mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Mobs respawn now.
Began work on mob logic. Also cleaned up TableData a little.
This commit is contained in:
parent
027b783571
commit
e79f179628
@ -2,6 +2,7 @@
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#include "CNStructs.hpp"
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#include "CNShardServer.hpp"
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#include "PlayerManager.hpp"
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#include "MobManager.hpp"
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#include "CNShared.hpp"
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#include "settings.hpp"
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#include "Database.hpp"
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@ -90,4 +91,6 @@ void CNShardServer::onStep() {
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event.scheduledEvent = currTime + event.delta;
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}
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}
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MobManager::step(currTime);
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}
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@ -6,6 +6,8 @@
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#include <assert.h>
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std::map<int32_t, Mob*> MobManager::Mobs;
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void MobManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ATTACK_NPCs, pcAttackNpcs);
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@ -48,24 +50,23 @@ void MobManager::pcAttackNpcs(CNSocket *sock, CNPacketData *data) {
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resp->iNPCCnt = pkt->iNPCCnt;
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for (int i = 0; i < pkt->iNPCCnt; i++) {
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if (NPCManager::NPCs.find(pktdata[i]) == NPCManager::NPCs.end()) {
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if (Mobs.find(pktdata[i]) == Mobs.end()) {
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// not sure how to best handle this
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std::cout << "[WARN] pcAttackNpcs: mob ID not found" << std::endl;
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return;
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}
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BaseNPC& mob = NPCManager::NPCs[pktdata[i]];
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Mob *mob = Mobs[pktdata[i]];
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mob.appearanceData.iHP -= 100;
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mob->appearanceData.iHP -= 100;
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if (mob.appearanceData.iHP <= 0) {
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giveReward(sock);
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MissionManager::mobKilled(sock, mob.appearanceData.iNPCType);
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// TODO: despawn mobs when they die
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}
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std::cout << "mob health is now " << mob->appearanceData.iHP << std::endl;
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respdata[i].iID = mob.appearanceData.iNPC_ID;
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if (mob->appearanceData.iHP <= 0)
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killMob(sock, mob);
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respdata[i].iID = mob->appearanceData.iNPC_ID;
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respdata[i].iDamage = 100;
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respdata[i].iHP = mob.appearanceData.iHP;
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respdata[i].iHP = mob->appearanceData.iHP;
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respdata[i].iHitFlag = 2; // hitscan, not a rocket or a grenade
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}
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@ -129,3 +130,61 @@ void MobManager::giveReward(CNSocket *sock) {
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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}
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void MobManager::killMob(CNSocket *sock, Mob *mob) {
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mob->state = MobState::DEAD;
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mob->killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
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std::cout << "killed mob " << mob->appearanceData.iNPC_ID << std::endl;
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giveReward(sock);
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MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
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PlayerView& plrv = PlayerManager::players[sock];
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INITSTRUCT(sP_FE2CL_NPC_EXIT, pkt);
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pkt.iNPC_ID = mob->appearanceData.iNPC_ID;
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sock->sendPacket(&pkt, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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for (CNSocket *s : plrv.viewable)
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s->sendPacket(&pkt, P_FE2CL_NPC_EXIT, sizeof(sP_FE2CL_NPC_EXIT));
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}
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void MobManager::deadStep(Mob *mob, time_t currTime) {
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if (mob->killedTime != 0 && currTime - mob->killedTime < mob->regenTime * 100)
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return;
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std::cout << "respawning mob " << mob->appearanceData.iNPC_ID << " with HP = " << mob->maxHealth << std::endl;
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mob->appearanceData.iHP = mob->maxHealth;
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mob->state = MobState::ROAMING;
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INITSTRUCT(sP_FE2CL_NPC_NEW, pkt);
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pkt.NPCAppearanceData = mob->appearanceData;
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// FIXME: use the chunk's visibility list, when that becomes a thing
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for (auto& pair : PlayerManager::players) {
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Player *plr = pair.second.plr;
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int diffX = abs(plr->x - mob->appearanceData.iX);
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int diffY = abs(plr->y - mob->appearanceData.iY);
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if (diffX < settings::PLAYERDISTANCE && diffY < settings::PLAYERDISTANCE)
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pair.first->sendPacket(&pkt, P_FE2CL_NPC_NEW, sizeof(sP_FE2CL_NPC_NEW));
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}
