..
contrib
Change sqlite3.h path in sqlite_orm.h
2020-09-02 21:11:50 -05:00
mingw
inital commit
2020-08-18 15:42:30 -05:00
structs
[WIP] Incremental mission save 2
2020-09-11 00:19:19 +02:00
ChatManager.cpp
Dynamically allocate the Player struct in PlayerView.
2020-08-25 00:59:55 +02:00
ChatManager.hpp
Replace ifdef guards with #pragma once
2020-08-23 19:14:54 +02:00
CNLoginServer.cpp
Add support for cookie-based login back in.
2020-09-11 00:08:26 +02:00
CNLoginServer.hpp
Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
2020-09-02 00:37:09 +02:00
CNProtocol.cpp
Implemented proper validation of variable-length packets.
2020-08-28 22:18:28 +02:00
CNProtocol.hpp
Save pointer to Player struct in CNSocket.
2020-09-12 01:22:58 +02:00
CNShardServer.cpp
minor cleanup
2020-08-31 17:54:49 -05:00
CNShardServer.hpp
added simple timer system to CNShardServer
2020-08-24 16:11:40 -05:00
CNShared.cpp
fixed warnings for windows mingw
2020-08-19 15:42:44 -05:00
CNShared.hpp
Replace ifdef guards with #pragma once
2020-08-23 19:14:54 +02:00
CNStructs.cpp
Fix social distancing bug (name trademarked by kamilprzyb)
2020-09-05 19:53:16 +02:00
CNStructs.hpp
Replace ifdef guards with #pragma once
2020-08-23 19:14:54 +02:00
CombatManager.cpp
Refactored mission data and implemented quest item mob drops.
2020-09-11 00:19:21 +02:00
CombatManager.hpp
Initial implementation of CombatManager.
2020-08-28 22:18:28 +02:00
Database.cpp
updated readme & small refactor
2020-09-07 12:23:00 -05:00
Database.hpp
replaced tabs with 4 spaces
2020-09-02 17:53:39 +02:00
Defines.cpp
Reword some comments and correct paths in the Readme.
2020-08-28 22:18:28 +02:00
Defines.hpp
fixed warnings for VC++
2020-08-22 13:38:27 -05:00
ItemManager.cpp
[bugfix] Preserve Taros and FM when opening Crates.
2020-09-11 00:08:26 +02:00
ItemManager.hpp
Implemented crates (dropping and opening).
2020-08-28 22:22:24 +02:00
main.cpp
Fixed gcc vs clang preprocessor tomfoolery.
2020-09-11 00:19:21 +02:00
MissionManager.cpp
Implemented quest item cleanup and fixed a few bugs.
2020-09-11 00:19:21 +02:00
MissionManager.hpp
Implemented quest item cleanup and fixed a few bugs.
2020-09-11 00:19:21 +02:00
NanoManager.cpp
Vendors, set nano skill command + serverside command issues fixed ( #74 )
2020-09-11 23:19:03 +02:00
NanoManager.hpp
Vendors, set nano skill command + serverside command issues fixed ( #74 )
2020-09-11 23:19:03 +02:00
NPC.hpp
Populated the future with scraped mobs.
2020-08-26 04:57:59 +02:00
NPCManager.cpp
Vendors, set nano skill command + serverside command issues fixed ( #74 )
2020-09-11 23:19:03 +02:00
NPCManager.hpp
Vendors, set nano skill command + serverside command issues fixed ( #74 )
2020-09-11 23:19:03 +02:00
Player.cpp
inital commit
2020-08-18 15:42:30 -05:00
Player.hpp
Refactored mission data and implemented quest item mob drops.
2020-09-11 00:19:21 +02:00
PlayerManager.cpp
Save pointer to Player struct in CNSocket.
2020-09-12 01:22:58 +02:00
PlayerManager.hpp
Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
2020-09-02 00:37:09 +02:00
settings.cpp
switched to dumped XDT & moved to a submodule
2020-09-09 12:06:22 -05:00
settings.hpp
switched to dumped XDT & moved to a submodule
2020-09-09 12:06:22 -05:00
TableData.cpp
Refactored mission data and implemented quest item mob drops.
2020-09-11 00:19:21 +02:00
TableData.hpp
Implemented mission rewards.
2020-09-11 00:08:26 +02:00
TransportManager.cpp
Add experimental TransportManager
2020-08-29 13:43:33 +02:00
TransportManager.hpp
Add experimental TransportManager
2020-08-29 13:43:33 +02:00