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Added /population and /level commands.
Also made /mss an access level 30 command, for safety.
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@ -52,6 +52,35 @@ void accessCommand(std::string full, std::vector<std::string>& args, CNSocket* s
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ChatManager::sendServerMessage(sock, "Your access level is " + std::to_string(PlayerManager::getPlayer(sock)->accountLevel));
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}
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void populationCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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ChatManager::sendServerMessage(sock, std::to_string(PlayerManager::players.size()) + " players online");
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}
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void levelCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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if (plr == nullptr)
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return;
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char *tmp;
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int level = std::strtol(args[1].c_str(), &tmp, 10);
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if (*tmp)
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return;
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if ((level < 1 || level > 36) && plr->accountLevel > 30)
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return;
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if (!(level < 1 || level > 36))
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plr->level = level;
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INITSTRUCT(sP_FE2CL_REP_PC_CHANGE_LEVEL, resp);
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resp.iPC_ID = plr->iID;
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resp.iPC_Level = level;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
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PlayerManager::sendToViewable(sock, (void*)&resp, P_FE2CL_REP_PC_CHANGE_LEVEL, sizeof(sP_FE2CL_REP_PC_CHANGE_LEVEL));
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}
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void mssCommand(std::string full, std::vector<std::string>& args, CNSocket* sock) {
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if (args.size() < 2) {
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ChatManager::sendServerMessage(sock, "[MSS] Too few arguments");
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@ -174,7 +203,9 @@ void ChatManager::init() {
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registerCommand("test", 1, testCommand);
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registerCommand("access", 100, accessCommand);
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// TODO: add help command
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registerCommand("mss", 100, mssCommand);
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registerCommand("mss", 30, mssCommand);
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registerCommand("level", 50, levelCommand);
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registerCommand("population", 100, populationCommand);
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}
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void ChatManager::registerCommand(std::string cmd, int requiredLevel, CommandHandler handlr) {
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