* Groups can now be abandoned using the "leave group" button.
* Non-group passive powers no longer buff the group leader instead of buffing the summoner.
* Adjusted various warning causing code pieces.
* Adjusted potions and battery prices.
This commit is contained in:
Jade 2020-10-07 18:03:00 +01:00
parent 6e3d0868cb
commit 7caa73caca
4 changed files with 9 additions and 6 deletions

View File

@ -7,7 +7,9 @@
#include <stdint.h>
#ifdef _WIN32
// windows
#ifndef NOMINMAX
#define NOMINMAX
#endif
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <winsock2.h>
#include <windows.h>

View File

@ -147,9 +147,6 @@ void GroupManager::joinGroup(CNSocket* sock, CNPacketData* data) {
}
void GroupManager::leaveGroup(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(P_CL2FE_REQ_PC_GROUP_LEAVE))
return; // malformed packet
Player* plr = PlayerManager::getPlayer(sock);
if (plr == nullptr)

View File

@ -351,7 +351,7 @@ void NPCManager::npcVendorTable(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
for (int i = 0; i < listings.size() && i < 20; i++) { // 20 is the max
for (int i = 0; i < (int)listings.size() && i < 20; i++) { // 20 is the max
sItemBase base;
base.iID = listings[i].iID;
base.iOpt = 0;
@ -393,7 +393,7 @@ void NPCManager::npcVendorBuyBattery(CNSocket* sock, CNPacketData* data) {
if (plr == nullptr)
return;
int cost = req->Item.iOpt * 100;
int cost = req->Item.iOpt * 10;
if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost) { // sanity check
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
failResp.iErrorCode = 0;

View File

@ -702,6 +702,8 @@ void NanoManager::nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t
if (groupPower)
pktCnt = leader->groupCnt;
else
leader = plr;
if (!validOutVarPacket(sizeof(sP_FE2CL_NANO_SKILL_USE), pktCnt, sizeof(sSkillResult_Buff))) {
std::cout << "[WARN] bad sP_FE2CL_NANO_SKILL_USE packet size\n";
@ -783,6 +785,8 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
if (groupPower)
pktCnt = leader->groupCnt;
else
leader = plr;
for (int i = 0; i < pktCnt; i++) {
Player* varPlr;
@ -813,7 +817,7 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
// 0=A 1=B 2=C -1=Not found
int NanoManager::nanoStyle(int nanoId) {
if (nanoId < 0 || nanoId >= NanoTable.size())
if (nanoId < 0 || nanoId >= (int)NanoTable.size())
return -1;
return NanoTable[nanoId].style;
}