mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 03:40:05 +00:00
Cleaned up item drop logic.
* Replaced bad exception logic with C-style error returns in ItemManager * Removed unnecessary instances of objects being passed by value * Fixed whitespace problems * Added new config options to the default config.ini * Updated tabledata reference
This commit is contained in:
parent
7f716c7278
commit
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11
config.ini
11
config.ini
@ -38,6 +38,8 @@ xdtdata=tdata/xdt.json
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mobdata=tdata/mobs.json
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# path json
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pathdata=tdata/paths.json
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# drop json
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dropdata=tdata/drops.json
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# gruntwork output (this is what you submit)
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gruntwork=tdata/gruntwork.json
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@ -49,6 +51,15 @@ gruntwork=tdata/gruntwork.json
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# any number higher than 50 will disable commands
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accountlevel=1
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# should mobs drop event crates?
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# 0 = no event
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# 1 = Knishmas
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# 2 = Halloween
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# 3 = Easter
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eventmode=0
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# percent chance of an event crate dropping each kill
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eventcratechance=10
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# spawn coordinates (Z is height)
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# the supplied defaults are at Sector V (future)
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spawnx=632032
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@ -16,14 +16,11 @@ std::map<int32_t, Crate> ItemManager::Crates;
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/// pair Itemset, Rarity -> vector of pointers (map iterators) to records in ItemData
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std::map<std::pair<int32_t, int32_t>, std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> ItemManager::CrateItems;
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// buffer for error messages
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char buffer[255];
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void ItemManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
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//this one is for gumballs
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// this one is for gumballs
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_USE, itemUseHandler);
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// Bank
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BANK_OPEN, itemBankOpenHandler);
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@ -809,11 +806,15 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
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return; // ignore the malformed packet
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sP_CL2FE_REQ_ITEM_CHEST_OPEN *chest = (sP_CL2FE_REQ_ITEM_CHEST_OPEN *)data->buf;
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Player *player = PlayerManager::getPlayer(sock);
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Player *plr = PlayerManager::getPlayer(sock);
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if (player == nullptr)
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// chest opening acknowledgement packet
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INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
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resp.iSlotNum = chest->iSlotNum;
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if (plr == nullptr)
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return;
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// item giving packet
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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@ -827,75 +828,82 @@ void ItemManager::chestOpenHandler(CNSocket *sock, CNPacketData *data) {
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memset(respbuf, 0, resplen);
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// maintain stats
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reward->m_iCandy = player->money;
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reward->m_iFusionMatter = player->fusionmatter;
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reward->m_iCandy = plr->money;
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reward->m_iFusionMatter = plr->fusionmatter;
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reward->iFatigue = 100; // prevents warning message
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reward->iFatigue_Level = 1;
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reward->iItemCnt = 1; // remember to update resplen if you change this
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// item reward
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if (chest->ChestItem.iType != 9)
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std::cout << "[WARN] Player tried to open a crate with incorrect iType ?!" << std::endl;
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else
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item->sItem = openCrate(chest->ChestItem.iID, player->PCStyle.iGender);
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item->iSlotNum = chest->iSlotNum;
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item->eIL = chest->eIL;
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// item reward
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if (chest->ChestItem.iType != 9) {
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std::cout << "[WARN] Player tried to open a crate with incorrect iType ?!" << std::endl;
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return;
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}
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int itemSetId = -1, rarity = -1, ret = -1;
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bool failing = false;
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// find the crate
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if (Crates.find(chest->ChestItem.iID) == Crates.end()) {
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std::cout << "[WARN] Crate " << chest->ChestItem.iID << " not found!" << std::endl;
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failing = true;
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}
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Crate& crate = Crates[chest->ChestItem.iID];
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if (!failing)
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itemSetId = getItemSetId(crate, chest->ChestItem.iID);
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if (itemSetId == -1)
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failing = true;
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if (!failing)
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rarity = getRarity(crate, itemSetId);
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if (rarity == -1)
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failing = true;
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if (!failing)
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ret = getCrateItem(item->sItem, itemSetId, rarity, plr->PCStyle.iGender);
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if (ret == -1)
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failing = true;
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// if we failed to open a crate, at least give the player a gumball (suggested by Jade)
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if (failing) {
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item->sItem.iType = 7;
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item->sItem.iID = 119 + (rand() % 3);
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item->sItem.iOpt = 1;
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}
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// update player
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player->Inven[chest->iSlotNum] = item->sItem;
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plr->Inven[chest->iSlotNum] = item->sItem;
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// transmit item
