OpenFusion/src
dongresource 579aa9d31d Save pointer to Player struct in CNSocket.
This is an insignificant optimization now, but will be necessary when we
start switching around the the algorithms and datastructures used in
proximity detection.
2020-09-12 01:22:58 +02:00
..
contrib Change sqlite3.h path in sqlite_orm.h 2020-09-02 21:11:50 -05:00
mingw inital commit 2020-08-18 15:42:30 -05:00
structs [WIP] Incremental mission save 2 2020-09-11 00:19:19 +02:00
ChatManager.cpp Dynamically allocate the Player struct in PlayerView. 2020-08-25 00:59:55 +02:00
ChatManager.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNLoginServer.cpp Add support for cookie-based login back in. 2020-09-11 00:08:26 +02:00
CNLoginServer.hpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
CNProtocol.cpp Implemented proper validation of variable-length packets. 2020-08-28 22:18:28 +02:00
CNProtocol.hpp Save pointer to Player struct in CNSocket. 2020-09-12 01:22:58 +02:00
CNShardServer.cpp minor cleanup 2020-08-31 17:54:49 -05:00
CNShardServer.hpp added simple timer system to CNShardServer 2020-08-24 16:11:40 -05:00
CNShared.cpp fixed warnings for windows mingw 2020-08-19 15:42:44 -05:00
CNShared.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CNStructs.cpp Fix social distancing bug (name trademarked by kamilprzyb) 2020-09-05 19:53:16 +02:00
CNStructs.hpp Replace ifdef guards with #pragma once 2020-08-23 19:14:54 +02:00
CombatManager.cpp Refactored mission data and implemented quest item mob drops. 2020-09-11 00:19:21 +02:00
CombatManager.hpp Initial implementation of CombatManager. 2020-08-28 22:18:28 +02:00
Database.cpp updated readme & small refactor 2020-09-07 12:23:00 -05:00
Database.hpp replaced tabs with 4 spaces 2020-09-02 17:53:39 +02:00
Defines.cpp Reword some comments and correct paths in the Readme. 2020-08-28 22:18:28 +02:00
Defines.hpp fixed warnings for VC++ 2020-08-22 13:38:27 -05:00
ItemManager.cpp [bugfix] Preserve Taros and FM when opening Crates. 2020-09-11 00:08:26 +02:00
ItemManager.hpp Implemented crates (dropping and opening). 2020-08-28 22:22:24 +02:00
main.cpp Fixed gcc vs clang preprocessor tomfoolery. 2020-09-11 00:19:21 +02:00
MissionManager.cpp Implemented quest item cleanup and fixed a few bugs. 2020-09-11 00:19:21 +02:00
MissionManager.hpp Implemented quest item cleanup and fixed a few bugs. 2020-09-11 00:19:21 +02:00
NanoManager.cpp Vendors, set nano skill command + serverside command issues fixed (#74) 2020-09-11 23:19:03 +02:00
NanoManager.hpp Vendors, set nano skill command + serverside command issues fixed (#74) 2020-09-11 23:19:03 +02:00
NPC.hpp Populated the future with scraped mobs. 2020-08-26 04:57:59 +02:00
NPCManager.cpp Vendors, set nano skill command + serverside command issues fixed (#74) 2020-09-11 23:19:03 +02:00
NPCManager.hpp Vendors, set nano skill command + serverside command issues fixed (#74) 2020-09-11 23:19:03 +02:00
Player.cpp inital commit 2020-08-18 15:42:30 -05:00
Player.hpp Refactored mission data and implemented quest item mob drops. 2020-09-11 00:19:21 +02:00
PlayerManager.cpp Save pointer to Player struct in CNSocket. 2020-09-12 01:22:58 +02:00
PlayerManager.hpp Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
settings.cpp switched to dumped XDT & moved to a submodule 2020-09-09 12:06:22 -05:00
settings.hpp switched to dumped XDT & moved to a submodule 2020-09-09 12:06:22 -05:00
TableData.cpp Refactored mission data and implemented quest item mob drops. 2020-09-11 00:19:21 +02:00
TableData.hpp Implemented mission rewards. 2020-09-11 00:08:26 +02:00
TransportManager.cpp Add experimental TransportManager 2020-08-29 13:43:33 +02:00
TransportManager.hpp Add experimental TransportManager 2020-08-29 13:43:33 +02:00