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}
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void MobManager::step(time_t currTime) {
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for (auto& pair : Mobs) {
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switch (pair.second->state) {
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case MobState::DEAD:
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deadStep(pair.second, currTime);
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break;
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default:
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// unhandled for now
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break;
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}
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}
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}
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@ -3,14 +3,46 @@
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#include "CNProtocol.hpp"
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#include "CNShared.hpp"
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#include "CNShardServer.hpp"
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#include "NPC.hpp"
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#include <map>
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enum class MobState {
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INACTIVE,
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ROAMING,
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COMBAT,
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RETREAT,
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DEAD
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};
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struct Mob : public BaseNPC {
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MobState state;
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const int maxHealth;
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time_t killedTime = 0;
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const int regenTime;
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Mob(int x, int y, int z, int type, int hp, int angle, int rt)
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: BaseNPC(x, y, z, type), maxHealth(hp), regenTime(rt) {
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state = MobState::ROAMING;
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// NOTE: there appear to be discrepancies in the dump
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appearanceData.iHP = maxHealth;
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}
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};
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namespace MobManager {
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extern std::map<int32_t, Mob*> Mobs;
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void init();
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void step(time_t);
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void deadStep(Mob*, time_t);
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void pcAttackNpcs(CNSocket *sock, CNPacketData *data);
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void combatBegin(CNSocket *sock, CNPacketData *data);
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void combatEnd(CNSocket *sock, CNPacketData *data);
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void dotDamageOnOff(CNSocket *sock, CNPacketData *data);
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void killMob(CNSocket *sock, Mob *mob);
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void giveReward(CNSocket *sock);
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}
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14
src/NPC.hpp
14
src/NPC.hpp
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// hopefully no collisions happen :eyes:
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appearanceData.iNPC_ID = (int32_t)rand();
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};
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BaseNPC(int x, int y, int z, int type, int hp, int cond, int angle, int barker) {
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appearanceData.iX = x;
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appearanceData.iY = y;
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appearanceData.iZ = z;
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appearanceData.iNPCType = type;
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appearanceData.iHP = hp;
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appearanceData.iAngle = angle;
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appearanceData.iConditionBitFlag = cond;
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appearanceData.iBarkerType = barker;
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// hopefully no collisions happen :eyes:
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appearanceData.iNPC_ID = (int32_t)rand();
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}
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};
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@ -1,6 +1,7 @@
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#include "NPCManager.hpp"
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#include "ItemManager.hpp"
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#include "settings.hpp"
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#include "MobManager.hpp"
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#include <cmath>
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#include <algorithm>
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@ -10,7 +11,7 @@
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#include "contrib/JSON.hpp"
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std::map<int32_t, BaseNPC> NPCManager::NPCs;
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std::map<int32_t, BaseNPC*> NPCManager::NPCs;
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std::map<int32_t, WarpLocation> NPCManager::Warps;
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std::vector<WarpLocation> NPCManager::RespawnPoints;
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@ -255,10 +256,17 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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std::list<int32_t> noView;
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for (auto& pair : NPCs) {
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int diffX = abs(view.plr->x - pair.second.appearanceData.iX);
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int diffY = abs(view.plr->y - pair.second.appearanceData.iY);
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int diffX = abs(view.plr->x - pair.second->appearanceData.iX);
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int diffY = abs(view.plr->y - pair.second->appearanceData.iY);
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if (diffX < settings::NPCDISTANCE && diffY < settings::NPCDISTANCE) {
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// if it's a mob and it's dead (or otherwise not there), skip it.
