Commit Graph

348 Commits

Author SHA1 Message Date
bbd695cad1 Minor tweaks.
* The server now refuses to start if any JSONs fail to load
* Mobs now take height into account when losing aggro on a player
* Mobs now aggro on the closest player in range, rather then on the
earliest one to connect to the server of the ones in range
* /summonW now works in IZs and Lairs as well
* Lowered the extra height that mobs spawn at with /summonW to prevent
glitching problems
2020-10-18 04:17:52 +02:00
3ce8cf2129 Cleaned up item drop logic.
* Replaced bad exception logic with C-style error returns in ItemManager
* Removed unnecessary instances of objects being passed by value
* Fixed whitespace problems
* Added new config options to the default config.ini
* Updated tabledata reference
2020-10-18 01:30:37 +02:00
7f716c7278 Fixed exception usage in TableData. 2020-10-18 01:30:37 +02:00
kamilprzyb
dd54668697 functional crates (no more plungers) (#133)
* FM, Taros and Boosts awards from killing mobs should be pretty
accurate now. A temporary formula for adjusting player/mob level gap is
implemented, but it will probably need to be adjusted in the future

* Mobs now drop correct crates

* Crates can be opened and give you correct items This includes
regular mob crates, world boss crates, mission crates, IZ race crates,
E.G.G.E.R.s, golden Eggs, and Event Crates.  Keep in mind that neither
IZ races or golden Eggs are implemented, but if you spawn such a crate
it can be opened.

* All data is read from a json file, for which I'm going to release a
tool soon so it's easily adjustable

* There is a new setting for enabling events, which enables dropping
extra event crates These are Knishmas, Halloween and Easter
2020-10-18 01:30:37 +02:00
Gent
ab5857e7e2 Fix re-crocpotting (#134) 2020-10-16 19:54:05 -04:00
Gent
da725d21e6 Delete instances with no players 2020-10-16 11:50:03 -04:00
Gent
6473951b9a Instance tweaks + fixes
Instanced mobs tick, fusions stay dead, missions reset on enter
2020-10-15 17:07:58 -04:00
Gent
3050801399 Make /warp and /goto put you in the overworld 2020-10-15 17:07:58 -04:00
Gent
efd729710f Kick players out of instances when they leave 2020-10-15 17:07:58 -04:00
Gent
85530ef57f Implement instance copying
and make respawn points match the player instance
2020-10-15 17:07:58 -04:00
Gent
b87f20e2dc Make instance missions reset upon warping out 2020-10-15 17:04:38 -04:00
Gent
d4aed0abf4 Add support for unique instances 2020-10-15 11:46:53 -04:00
Gent
c1fd51b721 Expand gruntwork to instances
Add NPC instance gruntwork data

Add instance-related commands
- /instance (instance ID)
- /npci [instance ID]
2020-10-15 11:44:15 -04:00
Zenpock
bd34bb294c Instance Stuff
custom instance commands
warping takes you into instances
npcs show up only in the instance they are supposed to be inside.
2020-10-15 11:44:15 -04:00
5a80c53e79 Remove the pointer to the deallocated chunk from the current player/NPC.
This fixes the Great Crash Bug(tm).
2020-10-15 04:36:38 +02:00
5784e77654 Misc changes.
The first two fixes were caught by infer. The Big Bug(tm) remains
unfixed.

* Fixed the Leech nano power
* Fixed an unlikely nullptr dereference in ItemManager
* /toggleai now makes mobs retreat immediately, instead of waiting for
their next movement tick
* Static path mobs will now stop in place instead of retreating to
their spawn points when AI is disabled
* Changed the misleading config option name from "chunksize" to
"viewdistance", since it's actually only a third of the chunk size
2020-10-14 23:15:02 +02:00
6ee5e6d1ae Load NPC angles from NPCs.json. 2020-10-14 02:34:00 +02:00
3586b76888 Fixed the slider not being in the overworld instance. 2020-10-14 02:34:00 +02:00
843b2e6e38 chunks are now cleaned up when not in use 2020-10-13 17:30:19 -05:00
a8c8065920 Ah, yes. Windows. 2020-10-13 21:57:41 +02:00
63414ea9a2 The /summon command can now spawn up to 100 NPCs at a time.
Note that /unsummon can only remove one at a time.
2020-10-13 21:50:14 +02:00
599bbedd8c Implemented static paths for mobs (like Don Doom and Bad Max).
* Mobs now retreat to where they were when they were roaming; not their
spawn point
* /toggleai still sends them back to their spawn point however
* Fixed a bug where mobs would respawn where they were killed instead of
their proper spawn point
* Fixed mobs roaming despite simulatemobs being set to false
* Updated tdata submodule
2020-10-13 21:44:43 +02:00
c792fb9d0d Clang lied to me.
It's reasonable that you can't use inline like this, but in my defense
it worked until MobManager.o was recomplied, I think.
2020-10-12 21:18:03 +02:00
f8d64234d7 Spawn mobs above ground to alleviate hill/building phasing issues. 2020-10-12 21:08:19 +02:00
901e011740 Mobs roam proper distances now.
* Mob roaming is now integrated into the TransportManager
* Doubled the roaming distance, since it was clearly too small
* Tripled retreat speed
* Made use of NPCManager::sendToViewable() in TransportManager
2020-10-12 21:08:19 +02:00
Gent
a53f38b87d Fix spawned vehicles expiring instantly 2020-10-12 14:06:28 -04:00
f3b6f9619b added /help 2020-10-12 02:08:10 -05:00
4d687a82ea
Merge pull request #132 from JadeShrineMaiden/test
Bugfixes + Damage Formula Adjustment
2020-10-11 20:59:40 +02:00
d99dad261c Bugfixes + Damage Formula Adjustment
* Entering/exiting groups should apply/remove group buffs.
* Fixed issues with nanos losing all stamina from various revives/warp away.
* Heavily tweaked damage formula, nano types now boost/decrease damage.
* Weapons can consume battery returning extra damage, battery consumed depends on enemy level.
2020-10-11 18:39:52 +01:00
Gent
1564cc7724 Make proximity NPC search a helper function 2020-10-10 23:18:01 -04:00
2b9d0f6bab Fix GROUP_JOIN_FAIL being initialized as a GROUP_INVITE_FAIL.
This was a vulnerability, since JOIN_FAIL is larger than INVITE_FAIL.
2020-10-09 18:24:16 +02:00
9f280c2c31 Validate arguments to /level and /summonW; fix retreatStep() bug. 2020-10-08 20:20:12 +02:00
bae834fefa The login server now sends live checks.
This should stop server providers from kicking tutorial players as
inactive TCP connections. The interval is generous for that reason.

