.. |
contrib
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Change sqlite3.h path in sqlite_orm.h
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2020-09-02 21:11:50 -05:00 |
mingw
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inital commit
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2020-08-18 15:42:30 -05:00 |
structs
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[WIP] Incremental mission save 2
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2020-09-11 00:19:19 +02:00 |
ChatManager.cpp
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Dynamically allocate the Player struct in PlayerView.
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2020-08-25 00:59:55 +02:00 |
ChatManager.hpp
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Replace ifdef guards with #pragma once
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2020-08-23 19:14:54 +02:00 |
CNLoginServer.cpp
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Implemented saving inventory and nanos
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2020-09-14 01:38:27 +02:00 |
CNLoginServer.hpp
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Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it
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2020-09-02 00:37:09 +02:00 |
CNProtocol.cpp
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Implemented proper validation of variable-length packets.
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2020-08-28 22:18:28 +02:00 |
CNProtocol.hpp
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Save pointer to Player struct in CNSocket.
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2020-09-12 01:22:58 +02:00 |
CNShardServer.cpp
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added periodic DB saves, fixed some settings
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2020-09-14 01:38:27 +02:00 |
CNShardServer.hpp
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added periodic DB saves, fixed some settings
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2020-09-14 01:38:27 +02:00 |
CNShared.cpp
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fixed warnings for windows mingw
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2020-08-19 15:42:44 -05:00 |
CNShared.hpp
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Replace ifdef guards with #pragma once
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2020-08-23 19:14:54 +02:00 |
CNStructs.cpp
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fixed warnings and compile errors for msys2
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2020-09-08 03:41:13 +03:00 |
CNStructs.hpp
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Replace ifdef guards with #pragma once
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2020-08-23 19:14:54 +02:00 |
CombatManager.cpp
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Refactored mission data and implemented quest item mob drops.
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2020-09-11 00:19:21 +02:00 |
CombatManager.hpp
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Initial implementation of CombatManager.
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2020-08-28 22:18:28 +02:00 |
Database.cpp
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deleteing player deletes inventory and nanos, minor tweaks to settings
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2020-09-14 01:38:27 +02:00 |
Database.hpp
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Implemented saving inventory and nanos
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2020-09-14 01:38:27 +02:00 |
Defines.cpp
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Reword some comments and correct paths in the Readme.
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2020-08-28 22:18:28 +02:00 |
Defines.hpp
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fixed warnings for VC++
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2020-08-22 13:38:27 -05:00 |
ItemManager.cpp
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[bugfix] Don't set iType on empty item slots.
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2020-09-12 02:25:45 +02:00 |
ItemManager.hpp
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Implemented crates (dropping and opening).
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2020-08-28 22:22:24 +02:00 |
main.cpp
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Minor changes.
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2020-09-12 22:43:04 +02:00 |
MissionManager.cpp
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[bugfix] Don't set iType on empty item slots.
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2020-09-12 02:25:45 +02:00 |
MissionManager.hpp
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Implemented quest item cleanup and fixed a few bugs.
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2020-09-11 00:19:21 +02:00 |
NanoManager.cpp
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Minor changes.
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2020-09-12 22:43:04 +02:00 |
NanoManager.hpp
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Vendors, set nano skill command + serverside command issues fixed (#74)
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2020-09-11 23:19:03 +02:00 |
NPC.hpp
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Populated the future with scraped mobs.
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2020-08-26 04:57:59 +02:00 |
NPCManager.cpp
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Properly validate vendor logic.
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2020-09-12 16:10:53 +02:00 |
NPCManager.hpp
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Add sell functionality to vendors
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2020-09-11 22:04:23 -04:00 |
Player.cpp
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inital commit
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2020-08-18 15:42:30 -05:00 |
Player.hpp
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Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
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2020-09-13 22:26:16 +02:00 |
PlayerManager.cpp
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Implemented saving inventory and nanos
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2020-09-14 01:38:27 +02:00 |
PlayerManager.hpp
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added saving character when a connection with shard is killed
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2020-09-14 01:38:04 +02:00 |
settings.cpp
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added periodic DB saves, fixed some settings
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2020-09-14 01:38:27 +02:00 |
settings.hpp
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added periodic DB saves, fixed some settings
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2020-09-14 01:38:27 +02:00 |
TableData.cpp
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Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
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2020-09-13 22:26:16 +02:00 |
TableData.hpp
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Implemented mission rewards.
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2020-09-11 00:08:26 +02:00 |
TransportManager.cpp
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Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
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2020-09-13 22:26:16 +02:00 |
TransportManager.hpp
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Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
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2020-09-13 22:26:16 +02:00 |