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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// chest opening acknowledgement packet
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INITSTRUCT(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, resp);
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resp.iSlotNum = chest->iSlotNum;
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// transmit chest opening acknowledgement packet
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std::cout << "opening chest..." << std::endl;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_ITEM_CHEST_OPEN_SUCC, sizeof(sP_FE2CL_REP_ITEM_CHEST_OPEN_SUCC));
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}
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sItemBase ItemManager::openCrate(int crateId, int playerGender) {
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sItemBase reward = {};
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try {
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Crate crate = getCrate(crateId);
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int itemSetId = getItemSetId(crate, crateId);
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int rarity = getRarity(crate, itemSetId);
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reward = getCrateItem(itemSetId, rarity, playerGender);
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] An error has occured while trying to open a crate. Error description: \n" << err.what() << std::endl;
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// if we failed to open a crate, at least give the player a gumball (suggested by Jade)
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reward.iType = 7;
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reward.iID = 119 + (rand() % 3);
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reward.iOpt = 1;
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}
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return reward;
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}
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Crate ItemManager::getCrate(int crateId) {
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if (Crates.find(crateId) == Crates.end())
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throwError(sprintf(buffer, "Crate %d was not found!", crateId));
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return Crates[crateId];
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}
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int ItemManager::getItemSetId(Crate crate, int crateId) {
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int ItemManager::getItemSetId(Crate& crate, int crateId) {
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int itemSetsCount = crate.itemSets.size();
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if (itemSetsCount == 0)
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throwError(sprintf(buffer, "Crate %d has no item sets assigned?!", crateId));
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if (itemSetsCount == 0) {
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std::cout << "[WARN] Crate " << crateId << " has no item sets assigned?!" << std::endl;
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return -1;
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}
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// if crate points to multiple itemSets, choose a random one
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int itemSetIndex = rand() % itemSetsCount;
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return crate.itemSets[itemSetIndex];
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}
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int ItemManager::getRarity(Crate crate , int itemSetId) {
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int ItemManager::getRarity(Crate& crate, int itemSetId) {
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// find rarity ratio
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if (RarityRatios.find(crate.rarityRatioId) == RarityRatios.end())
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throwError(sprintf(buffer, "Rarity Ratio %d not found!", crate.rarityRatioId));
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if (RarityRatios.find(crate.rarityRatioId) == RarityRatios.end()) {
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std::cout << "[WARN] Rarity Ratio " << crate.rarityRatioId << " not found!" << std::endl;
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return -1;
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}
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std::vector<int> rarityRatio = RarityRatios[crate.rarityRatioId];
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@ -905,7 +913,7 @@ int ItemManager::getRarity(Crate crate , int itemSetId) {
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* it is simpler to do here than to fix individually in the file
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*/
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// remember that rarities start from 1 !
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// remember that rarities start from 1!
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for (int i = 0; i < rarityRatio.size(); i++){
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if (CrateItems.find(std::make_pair(itemSetId, i+1)) == CrateItems.end())
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rarityRatio[i] = 0;
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@ -915,9 +923,10 @@ int ItemManager::getRarity(Crate crate , int itemSetId) {
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for (int value : rarityRatio)
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total += value;
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// if we didn't find any items, throw exception
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if (total == 0)
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throwError(sprintf(buffer, "Item Set %d has no items assigned?!", itemSetId));
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if (total == 0) {
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std::cout << "Item Set " << itemSetId << " has no items assigned?!" << std::endl;
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return -1;
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}
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// now return a random rarity number
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int randomNum = rand() % total;
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@ -925,17 +934,19 @@ int ItemManager::getRarity(Crate crate , int itemSetId) {
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int sum = 0;
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do {
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sum += rarityRatio[rarity];
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rarity++;
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rarity++;
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} while (sum <= randomNum);
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return rarity;
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}
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sItemBase ItemManager::getCrateItem(int itemSetId, int rarity, int playerGender) {
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int ItemManager::getCrateItem(sItemBase& result, int itemSetId, int rarity, int playerGender) {
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std::pair key = std::make_pair(itemSetId, rarity);
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if (CrateItems.find(key) == CrateItems.end())
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throwError(sprintf(buffer, "Item Set ID %d Rarity %d items have not been found", itemSetId, rarity));
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if (CrateItems.find(key) == CrateItems.end()) {
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std::cout << "[WARN] Item Set ID " << itemSetId << " Rarity " << rarity << " items have not been found" << std::endl;
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return -1;
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}
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// only take into account items that have correct gender
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std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> items;
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@ -948,20 +959,19 @@ sItemBase ItemManager::getCrateItem(int itemSetId, int rarity, int playerGender)
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items.push_back(crateitem);
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}
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if (items.size() == 0)