Also snuck in a change that makes mobs retreat all the way to their
spawn points, to aid during mob gruntwork with /toggleai.
2020-10-08 01:21:48 +02:00
1fe23b97fd Fixed RunningNPCRotations being forgotten across server invocations. 2020-10-07 21:13:26 +02:00
0d0332e551 Added /toggleai command for easier mob placement and testing. 2020-10-07 20:38:32 +02:00
7a83a3b45c
Merge pull request #131 from JadeShrineMaiden/bugfix
Bugfixes
2020-10-07 19:52:11 +02:00
606384445c Added /summonW and /unsummonW gruntwork commands.
Also:
* Filled in the battery fileds in the REWARD_ITEM packets in
MissionManager.
* Removed redundant NPC_ENTER in npcSummonHandler()
2020-10-07 19:29:59 +02:00
7caa73caca Bugfixes
* Groups can now be abandoned using the "leave group" button.
* Non-group passive powers no longer buff the group leader instead of buffing the summoner.
* Adjusted various warning causing code pieces.
* Adjusted potions and battery prices.
2020-10-07 18:25:49 +01:00
Gent
5ed332d836 Make /npcr use the nearest NPC 2020-10-06 20:09:18 -04:00
Gent
42fc018097 Add chunk reload command /refresh 2020-10-06 18:00:17 -04:00
Gent
1b68b5e2e2 Add NPC rotation command /npcr 2020-10-06 17:59:33 -04:00
Gent
5009fe1994 Implement temporary NPC rotations 2020-10-06 17:59:12 -04:00
Gent
4873eba160 Add overload to updateNPCPosition with rotation arg 2020-10-06 17:57:46 -04:00
d4d0f388c4 Implemented saving gruntwork results to file.
* Monkey Skyway paths are now saved in a format compatible with
paths.json
* flush() is called on every periodic DB save in addition to the /flush
and /mss N export commands
* Monkeys now accept WIP routes
2020-10-06 21:53:21 +02:00
ce58411ff8 Added /population and /level commands.
Also made /mss an access level 30 command, for safety.
2020-10-05 02:33:30 +02:00
661070dc3a Cleaned up whitespace.
Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
2020-10-05 02:03:13 +02:00
JadeShrineMaiden
b8f586bc10
Groups, Group Nano powers and Revive (#129)
* Initial Group Implementation

* Request/refuse/join and leave groups.
* Chat into groups.
* Get status updates on every group member each tick.
* Owner leaving the group destroys the entire group.

* Added more nano powers

* Revive for both variants work.
* Many nano powers now have a group variant working.
* Enemy checks for aggro before retreating.
* Enemies keep aggro on dead players with revive nanos out.

* Further Nano powers + Bugfixes

* Infection damage now relies on bitcondition flags.
* Antidote power now works.
* Improved how groups handle leaving players.
* Fixed mob aggro range.
* Group Healing is now functional.
* Possibly fixed the player being unselectable bug.
* Fixed indentations.

* Dismiss nano when starting a MSS ride

* Sneak, Invisibility and Bugfixes

* Sneak and invisibility affect mob aggro.
* Possibly bugfixed equips not showing to other players.
* Aggro checking is less likely to cause nullptr related crashes.

* Group PR cleanup.

* Made sure to label all hacky workarounds
* Implemented the Antidote nano power the right way
* Cleaned up the way various little things are written

Didn't have the opportunity to actually test groups.

Co-authored-by: CakeLancelot <CakeLancelot@users.noreply.github.com>
Co-authored-by: CPunch <sethtstubbs@gmail.com>
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-10-05 01:54:08 +02:00
131eb94919 removed stale comment 2020-10-04 12:52:16 -05:00
755bb75306 U8toU16 now respects buffer sizes 2020-10-04 12:50:58 -05:00
Gent
a9837d6c1b Finish MSS commands + convert stack to vector 2020-10-03 11:24:45 -04:00