mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-22 11:20:05 +00:00
Vendors, set nano skill command + serverside command issues fixed (#74)
Added basic shopkeeper functions, a player can buy the preset 3 items (cannonbolt set), all shopkeepers have the same items atm (need to check the shopkeeper tabledata), setting itemprice is something I didn't figure out. Added set nano skill command Implemented a switch for certain commands like health/taros/fusionmatter etc to be handled on the serverside aswell Co-authored-by: dongresource <dongresource@protonmail.com>
This commit is contained in:
parent
468840c9ea
commit
3865249387
@ -1,4 +1,5 @@
|
||||
#include "NPCManager.hpp"
|
||||
#include "ItemManager.hpp"
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <cmath>
|
||||
@ -17,6 +18,116 @@ void NPCManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_START, npcVendorStart);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, npcVendorTable);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, npcVendorBuy);
|
||||
}
|
||||
|
||||
void NPCManager::npcVendorBuy(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY* req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
int itemCost = 100; // TODO: placeholder, look up the price of item
|
||||
|
||||
int slot = ItemManager::findFreeSlot(plr);
|
||||
|
||||
if (itemCost > plr->money || slot == -1) {
|
||||
// NOTE: VENDOR_ITEM_BUY_FAIL is not actually handled client-side.
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
|
||||
failResp.iErrorCode = 0;
|
||||
sock->sendPacket((void*)&failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL));
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot != req->iInvenSlotNum) {
|
||||
// possible item stacking?
|
||||
std::cout << "[WARN] Client and server disagree on bought item slot" << std::endl;
|
||||
}
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, resp);
|
||||
|
||||
plr->money = plr->money - itemCost;
|
||||
plr->Inven[slot] = req->Item;
|
||||
|
||||
resp.iCandy = plr->money;
|
||||
resp.iInvenSlotNum = slot;
|
||||
resp.Item = req->Item;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC));
|
||||
}
|
||||
|
||||
void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE))
|
||||
return; // malformed packet
|
||||
|
||||
//sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE* req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
|
||||
// TODO: data needs to be read from shopkeeper tabledata
|
||||
// check req->iVendorID and req->iNPC_ID
|
||||
|
||||
// Exaple Items
|
||||
// shirt
|
||||
sItemBase base1;
|
||||
base1.iID = 60;
|
||||
base1.iOpt = 0;
|
||||
// expire date
|
||||
base1.iTimeLimit = -1;
|
||||
base1.iType = 1;
|
||||
|
||||
sItemVendor item1;
|
||||
item1.item = base1;
|
||||
item1.iSortNum = 0;
|
||||
item1.iVendorID = 1;
|
||||
// cost amount in float? (doesn't work rn, need to figure out)
|
||||
item1.fBuyCost = 100.0;
|
||||
|
||||
// pants
|
||||
sItemBase base2;
|
||||
base2.iID = 61;
|
||||
base2.iOpt = 0;
|
||||
base2.iTimeLimit = -1;
|
||||
base2.iType = 2;
|
||||
|
||||
sItemVendor item2;
|
||||
item2.item = base2;
|
||||
item2.iSortNum = 1;
|
||||
item2.iVendorID = 1;
|
||||
item2.fBuyCost = 250.0;
|
||||
|
||||
// shoes
|
||||
sItemBase base3;
|
||||
base3.iID = 51;
|
||||
base3.iOpt = 0;
|
||||
base3.iTimeLimit = -1;
|
||||
base3.iType = 3;
|
||||
|
||||
sItemVendor item3;
|
||||
item3.item = base3;
|
||||
item3.iSortNum = 2;
|
||||
item3.iVendorID = 1;
|
||||
item3.fBuyCost = 350.0;
|
||||
|
||||
resp.item[0] = item1;
|
||||
resp.item[1] = item2;
|
||||
resp.item[2] = item3;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC));
|
||||
}
|
