plr->PCStyle.iPC_UID << std::endl;
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memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
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otherSock = pair.first;
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recvBuddyFreechat(otherSock, pair.second.plr->PCStyle.iPC_UID, pkt);
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}
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}
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//recvBuddyFreechat(otherSock, plr->PCStyle.iPC_UID, pkt);
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}
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//Buddy menuchat
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void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp);
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resp.iFromPCUID = plr->PCStyle.iPC_UID;
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resp.iToPCUID = pkt->iBuddyPCUID;
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resp.iEmoteCode = pkt->iEmoteCode;
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memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
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sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
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CNSocket* otherSock = sock;
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for (auto pair : PlayerManager::players) {
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if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
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otherSock = pair.first;
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}
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}
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
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}
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//Getting buddy state
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void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
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INITSTRUCT(sBuddyBaseInfo, buddyInfo);
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for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
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resp.aBuddyState[BuddySlot] = buddyInfo.iPCState;
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resp.aBuddyID[BuddySlot] = buddyInfo.iID;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
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}
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}
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#pragma region Helper methods
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void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr) {
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INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, resp);
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resp.iRequestID = plrReq->iID;
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resp.iBuddyID = plr.plr->iID;
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for (int i = 0; i < 9; i++) {
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resp.szFirstName[i] = plrReq->PCStyle.szFirstName[i];
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}
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for (int i = 0; i < 17; i++) {
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resp.szLastName[i] = plrReq->PCStyle.szLastName[i];
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER));
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}
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//Buddy list load
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void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
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size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo);
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uint8_t respbuf[4096];
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memset(respbuf, 0, resplen);
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sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf;
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sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC));
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resp->iID = BuddyInfo.iID;
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resp->iPCUID = BuddyInfo.iPCUID;
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for (int i = 0; i < resp->iBuddyCnt && i < resp->iListNum; i++) {
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respdata->iID = BuddyInfo.iID;
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respdata->iPCUID = BuddyInfo.iPCUID;
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respdata->iGender = BuddyInfo.iGender;
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respdata->iPCState = BuddyInfo.iPCState;
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respdata->iNameCheckFlag = BuddyInfo.iNameCheckFlag;
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respdata->bBlocked = 0;
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respdata->bFreeChat = 1;
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for (int fName = 0; fName < 9; fName++) {
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respdata->szFirstName[fName] = BuddyInfo.szFirstName[fName];
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}
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for (int lName = 0; lName < 17; lName++) {
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respdata->szLastName[lName] = BuddyInfo.szLastName[lName];
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}
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//reqGetBuddyState(sock, BuddyInfo, resp->iBuddyCnt);
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}
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen);
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}
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//If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
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void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) {
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//resp.iBuddySlot = 0; //hard-coding this for now
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resp.BuddyInfo.iID = BuddyID;
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resp.BuddyInfo.iPCUID = BuddyPCUID;
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resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck;
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resp.BuddyInfo.iPCState = plr->iPCState;
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resp.BuddyInfo.iGender = plr->PCStyle.iGender;
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resp.BuddyInfo.bBlocked = 0;
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resp.BuddyInfo.bFreeChat = 1;
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for (int i = 0; i < 9; i++) {
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resp.BuddyInfo.szFirstName[i] = plr->PCStyle.szFirstName[i];
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}
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for (int i = 0; i < 17; i++) {
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resp.BuddyInfo.szLastName[i] = plr->PCStyle.szLastName[i];
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}
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sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
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buddyList(sock, resp.BuddyInfo);
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}
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//Getting buddy states
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/*void BuddyManager::reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot) {
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INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
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for (BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
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resp.aBuddyState[BuddySlot] = BuddyInfo.iPCState;
|
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resp.aBuddyID[BuddySlot] = BuddyInfo.iID;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
|
||||
}
|
||||
|
||||
}*/
|
||||
|
||||
//Check if the requested name matches the requested player's name
|
||||
bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) {
|
||||
// If lengths of array are not equal means
|
||||
// array are not equal
|
||||
if (sizeOfReq != sizeOfRes)
|
||||
return false;
|
||||
|
||||
// Sort both arrays
|
||||
std::sort(reqFirstName, reqFirstName + sizeOfReq);
|
||||
std::sort(resFirstName, resFirstName + sizeOfRes);
|
||||
|
||||
// Linearly compare elements
|
||||
for (int i = 0; i < sizeOfReq; i++)
|
||||
if (reqFirstName[i] != resFirstName[i])
|
||||
return false;
|
||||
|
||||
// If all elements were same.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuddyManager::lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes) {
|
||||
// If lengths of array are not equal means
|
||||
// array are not equal
|
||||
if (sizeOfLNReq != sizeOfLNRes)
|
||||
return false;
|
||||
|
||||
// Sort both arrays
|
||||
std::sort(reqLastName, reqLastName + sizeOfLNReq);
|
||||
std::sort(resLastName, resLastName + sizeOfLNRes);
|
||||
|
||||
// Linearly compare elements
|
||||
for (int i = 0; i < sizeOfLNReq; i++)
|
||||
if (reqLastName[i] != resLastName[i])
|
||||
return false;
|
||||
|
||||
// If all elements were same.
|
||||
return true;
|
||||
}
|
||||
|
||||
void BuddyManager::recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt) {
|
||||
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
|
||||
resp.iFromPCUID = pkt->iBuddyPCUID;
|
||||
resp.iToPCUID = senderPCUID;
|
||||
resp.iEmoteCode = pkt->iEmoteCode;
|
||||
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
|
||||
std::cout << "Buddy UiD ";
|
||||
std::cout << resp.iToPCUID << std::endl;
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
|
||||
}
|
||||
|
||||
#pragma endregion
|
31
src/BuddyManager.hpp
Normal file
31
src/BuddyManager.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "Player.hpp"
|
||||
#include "CNProtocol.hpp"
|
||||
#include "CNStructs.hpp"
|
||||
#include "CNShardServer.hpp"
|
||||
|
||||
#include <map>
|
||||
#include <list>
|
||||
|
||||
namespace BuddyManager {
|
||||
void init();
|
||||
|
||||
void requestBuddy(CNSocket* sock, CNPacketData* data);
|
||||
void reqBuddyByName(CNSocket* sock, CNPacketData* data);
|
||||
void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
|
||||
void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
|
||||
void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
|
||||
void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
|
||||
void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
//helper methods
|
||||
void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
|
||||
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo);
|
||||
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr);
|
||||
void reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot);
|
||||
void recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt);
|
||||
|
||||
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes);
|
||||
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes);
|
||||
}
|
Loading…
Reference in New Issue
Block a user