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if (MobManager::Mobs.find(pair.first) != MobManager::Mobs.end()) {
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Mob *mob = (Mob*) pair.second;
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if (mob->state == MobState::DEAD || mob->state == MobState::INACTIVE)
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continue;
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}
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yesView.push_back(pair.first);
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}
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else {
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@ -290,7 +298,7 @@ void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
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if (std::find(view.viewableNPCs.begin(), view.viewableNPCs.end(), id) == view.viewableNPCs.end()) {
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// needs to be added to viewableNPCs! send NPC_ENTER
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enterData.NPCAppearanceData = NPCs[id].appearanceData;
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enterData.NPCAppearanceData = NPCs[id]->appearanceData;
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sock->sendPacket((void*)&enterData, P_FE2CL_NPC_ENTER, sizeof(sP_FE2CL_NPC_ENTER));
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// add to viewable
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@ -15,7 +15,7 @@ struct WarpLocation {
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};
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namespace NPCManager {
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extern std::map<int32_t, BaseNPC> NPCs;
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extern std::map<int32_t, BaseNPC*> NPCs;
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extern std::map<int32_t, WarpLocation> Warps;
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extern std::vector<WarpLocation> RespawnPoints;
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void init();
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@ -4,6 +4,7 @@
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#include "ItemManager.hpp"
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#include "settings.hpp"
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#include "MissionManager.hpp"
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#include "MobManager.hpp"
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#include "contrib/JSON.hpp"
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@ -20,17 +21,18 @@ void TableData::init() {
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc.value()["x"], npc.value()["y"], npc.value()["z"], npc.value()["id"]);
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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auto npc = _npc.value();
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BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["id"]);
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// Temporary fix, IDs will be pulled from json later
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tmp.appearanceData.iNPC_ID = i;
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tmp->appearanceData.iNPC_ID = i;
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i++;
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NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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NPCManager::NPCs[tmp->appearanceData.iNPC_ID] = tmp;
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if (npc.value()["id"] == 641 || npc.value()["id"] == 642)
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NPCManager::RespawnPoints.push_back({ npc.value()["x"], npc.value()["y"], ((int)npc.value()["z"]) + RESURRECT_HEIGHT });
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if (npc["id"] == 641 || npc["id"] == 642)
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NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT });
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}
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}
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@ -38,31 +40,6 @@ void TableData::init() {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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// load temporary mob dump
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try {
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std::ifstream inFile(settings::MOBJSON);
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nlohmann::json npcData;
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator npc = npcData.begin(); npc != npcData.end(); npc++) {
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BaseNPC tmp(npc.value()["iX"], npc.value()["iY"], npc.value()["iZ"], npc.value()["iNPCType"],
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npc.value()["iHP"], npc.value()["iConditionBitFlag"], npc.value()["iAngle"], npc.value()["iBarkerType"]);
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// Temporary fix, IDs will be pulled from json later
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tmp.appearanceData.iNPC_ID = i;
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i++;
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NPCManager::NPCs[tmp.appearanceData.iNPC_ID] = tmp;
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}
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std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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}
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// load everything else from xdttable
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std::cout << "[INFO] Parsing xdt.json..." << std::endl;
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std::ifstream infile(settings::XDTJSON);
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@ -75,9 +52,10 @@ void TableData::init() {
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// load warps
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nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
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for (nlohmann::json::iterator warp = warpData.begin(); warp != warpData.end(); warp++) {
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WarpLocation warpLoc = { warp.value()["m_iToX"], warp.value()["m_iToY"], warp.value()["m_iToZ"] };
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int warpID = warp.value()["m_iWarpNumber"];
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for (nlohmann::json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) {
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auto warp = _warp.value();
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WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"] };
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int warpID = warp["m_iWarpNumber"];
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NPCManager::Warps[warpID] = warpLoc;
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}