||||
|
||||
void NPCManager::npcVendorStart(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_VENDOR_START))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_PC_VENDOR_START* req = (sP_CL2FE_REQ_PC_VENDOR_START*)data->buf;
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_START_SUCC, resp);
|
||||
|
||||
resp.iNPC_ID = req->iNPC_ID;
|
||||
resp.iVendorID = req->iVendorID;
|
||||
|
||||
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_VENDOR_START_SUCC, sizeof(sP_FE2CL_REP_PC_VENDOR_START_SUCC));
|
||||
}
|
||||
|
||||
void NPCManager::updatePlayerNPCS(CNSocket* sock, PlayerView& view) {
|
||||
|
@ -24,5 +24,9 @@ namespace NPCManager {
|
||||
void npcSummonHandler(CNSocket* sock, CNPacketData* data);
|
||||
void npcWarpHandler(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
void npcVendorStart(CNSocket* sock, CNPacketData* data);
|
||||
void npcVendorTable(CNSocket* sock, CNPacketData* data);
|
||||
void npcVendorBuy(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
void updatePlayerNPCS(CNSocket* sock, PlayerView& plr);
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ void NanoManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_UNEQUIP, nanoUnEquipHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO, nanoGMGiveHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_TUNE, nanoSkillSetHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO_SKILL, nanoSkillSetGMHandler);
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
|
||||
}
|
||||
|
||||
@ -124,6 +125,14 @@ void NanoManager::nanoSkillSetHandler(CNSocket* sock, CNPacketData* data) {
|
||||
setNanoSkill(sock, skill->iNanoID, skill->iTuneID);
|
||||
}
|
||||
|
||||
void NanoManager::nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_GIVE_NANO_SKILL))
|
||||
return; // malformed packet
|
||||
|
||||
sP_CL2FE_REQ_NANO_TUNE* skillGM = (sP_CL2FE_REQ_NANO_TUNE*)data->buf;
|
||||
setNanoSkill(sock, skillGM->iNanoID, skillGM->iTuneID);
|
||||
}
|
||||
|
||||
#pragma region Helper methods
|
||||
void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
|
||||
if (nanoId > 36)
|
||||
|
@ -10,6 +10,7 @@ namespace NanoManager {
|
||||
void nanoGMGiveHandler(CNSocket* sock, CNPacketData* data);
|
||||
void nanoSkillUseHandler(CNSocket* sock, CNPacketData* data);
|
||||
void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);
|
||||
void nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data);
|
||||
|
||||
// Helper methods
|
||||
void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
|
||||
|
@ -548,6 +548,8 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
return; // ignore the malformed packet
|
||||
|
||||
sP_CL2FE_GM_REQ_PC_SET_VALUE* setData = (sP_CL2FE_GM_REQ_PC_SET_VALUE*)data->buf;
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_GM_REP_PC_SET_VALUE, response);
|
||||
|
||||
DEBUGLOG(
|
||||
@ -557,6 +559,27 @@ void PlayerManager::setSpecialPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
std::cout << "\tSetValue: " << setData->iSetValue << std::endl;
|
||||
)
|
||||
|
||||
// Handle serverside value-changes
|
||||
switch (setData->iSetValueType) {
|
||||
case 1:
|
||||
plr->HP = setData->iSetValue;
|
||||
break;
|
||||
case 2:
|
||||
// TODO: batteryW
|
||||
break;
|
||||
case 3:
|
||||
// TODO: batteryN nanopotion
|
||||
break;
|
||||
case 4:
|
||||
plr->fusionmatter = setData->iSetValue;
|
||||
break;
|
||||
case 5:
|
||||
plr->money = setData->iSetValue;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
response.iPC_ID = setData->iPC_ID;
|
||||
response.iSetValue = setData->iSetValue;
|
||||
response.iSetValueType = setData->iSetValueType;
|
||||
|
Loading…
Reference in New Issue
Block a user