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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-22 13:30:06 +00:00
The login server now sends live checks.
This should stop server providers from kicking tutorial players as inactive TCP connections. The interval is generous for that reason. Also snuck in a change that makes mobs retreat all the way to their spawn points, to aid during mob gruntwork with /toggleai.
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1fe23b97fd
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@ -55,6 +55,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = Database::addAccount(userLogin, userPassword);
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loginSessions[sock].slot = 1;
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loginSessions[sock].lastHeartbeat = getTime();
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success = true;
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}
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// if user exists, check if password is correct
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@ -72,6 +73,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock] = CNLoginData();
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loginSessions[sock].userID = findUser->AccountID;
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loginSessions[sock].slot = findUser->Selected;
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loginSessions[sock].lastHeartbeat = getTime();
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success = true;
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}
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}
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@ -143,7 +145,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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break;
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}
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case P_CL2LS_REP_LIVE_CHECK: {
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// stubbed, the client really doesn't care LOL
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loginSessions[sock].lastHeartbeat = getTime();
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break;
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}
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case P_CL2LS_REQ_CHECK_CHAR_NAME: {
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@ -163,6 +165,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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errorcode = 1;
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}
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loginSessions[sock].lastHeartbeat = getTime();
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if (success) {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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@ -201,6 +205,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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memcpy(resp.szFirstName, save->szFirstName, sizeof(char16_t) * 9);
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memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC));
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Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
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@ -245,6 +251,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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loginSessions[sock].characters[UID] = Player(player);
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loginSessions[sock].characters[UID].FEKey = sock->getFEKey();
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_CREATE_SUCC, sizeof(sP_LS2CL_REP_CHAR_CREATE_SUCC));
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Database::updateSelected(loginSessions[sock].userID, player.slot);
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break;
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@ -259,7 +267,7 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
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resp.iSlotNum = operationResult;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_DELETE_SUCC, sizeof(sP_LS2CL_REP_CHAR_DELETE_SUCC));
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loginSessions[sock].lastHeartbeat = getTime();
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break;
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}
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case P_CL2LS_REQ_CHAR_SELECT: {
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@ -274,6 +282,9 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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std::cout << "P_CL2LS_REQ_CHAR_SELECT:" << std::endl;
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std::cout << "\tPC_UID: " << chararacter->iPC_UID << std::endl;
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)
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loginSessions[sock].lastHeartbeat = getTime();
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loginSessions[sock].selectedChar = chararacter->iPC_UID;
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Database::updateSelected(loginSessions[sock].userID, loginSessions[sock].characters[chararacter->iPC_UID].slot);
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHAR_SELECT_SUCC, sizeof(sP_LS2CL_REP_CHAR_SELECT_SUCC));
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@ -315,6 +326,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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auto key = loginSessions[sock].characters[save->iPC_UID].FEKey;
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loginSessions[sock].characters[save->iPC_UID] = Player(Database::getPlayer(save->iPC_UID));
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loginSessions[sock].characters[save->iPC_UID].FEKey = key;
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loginSessions[sock].lastHeartbeat = getTime();
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// no response here
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break;
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}
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@ -331,6 +344,8 @@ void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
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memcpy(resp.szLastName, save->szLastName, sizeof(char16_t) * 17);
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resp.iSlotNum = save->iSlotNum;
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loginSessions[sock].lastHeartbeat = getTime();
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC));
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break;
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}
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@ -370,6 +385,25 @@ void CNLoginServer::killConnection(CNSocket* cns) {
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loginSessions.erase(cns);
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}
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void CNLoginServer::onStep() {
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time_t currTime = getTime();
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static time_t lastCheck = 0;
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if (currTime - lastCheck < 16000)
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return;
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lastCheck = currTime;
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for (auto& pair : loginSessions) {
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if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > 32000) {
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pair.first->kill();
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continue;
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}
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INITSTRUCT(sP_LS2CL_REQ_LIVE_CHECK, pkt);
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pair.first->sendPacket((void*)&pkt, P_LS2CL_REQ_LIVE_CHECK, sizeof(sP_LS2CL_REQ_LIVE_CHECK));
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}
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}
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#pragma region helperMethods
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bool CNLoginServer::isAccountInUse(int accountId) {
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std::map<CNSocket*, CNLoginData>::iterator it;
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@ -10,6 +10,7 @@ struct CNLoginData {
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std::map<int64_t, Player> characters;
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int64_t selectedChar;
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int userID; int slot;
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time_t lastHeartbeat;
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};
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enum class LoginError {
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@ -41,4 +42,5 @@ public:
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void newConnection(CNSocket* cns);
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void killConnection(CNSocket* cns);
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void onStep();
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};
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@ -419,7 +419,8 @@ void MobManager::retreatStep(Mob *mob, time_t currTime) {
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}
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// if we got there
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if (distance <= mob->data["m_iIdleRange"]) {
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//if (distance <= mob->data["m_iIdleRange"]) {
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if (distance <= 10) { // retreat back to the spawn point
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mob->state = MobState::ROAMING;
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mob->appearanceData.iHP = mob->maxHealth;
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mob->killedTime = 0;
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