Buddy System draft (W.I.P)

The w.i.p buddy system
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SengokuNadeko 2020-09-19 15:07:09 -04:00 committed by GitHub
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#include "CNShardServer.hpp"
#include "CNStructs.hpp"
#include "ChatManager.hpp"
#include "PlayerManager.hpp"
#include "BuddyManager.hpp"
#include <algorithm>
void BuddyManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REQUEST_MAKE_BUDDY, requestBuddy);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY, reqBuddyByName);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_ACCEPT_MAKE_BUDDY, reqAcceptBuddy);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY, reqFindNameBuddyAccept);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE, reqBuddyFreechat);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
}
//Buddy request
void BuddyManager::requestBuddy(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REQUEST_MAKE_BUDDY))
return; // malformed packet
Player* plrReq = PlayerManager::getPlayer(sock);
sP_CL2FE_REQ_REQUEST_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_REQUEST_MAKE_BUDDY*)data->buf;
INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, resp);
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[otherSock];
resp.iRequestID = plr.plr->iID;
resp.iBuddyID = plr.plr->iID;
resp.iBuddyPCUID = plr.plr->PCStyle.iPC_UID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC));
requestedBuddy(otherSock, plrReq, plr);
}
//Sending buddy request by player name
void BuddyManager::reqBuddyByName(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY)) {
return; // malformed packet
}
sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_MAKE_BUDDY*)data->buf;
Player* plrReq = PlayerManager::getPlayer(sock);
INITSTRUCT(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, resp);
CNSocket* otherSock = sock;
int sizeOfRes = sizeof(pkt->szFirstName) / 9;
int sizeOfLNRes = sizeof(pkt->szLastName) / 17;
for (auto pair : PlayerManager::players) {
int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[otherSock];
resp.iPCUID = plrReq->PCStyle.iPC_UID;
resp.iNameCheckFlag = plrReq->PCStyle.iNameCheck;
for (int fName = 0; fName < 9; fName++) {
resp.szFirstName[fName] = plrReq->PCStyle.szFirstName[fName];
}
for (int lName = 0; lName < 17; lName++) {
resp.szLastName[lName] = plrReq->PCStyle.szLastName[lName];
}
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_PC_FIND_NAME_MAKE_BUDDY_SUCC));
}
//Accepting buddy request
void BuddyManager::reqAcceptBuddy(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY))
return; // malformed packet
sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY* pkt = (sP_CL2FE_REQ_ACCEPT_MAKE_BUDDY*)data->buf;
Player* plrReq = PlayerManager::getPlayer(sock);
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[otherSock];
if (pkt->iAcceptFlag == 1) {
//resp.iBuddySlot = 0; //hard-coding this for now
resp.BuddyInfo.iID = pkt->iBuddyID;
resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
resp.BuddyInfo.iPCState = plr.plr->iPCState;
resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender;
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
for (int i = 0; i < 9; i++) {
resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i];
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo);
otherAcceptBuddy(otherSock, pkt->iBuddyID, pkt->iBuddyPCUID, resp, plrReq);
}
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; //Buddy declined notification
declineResp.iBuddyID = pkt->iBuddyID;
declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL));
}
}
//Accepting buddy request from the find name request
void BuddyManager::reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY)) {
return; // malformed packet
}
sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY* pkt = (sP_CL2FE_REQ_PC_FIND_NAME_ACCEPT_BUDDY*)data->buf;
Player* plrReq = PlayerManager::getPlayer(sock);
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, resp);
CNSocket* otherSock = sock;
int sizeOfRes = sizeof(pkt->szFirstName) / 9;
int sizeOfLNRes = sizeof(pkt->szLastName) / 17;
for (auto pair : PlayerManager::players) {
int sizeOfReq = sizeof(pair.second.plr->PCStyle.szFirstName) / 9;
int sizeOfLNReq = sizeof(pair.second.plr->PCStyle.szLastName) / 17;
if (BuddyManager::firstNameCheck(pair.second.plr->PCStyle.szFirstName, pkt->szFirstName, sizeOfReq, sizeOfRes) == true && BuddyManager::lastNameCheck(pair.second.plr->PCStyle.szLastName, pkt->szLastName, sizeOfLNReq, sizeOfLNRes) == true) {
