mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
Fixed the slider not being in the overworld instance.
This commit is contained in:
parent
843b2e6e38
commit
3586b76888
@ -250,7 +250,7 @@ void TableData::loadPaths(int* nextId) {
|
||||
auto sliderPoint = _sliderPoint.value();
|
||||
if (sliderPoint["stop"] && sliders % 2 == 0) { // check if this point in the circuit is a stop
|
||||
// spawn a slider
|
||||
BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], 1, (*nextId)++, NPC_BUS);
|
||||
BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS);
|
||||
NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
|
||||
NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);
|
||||
// set slider path to a rotation of the circuit
|
||||
|
Loading…
Reference in New Issue
Block a user