mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Rearranged the codebase a little.
* Deleted empty Player.cpp * Moved the helper functions from the obsolete CNStructs.cpp into main.cpp and deleted it * Renamed CombatManager to MobManager, as that will likely become it's main focus soon
This commit is contained in:
parent
5efc8ac089
commit
e03da83ff3
6
Makefile
6
Makefile
@ -30,20 +30,18 @@ CSRC=\
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CXXSRC=\
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src/ChatManager.cpp\
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src/CombatManager.cpp\
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src/CNLoginServer.cpp\
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src/CNProtocol.cpp\
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src/CNShardServer.cpp\
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src/CNShared.cpp\
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src/CNStructs.cpp\
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src/Database.cpp\
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src/Defines.cpp\
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src/main.cpp\
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src/MissionManager.cpp\
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src/MobManager.cpp\
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src/NanoManager.cpp\
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src/ItemManager.cpp\
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src/NPCManager.cpp\
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src/Player.cpp\
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src/PlayerManager.cpp\
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src/settings.cpp\
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src/TransportManager.cpp\
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@ -64,7 +62,6 @@ CXXHDR=\
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src/contrib/INIReader.hpp\
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src/contrib/JSON.hpp\
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src/ChatManager.hpp\
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src/CombatManager.hpp\
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src/CNLoginServer.hpp\
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src/CNProtocol.hpp\
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src/CNShardServer.hpp\
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@ -75,6 +72,7 @@ CXXHDR=\
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src/contrib/INIReader.hpp\
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src/contrib/JSON.hpp\
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src/MissionManager.hpp\
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src/MobManager.hpp\
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src/NanoManager.hpp\
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src/ItemManager.hpp\
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src/NPCManager.hpp\
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@ -167,7 +167,7 @@ void CNSocket::step() {
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// we aren't reading a packet yet, try to start looking for one
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int recved = recv(sock, (buffer_t*)readBuffer, sizeof(int32_t), 0);
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if (!SOCKETERROR(recved)) {
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// we got out packet size!!!!
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// we got our packet size!!!!
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readSize = *((int32_t*)readBuffer);
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// sanity check
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if (readSize > CN_PACKET_BUFFER_SIZE) {
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@ -1,31 +0,0 @@
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#include "CNStructs.hpp"
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#include <chrono>
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std::string U16toU8(char16_t* src) {
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try {
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std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert;
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return convert.to_bytes(src);
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} catch(const std::exception& e) {
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return "";
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}
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}
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// returns number of char16_t that was written at des
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size_t U8toU16(std::string src, char16_t* des) {
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std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert;
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std::u16string tmp = convert.from_bytes(src);
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// copy utf16 string to buffer
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memcpy(des, tmp.c_str(), sizeof(char16_t) * tmp.length());
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des[tmp.length()] = '\0';
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return tmp.length();
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}
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time_t getTime() {
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using namespace std::chrono;
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milliseconds value = duration_cast<milliseconds>((time_point_cast<milliseconds>(high_resolution_clock::now())).time_since_epoch());
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return (time_t)value.count();
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}
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@ -13,7 +13,7 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_FREECHAT_MESSAGE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, resp);
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@ -27,11 +27,12 @@ void ChatManager::chatHandler(CNSocket* sock, CNPacketData* data) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_FREECHAT_MESSAGE_SUCC));
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}
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}
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void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE))
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return; // malformed packet
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sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE* chat = (sP_CL2FE_REQ_SEND_MENUCHAT_MESSAGE*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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// send to client
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INITSTRUCT(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, resp);
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@ -45,6 +46,7 @@ void ChatManager::menuChatHandler(CNSocket* sock, CNPacketData* data) {
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otherSock->sendPacket((void*)&resp, P_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC, sizeof(sP_FE2CL_REP_SEND_MENUCHAT_MESSAGE_SUCC));
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}
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}
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void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT))
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return; // ignore the malformed packet
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@ -52,7 +54,7 @@ void ChatManager::emoteHandler(CNSocket* sock, CNPacketData* data) {
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// you can dance with friends!!!!!!!!