otherSock = pair.first;
}
}
PlayerView& plr = PlayerManager::players[otherSock];
if (pkt->iAcceptFlag == 1) {
//resp.iBuddySlot = 0; //hard-coding this for now
resp.BuddyInfo.iID = plr.plr->iID;
resp.BuddyInfo.iPCUID = pkt->iBuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr.plr->PCStyle.iNameCheck;
resp.BuddyInfo.iPCState = plr.plr->iPCState;
resp.BuddyInfo.iGender = plr.plr->PCStyle.iGender;
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
for (int i = 0; i < 9; i++) {
resp.BuddyInfo.szFirstName[i] = plr.plr->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.BuddyInfo.szLastName[i] = plr.plr->PCStyle.szLastName[i];
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo);
otherAcceptBuddy(otherSock, plr.plr->iID, pkt->iBuddyPCUID, resp, plrReq);
}
else {
INITSTRUCT(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, declineResp);
declineResp.iErrorCode = 6; //Buddy declined notification
declineResp.iBuddyID = plr.plr->iID;
declineResp.iBuddyPCUID = pkt->iBuddyPCUID;
otherSock->sendPacket((void*)&declineResp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_FAIL));
}
}
//Buddy freechatting
void BuddyManager::reqBuddyFreechat(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
CNSocket* otherSock = sock;
resp.iFromPCUID = plr->PCStyle.iPC_UID;
resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
std::cout << "Player UID: ";
std::cout << plr->PCStyle.iPC_UID << std::endl;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID != plr->PCStyle.iPC_UID) {
otherSock = pair.first;
recvBuddyFreechat(otherSock, pair.second.plr->PCStyle.iPC_UID, pkt);
}
}
//recvBuddyFreechat(otherSock, plr->PCStyle.iPC_UID, pkt);
}
//Buddy menuchat
void BuddyManager::reqBuddyMenuchat(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE))
return; // malformed packet
sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE* pkt = (sP_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_MENUCHAT_MESSAGE_SUCC, resp);
resp.iFromPCUID = plr->PCStyle.iPC_UID;
resp.iToPCUID = pkt->iBuddyPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
CNSocket* otherSock = sock;
for (auto pair : PlayerManager::players) {
if (pair.second.plr->PCStyle.iPC_UID == pkt->iBuddyPCUID) {
otherSock = pair.first;
}
}
otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
}
//Getting buddy state
void BuddyManager::reqPktGetBuddyState(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
INITSTRUCT(sBuddyBaseInfo, buddyInfo);
for (int BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
resp.aBuddyState[BuddySlot] = buddyInfo.iPCState;
resp.aBuddyID[BuddySlot] = buddyInfo.iID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
}
}
#pragma region Helper methods
void BuddyManager::requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr) {
INITSTRUCT(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, resp);
resp.iRequestID = plrReq->iID;
resp.iBuddyID = plr.plr->iID;
for (int i = 0; i < 9; i++) {
resp.szFirstName[i] = plrReq->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.szLastName[i] = plrReq->PCStyle.szLastName[i];
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER, sizeof(sP_FE2CL_REP_REQUEST_MAKE_BUDDY_SUCC_TO_ACCEPTER));
}
//Buddy list load
void BuddyManager::buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo) {
size_t resplen = sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC) + sizeof(sBuddyBaseInfo);
uint8_t respbuf[4096];
memset(respbuf, 0, resplen);
sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC* resp = (sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC*)respbuf;
sBuddyBaseInfo* respdata = (sBuddyBaseInfo*)(respbuf + sizeof(sP_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC));
resp->iID = BuddyInfo.iID;
resp->iPCUID = BuddyInfo.iPCUID;
for (int i = 0; i < resp->iBuddyCnt && i < resp->iListNum; i++) {
respdata->iID = BuddyInfo.iID;
respdata->iPCUID = BuddyInfo.iPCUID;
respdata->iGender = BuddyInfo.iGender;
respdata->iPCState = BuddyInfo.iPCState;
respdata->iNameCheckFlag = BuddyInfo.iNameCheckFlag;
respdata->bBlocked = 0;
respdata->bFreeChat = 1;
for (int fName = 0; fName < 9; fName++) {
respdata->szFirstName[fName] = BuddyInfo.szFirstName[fName];
}
for (int lName = 0; lName < 17; lName++) {
respdata->szLastName[lName] = BuddyInfo.szLastName[lName];
}
//reqGetBuddyState(sock, BuddyInfo, resp->iBuddyCnt);
}
sock->sendPacket((void*)respbuf, P_FE2CL_REP_PC_BUDDYLIST_INFO_SUCC, resplen);
}
//If the requested player accepts the buddy request, the requester's buddylist will get loaded up.
