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Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
* Add transportation registration * Add S.C.A.M.P.E.R. functionality Co-authored-by: dongresource <dongresource@protonmail.com>
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@ -25,6 +25,8 @@ struct Player {
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int equippedNanos[3];
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int activeNano; // active nano (index into Nanos)
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int8_t iPCState;
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int32_t iWarpLocationFlag;
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int64_t aSkywayLocationFlag[2];
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int x, y, z, angle;
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sItemBase Equip[AEQUIP_COUNT];
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@ -1,5 +1,6 @@
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#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "TransportManager.hpp"
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#include "settings.hpp"
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#include "MissionManager.hpp"
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@ -81,6 +82,23 @@ void TableData::init() {
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std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl;
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// load transport routes and locations
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nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
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nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
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for (nlohmann::json::iterator tLoc = transLocData.begin(); tLoc != transLocData.end(); tLoc++) {
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TransportLocation transLoc = { tLoc.value()["m_iNPCID"], tLoc.value()["m_iXpos"], tLoc.value()["m_iYpos"], tLoc.value()["m_iZpos"] };
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TransportManager::Locations[tLoc.value()["m_iLocationID"]] = transLoc;
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}
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std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; // TODO: Skyway operates differently
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for (nlohmann::json::iterator tRoute = transRouteData.begin(); tRoute != transRouteData.end(); tRoute++) {
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TransportRoute transRoute = { tRoute.value()["m_iMoveType"], tRoute.value()["m_iStartLocation"], tRoute.value()["m_iEndLocation"],
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tRoute.value()["m_iCost"] , tRoute.value()["m_iSpeed"], tRoute.value()["m_iRouteNum"] };
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TransportManager::Routes[tRoute.value()["m_iVehicleID"]] = transRoute;
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}
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std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl;
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// load mission-related data
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nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
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@ -3,16 +3,142 @@
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#include "PlayerManager.hpp"
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#include "TransportManager.hpp"
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std::map<int32_t, TransportRoute> TransportManager::Routes;
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std::map<int32_t, TransportLocation> TransportManager::Locations;
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void TransportManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
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}
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void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION))
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return; // malformed packet
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sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
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if (transport->eTT == 1) { // S.C.A.M.P.E.R.
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if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check
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std::cout << "[WARN] S.C.A.M.P.E.R. location ID " << transport->iLocationID << " is out of bounds" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
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failResp.eTT = transport->eTT;
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failResp.iErrorCode = 0; // TODO: review what error code to use here
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failResp.iLocationID = transport->iLocationID;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
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return;
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}
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// update registration bitfield using bit shifting + bitwise or
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plr->iWarpLocationFlag |= (1 << (transport->iLocationID - 1));
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} else if (transport->eTT == 2) { // Monkey Skyway System
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if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
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std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
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failResp.eTT = transport->eTT;
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failResp.iErrorCode = 0; // TODO: review what error code to use here
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failResp.iLocationID = transport->iLocationID;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
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return;
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}
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/*
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* assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer
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* this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63.
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*/
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plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1 << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
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} else {
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std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
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failResp.eTT = transport->eTT;
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failResp.iErrorCode = 0; // TODO: review what error code to use here
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failResp.iLocationID = transport->iLocationID;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL));
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return;
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}
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
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// response parameters
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resp.eTT = transport->eTT;
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resp.iLocationID = transport->iLocationID;
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resp.iWarpLocationFlag = plr->iWarpLocationFlag;
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resp.aWyvernLocationFlag[0] = plr->aSkywayLocationFlag[0];
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resp.aWyvernLocationFlag[1] = plr->aSkywayLocationFlag[1];
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, sizeof(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC));
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}
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void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION))
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return; // malformed packet
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sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION* req = (sP_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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/*
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* req:
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* eIL -- inventory type
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* iNPC_ID -- the ID of the NPC who is warping you
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* iTransporationID -- iVehicleID
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* iSlotNum -- inventory slot number
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*/
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if (Routes.find(req->iTransporationID) == Routes.end() || Locations.find(Routes[req->iTransporationID].end) == Locations.end()
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|| Routes[req->iTransporationID].cost > plr->money) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp);
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failResp.iErrorCode = 0; // TODO: error code
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failResp.iTransportationID = req->iTransporationID;
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sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL));
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return;
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}
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TransportRoute route = Routes[req->iTransporationID];
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plr->money -= route.cost;
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TransportLocation target = Locations[route.end];
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switch (route.type)
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{
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case 1: // S.C.A.M.P.E.R.
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plr->x = target.x;
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plr->y = target.y;
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plr->z = target.z;
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break;
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case 2: // Monkey Skyway
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// TODO: implement
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break;
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default:
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std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
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break;
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}
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp);
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// response parameters
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resp.eTT = route.type;
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resp.iCandy = plr->money;
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resp.iX = plr->x;
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resp.iY = plr->y;
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resp.iZ = plr->z;
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/*
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* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
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* same map tile you were already in, but we might as well force an NPC reload.
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*/
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PlayerView& plrv = PlayerManager::players[sock];
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plrv.viewable.clear();
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plrv.viewableNPCs.clear();
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
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}
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@ -2,8 +2,20 @@
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#include "CNShardServer.hpp"
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struct TransportRoute {
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int type, start, end, cost, mssSpeed, mssRouteNum;
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};
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struct TransportLocation {
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int npcID, x, y, z;
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};
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namespace TransportManager {
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extern std::map<int32_t, TransportRoute> Routes;
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extern std::map<int32_t, TransportLocation> Locations;
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void init();
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void transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data);
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void transportWarpHandler(CNSocket* sock, CNPacketData* data);
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}
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