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throwError(sprintf(buffer, "Gender inequality! Set ID %d Rarity %d contains only %s items?!", itemSetId, rarity, playerGender==2 ? "boys" : "girls"));
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if (items.size() == 0) {
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std::cout << "[WARN] Gender inequality! Set ID " << itemSetId << " Rarity " << rarity << " contains only "
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<< (playerGender == 2 ? "boys" : "girls") << " items?!" << std::endl;
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return -1;
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}
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auto item = items[rand() % items.size()];
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sItemBase result = {};
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result.iID = item->first.first;
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result.iType = item->first.second;
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result.iOpt = 1;
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return result;
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}
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// argument is here only so we can call sprintf in brackets
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void ItemManager::throwError(int ignore) {
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throw buffer;
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return 0;
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}
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// TODO: use this in cleaned up ItemManager
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@ -29,11 +29,11 @@ namespace ItemManager {
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extern std::map<std::pair<int32_t, int32_t>, Item> ItemData; // <id, type> -> data
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extern std::map<int32_t, std::vector<VendorListing>> VendorTables;
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extern std::map<int32_t, CrocPotEntry> CrocPotTable; // level gap -> entry
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extern std::map<int32_t, std::vector<int>> RarityRatios;
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extern std::map<int32_t, std::vector<int>> RarityRatios;
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extern std::map<int32_t, Crate> Crates;
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// pair <Itemset, Rarity> -> vector of pointers (map iterators) to records in ItemData (it looks a lot scarier than it is)
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extern std::map<std::pair<int32_t, int32_t>,
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std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> CrateItems;
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extern std::map<std::pair<int32_t, int32_t>,
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std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator>> CrateItems;
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void init();
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@ -56,12 +56,9 @@ namespace ItemManager {
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void chestOpenHandler(CNSocket* sock, CNPacketData* data);
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// crate opening logic with all helper functions
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sItemBase openCrate(int crateId, int playerGender);
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Crate getCrate(int crateId);
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int getItemSetId(Crate crate, int crateId);
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int getRarity(Crate crate, int itemSetId);
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sItemBase getCrateItem(int itemSetId, int rarity, int playerGender);
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void throwError(int ignore);
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int getItemSetId(Crate& crate, int crateId);
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int getRarity(Crate& crate, int itemSetId);
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int getCrateItem(sItemBase& reward, int itemSetId, int rarity, int playerGender);
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int findFreeSlot(Player *plr);
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Item* getItemData(int32_t id, int32_t type);
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@ -11,9 +11,10 @@
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#include <assert.h>
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std::map<int32_t, Mob*> MobManager::Mobs;
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std::queue<int32_t> MobManager::RemovalQueue;
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std::map<int32_t, MobDropChance> MobManager::MobDropChances;
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std::map<int32_t, MobDrop> MobManager::MobDrops;
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std::queue<int32_t> MobManager::RemovalQueue;
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bool MobManager::simulateMobs;
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@ -168,7 +169,7 @@ void MobManager::giveReward(CNSocket *sock, Mob* mob) {
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return;
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}
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// find correct mob drop
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MobDrop drop = MobDrops[mob->dropType];
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MobDrop& drop = MobDrops[mob->dropType];
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plr->money += drop.taros;
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// formula for scaling FM with player/mob level difference
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@ -197,29 +198,27 @@ void MobManager::giveReward(CNSocket *sock, Mob* mob) {
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reward->iFatigue_Level = 1;
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reward->iItemCnt = 1; // remember to update resplen if you change this
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int slot = ItemManager::findFreeSlot(plr);
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bool awardDrop = false;
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MobDropChance chance;
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// sanity check
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if (MobDropChances.find(drop.dropChanceType) == MobDropChances.end())
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std::cout << "[WARN] Unknown Drop Chance Type: " << drop.dropChanceType << std::endl;
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else {
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chance = MobDropChances[drop.dropChanceType];
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awardDrop = (rand() % 1000 < chance.dropChance);
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}
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bool awardDrop = false;
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MobDropChance *chance = nullptr;
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// sanity check
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if (MobDropChances.find(drop.dropChanceType) == MobDropChances.end()) {
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std::cout << "[WARN] Unknown Drop Chance Type: " << drop.dropChanceType << std::endl;
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return; // this also prevents holiday crate drops, but oh well
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} else {
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chance = &MobDropChances[drop.dropChanceType];
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awardDrop = (rand() % 1000 < chance->dropChance);
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}
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// no drop
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if (slot == -1 || !awardDrop) {
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// no room for an item, but you still get FM and taros
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reward->iItemCnt = 0;
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, sizeof(sP_FE2CL_REP_REWARD_ITEM));
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} else {
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// item reward
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item->sItem = getReward(&drop, &chance);
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getReward(&item->sItem, &drop, chance);
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item->iSlotNum = slot;
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item->eIL = 1; // Inventory Location. 1 means player inventory.