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sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT* emote = (sP_CL2FE_REQ_PC_AVATAR_EMOTES_CHAT*)data->buf;
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PlayerView plr = PlayerManager::players[sock];
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PlayerView& plr = PlayerManager::players[sock];
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// send to client
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INITSTRUCT(sP_FE2CL_REP_PC_AVATAR_EMOTES_CHAT, resp);
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@ -1,4 +1,4 @@
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#include "CombatManager.hpp"
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#include "MobManager.hpp"
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#include "PlayerManager.hpp"
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#include "NPCManager.hpp"
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#include "ItemManager.hpp"
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@ -6,7 +6,7 @@
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#include <assert.h>
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void CombatManager::init() {
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void MobManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ATTACK_NPCs, pcAttackNpcs);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_COMBAT_BEGIN, combatBegin);
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@ -14,7 +14,7 @@ void CombatManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_DOT_DAMAGE_ONOFF, dotDamageOnOff);
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}
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void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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sP_CL2FE_REQ_PC_ATTACK_NPCs* pkt = (sP_CL2FE_REQ_PC_ATTACK_NPCs*)data->buf;
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Player *plr = PlayerManager::getPlayer(sock);
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@ -82,11 +82,11 @@ void CombatManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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s->sendPacket((void*)respbuf, P_FE2CL_PC_ATTACK_NPCs, resplen);
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}
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void CombatManager::combatBegin(CNSocket *sock, CNPacketData *data) {} // stub
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void CombatManager::combatEnd(CNSocket *sock, CNPacketData *data) {} // stub
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void CombatManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {} // stub
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void MobManager::combatBegin(CNSocket *sock, CNPacketData *data) {} // stub
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void MobManager::combatEnd(CNSocket *sock, CNPacketData *data) {} // stub
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void MobManager::dotDamageOnOff(CNSocket *sock, CNPacketData *data) {} // stub
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void CombatManager::giveReward(CNSocket *sock) {
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void MobManager::giveReward(CNSocket *sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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@ -4,7 +4,7 @@
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#include "CNShared.hpp"
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#include "CNShardServer.hpp"
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namespace CombatManager {
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namespace MobManager {
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void init();
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void pcAttackNpcs(CNSocket *sock, CNPacketData *data);
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@ -1 +0,0 @@
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#include "Player.hpp"
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src/main.cpp
36
src/main.cpp
@ -2,7 +2,7 @@
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#include "CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "ChatManager.hpp"
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#include "CombatManager.hpp"
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#include "MobManager.hpp"
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#include "ItemManager.hpp"
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#include "MissionManager.hpp"
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#include "NanoManager.hpp"
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@ -21,6 +21,7 @@
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#include <thread>
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#endif
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#include <string>
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#include <chrono>
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#include <signal.h>
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// HACK
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@ -92,7 +93,7 @@ int main() {
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TableData::init();
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PlayerManager::init();
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ChatManager::init();
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CombatManager::init();
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MobManager::init();
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ItemManager::init();
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MissionManager::init();
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NanoManager::init();
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@ -117,3 +118,34 @@ int main() {
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#endif
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return 0;
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}
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// helper functions
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std::string U16toU8(char16_t* src) {
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try {
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std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert;
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return convert.to_bytes(src);
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} catch(const std::exception& e) {
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return "";
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}
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}
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// returns number of char16_t that was written at des
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size_t U8toU16(std::string src, char16_t* des) {
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std::wstring_convert<std::codecvt_utf8_utf16<char16_t>,char16_t> convert;
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std::u16string tmp = convert.from_bytes(src);
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// copy utf16 string to buffer
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memcpy(des, tmp.c_str(), sizeof(char16_t) * tmp.length());
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des[tmp.length()] = '\0';
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return tmp.length();
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}
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time_t getTime() {
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using namespace std::chrono;
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milliseconds value = duration_cast<milliseconds>((time_point_cast<milliseconds>(high_resolution_clock::now())).time_since_epoch());
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return (time_t)value.count();
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}
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