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@ -87,16 +65,18 @@ void TableData::init() {
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nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
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nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
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for (nlohmann::json::iterator tLoc = transLocData.begin(); tLoc != transLocData.end(); tLoc++) {
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TransportLocation transLoc = { tLoc.value()["m_iNPCID"], tLoc.value()["m_iXpos"], tLoc.value()["m_iYpos"], tLoc.value()["m_iZpos"] };
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TransportManager::Locations[tLoc.value()["m_iLocationID"]] = transLoc;
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for (nlohmann::json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) {
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auto tLoc = _tLoc.value();
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TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] };
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TransportManager::Locations[tLoc["m_iLocationID"]] = transLoc;
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}
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std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl; // TODO: Skyway operates differently
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for (nlohmann::json::iterator tRoute = transRouteData.begin(); tRoute != transRouteData.end(); tRoute++) {
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TransportRoute transRoute = { tRoute.value()["m_iMoveType"], tRoute.value()["m_iStartLocation"], tRoute.value()["m_iEndLocation"],
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tRoute.value()["m_iCost"] , tRoute.value()["m_iSpeed"], tRoute.value()["m_iRouteNum"] };
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TransportManager::Routes[tRoute.value()["m_iVehicleID"]] = transRoute;
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for (nlohmann::json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) {
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auto tRoute = _tRoute.value();
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TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"],
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tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] };
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TransportManager::Routes[tRoute["m_iVehicleID"]] = transRoute;
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}
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std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl;
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@ -128,9 +108,12 @@ void TableData::init() {
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nlohmann::json itemSet;
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for (int i = 0; i < 12; i++) {
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itemSet = xdtData[setNames[i]]["m_pItemData"];
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for (nlohmann::json::iterator item = itemSet.begin(); item != itemSet.end(); item++)
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ItemManager::ItemData[std::pair<int32_t, int32_t>(item.value()["m_iItemNumber"], i == 11 ? 9 : (i == 10 ? 7 : (int)item.value()["m_iEquipLoc"]))]
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= { item.value()["m_iTradeAble"] == 1, item.value()["m_iSellAble"] == 1, item.value()["m_iItemPrice"], item.value()["m_iItemSellPrice"], item.value()["m_iStackNumber"], i > 9 ? 0 : (int)item.value()["m_iMinReqLev"] };
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for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
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auto item = _item.value();
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ItemManager::ItemData[std::pair<int32_t, int32_t>(item["m_iItemNumber"], i == 11 ? 9 : (i == 10 ? 7 : (int)item["m_iEquipLoc"]))]
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= { item["m_iTradeAble"] == 1, item["m_iSellAble"] == 1, item["m_iItemPrice"], item["m_iItemSellPrice"], item["m_iStackNumber"], i > 9 ? 0 : (int)item["m_iMinReqLev"] };
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}
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}
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std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
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@ -138,9 +121,10 @@ void TableData::init() {
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// load vendor listings
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nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
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for (nlohmann::json::iterator listing = listings.begin(); listing != listings.end(); listing++) {
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VendorListing vListing = { listing.value()["m_iSortNumber"], listing.value()["m_iItemType"], listing.value()["m_iitemID"] };
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ItemManager::VendorTables[listing.value()["m_iNpcNumber"]].push_back(vListing);
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for (nlohmann::json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) {
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auto lst = _lst.value();
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VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] };
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ItemManager::VendorTables[lst["m_iNpcNumber"]].push_back(vListing);
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}
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std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl;
|
||||
@ -148,6 +132,36 @@ void TableData::init() {
|
||||
catch (const std::exception& err) {
|
||||
std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
|
||||
}
|
||||
|
||||
// load temporary mob dump
|
||||
try {
|
||||
std::ifstream inFile(settings::MOBJSON);
|
||||
nlohmann::json npcData;
|
||||
|
||||
// read file into json
|
||||
inFile >> npcData;
|
||||
|
||||
nlohmann::json npcTableData = xdtData["m_pNpcTable"]["m_pNpcData"];
|
||||
|
||||
for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
|
||||
auto npc = _npc.value();
|
||||
auto td = npcTableData[(int)npc["iNPCType"]];
|
||||
Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iNPCType"], npc["iHP"], npc["iAngle"], td["m_iRegenTime"]);
|
||||
|
||||
// Temporary fix, IDs will be pulled from json later
|
||||
tmp->appearanceData.iNPC_ID = i;
|
||||
|
||||
NPCManager::NPCs[i] = tmp;
|
||||
MobManager::Mobs[i] = (Mob*)NPCManager::NPCs[i];
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void TableData::cleanup() {
|
||||
@ -159,4 +173,6 @@ void TableData::cleanup() {
|
||||
delete pair.second;
|
||||
for (auto& pair : MissionManager::Tasks)
|
||||
delete pair.second;
|
||||
for (auto& pair : NPCManager::NPCs)
|
||||
delete pair.second;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user