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@ -227,7 +226,6 @@ void MobManager::giveReward(CNSocket *sock, Mob* mob) {
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plr->Inven[slot] = item->sItem;
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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// event crates
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@ -235,10 +233,9 @@ void MobManager::giveReward(CNSocket *sock, Mob* mob) {
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giveEventReward(sock, plr);
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}
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sItemBase MobManager::getReward(MobDrop* drop, MobDropChance* chance) {
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sItemBase reward = {};
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reward.iType = 9;
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reward.iOpt = 1;
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void MobManager::getReward(sItemBase *reward, MobDrop* drop, MobDropChance* chance) {
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reward->iType = 9;
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reward->iOpt = 1;
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int total = 0;
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for (int ratio : chance->cratesRatio)
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@ -249,29 +246,26 @@ sItemBase MobManager::getReward(MobDrop* drop, MobDropChance* chance) {
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int i = 0;
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int sum = 0;
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do {
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reward.iID = drop->crateIDs[i];
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reward->iID = drop->crateIDs[i];
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sum += chance->cratesRatio[i];
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i++;
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}
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while (sum<=randomNum);
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return reward;
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}
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void MobManager::giveEventReward(CNSocket* sock, Player* player) {
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// random drop chance
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if (rand() % 100 > settings::EVENTCRATECHANCE)
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return;
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// no slot = no award
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// no slot = no reward
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int slot = ItemManager::findFreeSlot(player);
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if (slot == -1)
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return;
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const size_t resplen = sizeof(sP_FE2CL_REP_REWARD_ITEM) + sizeof(sItemReward);
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assert(resplen < CN_PACKET_BUFFER_SIZE - 8);
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// we know it's only one trailing struct, so we can skip full validation
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uint8_t respbuf[resplen]; // not a variable length array, don't worry
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uint8_t respbuf[resplen];
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sP_FE2CL_REP_REWARD_ITEM* reward = (sP_FE2CL_REP_REWARD_ITEM*)respbuf;
|
||||
sItemReward* item = (sItemReward*)(respbuf + sizeof(sP_FE2CL_REP_REWARD_ITEM));
|
||||
|
||||
@ -289,20 +283,20 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
|
||||
|
||||
// which crate to drop
|
||||
int crateId;
|
||||
switch (settings::EVENTMODE)
|
||||