void BuddyManager::otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr) {
//resp.iBuddySlot = 0; //hard-coding this for now
resp.BuddyInfo.iID = BuddyID;
resp.BuddyInfo.iPCUID = BuddyPCUID;
resp.BuddyInfo.iNameCheckFlag = plr->PCStyle.iNameCheck;
resp.BuddyInfo.iPCState = plr->iPCState;
resp.BuddyInfo.iGender = plr->PCStyle.iGender;
resp.BuddyInfo.bBlocked = 0;
resp.BuddyInfo.bFreeChat = 1;
for (int i = 0; i < 9; i++) {
resp.BuddyInfo.szFirstName[i] = plr->PCStyle.szFirstName[i];
}
for (int i = 0; i < 17; i++) {
resp.BuddyInfo.szLastName[i] = plr->PCStyle.szLastName[i];
}
sock->sendPacket((void*)&resp, P_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC));
buddyList(sock, resp.BuddyInfo);
}
//Getting buddy states
/*void BuddyManager::reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot) {
INITSTRUCT(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC, resp);
for (BuddySlot = 0; BuddySlot < 50; BuddySlot++) {
resp.aBuddyState[BuddySlot] = BuddyInfo.iPCState;
resp.aBuddyID[BuddySlot] = BuddyInfo.iID;
sock->sendPacket((void*)&resp, P_FE2CL_REP_GET_BUDDY_STATE_SUCC, sizeof(sP_FE2CL_REP_GET_BUDDY_STATE_SUCC));
}
}*/
//Check if the requested name matches the requested player's name
bool BuddyManager::firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes) {
// If lengths of array are not equal means
// array are not equal
if (sizeOfReq != sizeOfRes)
return false;
// Sort both arrays
std::sort(reqFirstName, reqFirstName + sizeOfReq);
std::sort(resFirstName, resFirstName + sizeOfRes);
// Linearly compare elements
for (int i = 0; i < sizeOfReq; i++)
if (reqFirstName[i] != resFirstName[i])
return false;
// If all elements were same.
return true;
}
bool BuddyManager::lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes) {
// If lengths of array are not equal means
// array are not equal
if (sizeOfLNReq != sizeOfLNRes)
return false;
// Sort both arrays
std::sort(reqLastName, reqLastName + sizeOfLNReq);
std::sort(resLastName, resLastName + sizeOfLNRes);
// Linearly compare elements
for (int i = 0; i < sizeOfLNReq; i++)
if (reqLastName[i] != resLastName[i])
return false;
// If all elements were same.
return true;
}
void BuddyManager::recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt) {
INITSTRUCT(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, resp);
resp.iFromPCUID = pkt->iBuddyPCUID;
resp.iToPCUID = senderPCUID;
resp.iEmoteCode = pkt->iEmoteCode;
memcpy(resp.szFreeChat, pkt->szFreeChat, sizeof(pkt->szFreeChat));
std::cout << "Buddy UiD ";
std::cout << resp.iToPCUID << std::endl;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_BUDDY_FREECHAT_MESSAGE_SUCC));
}
#pragma endregion

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#pragma once
#include "Player.hpp"
#include "CNProtocol.hpp"
#include "CNStructs.hpp"
#include "CNShardServer.hpp"
#include <map>
#include <list>
namespace BuddyManager {
void init();
void requestBuddy(CNSocket* sock, CNPacketData* data);
void reqBuddyByName(CNSocket* sock, CNPacketData* data);
void reqAcceptBuddy(CNSocket* sock, CNPacketData* data);
void reqFindNameBuddyAccept(CNSocket* sock, CNPacketData* data);
void reqBuddyFreechat(CNSocket* sock, CNPacketData* data);
void reqBuddyMenuchat(CNSocket* sock, CNPacketData* data);
void reqPktGetBuddyState(CNSocket* sock, CNPacketData* data);
//helper methods
void requestedBuddy(CNSocket* sock, Player* plrReq, PlayerView& plr);
void buddyList(CNSocket* sock, sBuddyBaseInfo BuddyInfo);
void otherAcceptBuddy(CNSocket* sock, int32_t BuddyID, int64_t BuddyPCUID, sP_FE2CL_REP_ACCEPT_MAKE_BUDDY_SUCC resp, Player* plr);
void reqGetBuddyState(CNSocket* sock, sBuddyBaseInfo BuddyInfo, int8_t BuddySlot);
void recvBuddyFreechat(CNSocket* sock, int64_t senderPCUID, sP_CL2FE_REQ_SEND_BUDDY_FREECHAT_MESSAGE* pkt);
bool firstNameCheck(char16_t reqFirstName[], char16_t resFirstName[], int sizeOfReq, int sizeOfRes);
bool lastNameCheck(char16_t reqLastName[], char16_t resLastName[], int sizeOfLNReq, int sizeOfLNRes);
}