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Validate arguments to /level and /summonW; fix retreatStep() bug.
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@ -61,6 +61,11 @@ void populationCommand(std::string full, std::vector<std::string>& args, CNSocke
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}
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void levelCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "/level: no level specified");
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return;
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}
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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@ -189,6 +194,10 @@ void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock
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}
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void summonWCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "/level: no mob type specified");
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return;
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}
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Player* plr = PlayerManager::getPlayer(sock);
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char *rest;
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@ -403,7 +403,8 @@ void MobManager::retreatStep(Mob *mob, time_t currTime) {
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int distance = hypot(mob->appearanceData.iX - mob->spawnX, mob->appearanceData.iY - mob->spawnY);
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if (distance > mob->data["m_iIdleRange"]) {
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//if (distance > mob->data["m_iIdleRange"]) {
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if (distance > 10) {
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INITSTRUCT(sP_FE2CL_NPC_MOVE, pkt);
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auto targ = lerp(mob->appearanceData.iX, mob->appearanceData.iY, mob->spawnX, mob->spawnY, mob->data["m_iRunSpeed"]);
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