switch (settings::EVENTMODE)
|
||||
{
|
||||
// knishmas
|
||||
case 1: crateId = 1187; break;
|
||||
case 1: crateId = 1187; break;
|
||||
// halloween
|
||||
case 2: crateId = 1181; break;
|
||||
// spring
|
||||
case 3: crateId = 1126; break;
|
||||
// what
|
||||
default:
|
||||
default:
|
||||
std::cout << "[WARN] Unknown event Id " << settings::EVENTMODE << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
item->sItem.iType = 9;
|
||||
item->sItem.iID = crateId;
|
||||
item->sItem.iOpt = 1;
|
||||
@ -315,33 +309,33 @@ void MobManager::giveEventReward(CNSocket* sock, Player* player) {
|
||||
}
|
||||
|
||||
int MobManager::hitMob(CNSocket *sock, Mob *mob, int damage) {
|
||||
// cannot kill mobs multiple times; cannot harm retreating mobs
|
||||
if (mob->state != MobState::ROAMING && mob->state != MobState::COMBAT) {
|
||||
return 0; // no damage
|
||||
}
|
||||
// cannot kill mobs multiple times; cannot harm retreating mobs
|
||||
if (mob->state != MobState::ROAMING && mob->state != MobState::COMBAT) {
|
||||
return 0; // no damage
|
||||
}
|
||||
|
||||
if (mob->state == MobState::ROAMING) {
|
||||
assert(mob->target == nullptr);
|
||||
mob->target = sock;
|
||||
mob->state = MobState::COMBAT;
|
||||
mob->nextMovement = getTime();
|
||||
mob->nextAttack = 0;
|
||||
if (mob->state == MobState::ROAMING) {
|
||||
assert(mob->target == nullptr);
|
||||
mob->target = sock;
|
||||
mob->state = MobState::COMBAT;
|
||||
mob->nextMovement = getTime();
|
||||
mob->nextAttack = 0;
|
||||
|
||||
mob->roamX = mob->appearanceData.iX;
|
||||
mob->roamY = mob->appearanceData.iY;
|
||||
mob->roamZ = mob->appearanceData.iZ;
|
||||
}
|
||||
mob->roamX = mob->appearanceData.iX;
|
||||
mob->roamY = mob->appearanceData.iY;
|
||||
mob->roamZ = mob->appearanceData.iZ;
|
||||
}
|
||||
|
||||
mob->appearanceData.iHP -= damage;
|
||||
mob->appearanceData.iHP -= damage;
|
||||
|
||||
// wake up sleeping monster
|
||||
// TODO: remove client-side bit somehow
|
||||
mob->appearanceData.iConditionBitFlag &= ~CSB_BIT_MEZ;
|
||||
// wake up sleeping monster
|
||||
// TODO: remove client-side bit somehow
|
||||
mob->appearanceData.iConditionBitFlag &= ~CSB_BIT_MEZ;
|
||||
|
||||
if (mob->appearanceData.iHP <= 0)
|
||||
killMob(mob->target, mob);
|
||||
if (mob->appearanceData.iHP <= 0)
|
||||
killMob(mob->target, mob);
|
||||
|
||||
return damage;
|
||||
return damage;
|
||||
}
|
||||
|
||||
void MobManager::killMob(CNSocket *sock, Mob *mob) {
|
||||
@ -349,14 +343,14 @@ void MobManager::killMob(CNSocket *sock, Mob *mob) {
|
||||
mob->target = nullptr;
|
||||
mob->appearanceData.iConditionBitFlag = 0;
|
||||
mob->killedTime = getTime(); // XXX: maybe introduce a shard-global time for each step?
|
||||
|
||||
|
||||
// check for the edge case where hitting the mob did not aggro it
|
||||
if (sock != nullptr) {
|
||||
Player* plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
|
||||
if (plr == nullptr)
|
||||
return;
|
||||
|
||||
|
||||
if (plr->groupCnt == 1 && plr->iIDGroup == plr->iID) {
|
||||
giveReward(sock, mob);
|
||||
MissionManager::mobKilled(sock, mob->appearanceData.iNPCType);
|
||||
|
@ -43,7 +43,7 @@ struct Mob : public BaseNPC {
|
||||
time_t nextAttack = 0;
|
||||
int roamX, roamY, roamZ;
|
||||
|
||||
//drop
|
||||
// drop
|
||||
int dropType;
|
||||
|
||||
// temporary; until we're sure what's what
|
||||
@ -129,7 +129,7 @@ namespace MobManager {
|
||||
int hitMob(CNSocket *sock, Mob *mob, int damage);
|
||||
void killMob(CNSocket *sock, Mob *mob);
|
||||
void giveReward(CNSocket *sock, Mob *mob);
|
||||
sItemBase getReward(MobDrop *drop, MobDropChance *chance);
|
||||
void getReward(sItemBase *reward, MobDrop *drop, MobDropChance *chance);
|
||||
void giveEventReward(CNSocket* sock, Player* player);
|
||||
|
||||
std::pair<int,int> lerp(int, int, int, int, int);
|
||||
|
@ -336,7 +336,7 @@ void TableData::loadDrops() {
|
||||
for (nlohmann::json::iterator _crates = drop["CrateIDs"].begin(); _crates != drop["CrateIDs"].end(); _crates++) {
|
||||
toAdd.crateIDs.push_back((int)_crates.value());
|
||||
}
|
||||
|
||||
|
||||
toAdd.dropChanceType = (int)drop["DropChance"];
|
||||
// Check if DropChance exists
|
||||
if (MobManager::MobDropChances.find(toAdd.dropChanceType) == MobManager::MobDropChances.end())
|
||||
@ -354,7 +354,9 @@ void TableData::loadDrops() {
|
||||
toAdd.boosts = (int)drop["Boosts"];
|
||||
MobManager::MobDrops[(int)drop["DropType"]] = toAdd;
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Loaded " << MobManager::MobDrops.size() << " Mob Drop Types"<< std::endl;
|
||||
|
||||
// Rarity Ratios
|
||||
nlohmann::json rarities = dropData["RarityRatios"];
|
||||
for (nlohmann::json::iterator _rarity = rarities.begin(); _rarity != rarities.end(); _rarity++) {
|
||||
@ -365,6 +367,7 @@ void TableData::loadDrops() {
|
||||
}
|
||||
ItemManager::RarityRatios[(int)rarity["Type"]] = toAdd;
|
||||
}
|
||||
|
||||
// Crates
|
||||
nlohmann::json crates = dropData["Crates"];
|
||||
for (nlohmann::json::iterator _crate = crates.begin(); _crate != crates.end(); _crate++) {
|
||||
@ -376,6 +379,7 @@ void TableData::loadDrops() {
|
||||
}
|
||||
ItemManager::Crates[(int)crate["Id"]] = toAdd;
|
||||
}
|
||||
|
||||
// Crate Items
|
||||
nlohmann::json items = dropData["Items"];
|
||||
int itemCount = 0;
|
||||
@ -383,28 +387,30 @@ void TableData::loadDrops() {
|
||||
auto item = _item.value();
|
||||
std::pair<int32_t, int32_t> itemSetkey = std::make_pair((int)item["ItemSet"], (int)item["Rarity"]);
|
||||
std::pair<int32_t, int32_t> itemDataKey = std::make_pair((int)item["Id"], (int)item["Type"]);
|
||||
|
||||
if (ItemManager::ItemData.find(itemDataKey) == ItemManager::ItemData.end())
|
||||
{
|
||||
char buff[255];
|
||||
sprintf(buff, "Unknown item with Id %d and Type %d", (int)item["Id"], (int)item["Type"]);
|
||||
throw TableException(std::string(buff));
|
||||
}
|
||||
|
||||
std::map<std::pair<int32_t, int32_t>, Item>::iterator toAdd = ItemManager::ItemData.find(itemDataKey);
|
||||
|
||||
// if item collection doesn't exist, start a new one
|
||||
if (ItemManager::CrateItems.find(itemSetkey) == ItemManager::CrateItems.end()) {
|
||||
std::vector<std::map<std::pair<int32_t, int32_t>, Item>::iterator> vector;
|
||||
vector.push_back(toAdd);
|
||||
ItemManager::CrateItems[itemSetkey] = vector;
|
||||
}
|
||||
// else add a new element to existing collection
|
||||
else
|
||||
} else // else add a new element to existing collection
|
||||
ItemManager::CrateItems[itemSetkey].push_back(toAdd);
|
||||
|
||||
itemCount++;
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Loaded " << ItemManager::Crates.size() << " Crates containing "
|
||||
<<itemCount<<" items" << std::endl;
|
||||
|
||||
std::cout << "[INFO] Loaded " << ItemManager::Crates.size() << " Crates containing "
|
||||
<< itemCount << " items" << std::endl;
|
||||
|
||||
}
|
||||
catch (const std::exception& err) {
|
||||
std::cerr << "[WARN] Malformed drops.json file! Reason:" << err.what() << std::endl;
|
||||
|
@ -103,11 +103,15 @@ int main() {
|
||||
GroupManager::init();
|
||||
Database::open();
|
||||
|
||||
switch (settings::EVENTMODE)
|
||||
{
|
||||
switch (settings::EVENTMODE) {
|
||||
case 0: break; // no event
|
||||
case 1: std::cout << "[INFO] Event active. Hey, Hey It's Knishmas!" << std::endl; break;
|
||||
case 2: std::cout << "[INFO] Event active. Wishing you a spook-tacular Halloween!" << std::endl; break;
|
||||
case 3: std::cout << "[INFO] Event active. Have a very hoppy Easter!" << std::endl; break;
|
||||
default:
|
||||
std::cout << "[FATAL] Unknown event set in config file." << std::endl;
|
||||
terminate(0);
|
||||
/* not reached */
|
||||
}
|
||||
|
||||
std::cout << "[INFO] Starting Server Threads..." << std::endl;
|
||||
|
2
tdata
2
tdata
@ -1 +1 @@
|
||||
Subproject commit b9a74bd8145f093b7fa8aef8b74191ac672d3dd2
|
||||
Subproject commit ab1dd0e4398a5b96a9449032aafaaf4e24800283
|
Loading…
Reference in New Issue
Block a user