Gent S
156e9bf902
Fix newline characters being stripped from emails
2020-12-13 20:18:36 -05:00
Gent S
c8ff130b78
Update buddy warp to new DB
2020-12-13 19:54:09 -05:00
Gent S
ec23e72215
Notify client of email send failure
2020-12-13 19:51:31 -05:00
Gent S
a1274756ce
Fix guide not getting updated in new DB
2020-12-13 19:51:09 -05:00
Kamil
05f4746af4
"Created" meta column + cleanup
2020-12-13 19:51:09 -05:00
Kamil
04112377ea
Implement setting for disabling first use tips
2020-12-13 19:51:09 -05:00
Kamil
bd3a91e530
Properly implement first use flags
2020-12-13 19:51:09 -05:00
Kamil
66ecc45fce
Change SkyWayFlags to blob for consistency
2020-12-13 19:51:09 -05:00
Kamil
7aef973ef1
Add meta table to DB
2020-12-13 19:51:09 -05:00
Kamil
a12faac0e2
Account level changes
...
tied account levels to accounts instead of players. implemented account banning logic in db
2020-12-13 19:51:09 -05:00
Kamil
4dc48198ab
Implement player blocking
2020-12-13 19:51:09 -05:00
Kamil
3e855cbdac
Close DB properly
2020-12-13 19:51:09 -05:00
Kamil
889fc985c4
Reimplement the bank
2020-12-13 19:51:09 -05:00
Kamil
c709d458f4
Fix iterators and query typo
2020-12-13 19:51:09 -05:00
Kamil
0e016646ef
Properly implement PayZoneFlag and fix safe coord loading
...
implemented saving PayZoneFlag (is player in the past) and fixed saving coordinates properly with monkeys/instances
2020-12-13 19:51:09 -05:00
Kamil
960f2dd10c
Adjust login server logic to new DB
2020-12-13 19:51:09 -05:00
Kamil
2bad1252d3
Small DB fixes
2020-12-13 19:51:09 -05:00
Kamil
31ac9d2e3b
Reimplement DB functions 2/2
...
implemented getCharInfo
implemented delete character
implemented evaluateCustomName
implemented name change function
implemented getPlayer function
implemented functions for buddies
implemented emails
2020-12-13 19:51:09 -05:00
Kamil
eeb3b1ee61
fixed a lot of queries
2020-12-13 19:51:09 -05:00
Kamil
4bf35e5239
added some unique constraints
2020-12-13 19:51:09 -05:00
Kamil
2f5c2a8764
Reimplement DB functions 1/2
...
implemented addAccount
implemented updateSelected
implemented findAccount validateCharacter isNameFree and isSlotFree
implemented getTableSize function
implemented functions for name save, character creation and finishing tutorial
2020-12-13 19:51:09 -05:00
Kamil
34ca36062c
Create basic tables
2020-12-13 19:51:09 -05:00
Kamil
a1062f220b
Open DB from settings path
2020-12-13 19:51:09 -05:00
Kamil
c2f640fd97
RIP ORM
2020-12-13 19:51:09 -05:00
actuallyamoose
143bb00ac0
Added checks to prevent buddy warping and item sending across time ( #183 )
2020-12-13 19:05:11 -05:00
JadeShrineMaiden
b947ff65cf
Various bugfixes
...
- Eruption is now blocked by stun and sleep.
- Corruption should block all nano abilities.
- Buffs time out for other players
- Timed mission bugfixes (AGAIN)
- Corruption and Eruptions fire quicker.
- Heal egg ids fix
- No power nanos no longer break the system.
- Mobs should no longer restun.
- Mob ability chance calculation adjustments.
- Duration of the power's debuff is sent as iDamage instead of 0, this removes the ugly "Block" that shows up on successful hits.
- Group mob respawning bugfixes
- a bit of a cleanup
2020-12-12 17:22:22 -05:00
1474ff10ac
Slight adjustments to the poll() loop
...
Recheck the entry at the current index after we remove one. This isn't
strictly necessary, since the next pass will get it anyway.
Using a vector as opposed to our own realloc()'d array means indexing
beyond the size() is undefined behavior, so it's better to be safe.
2020-12-12 01:27:28 +01:00
974941f4fa
Close our end of the connection when we receive an EOF
...
This should/might fix the server's CPU usage spiking to 100%.
2020-12-12 01:27:13 +01:00
Gent S
2834891727
Properly output socket errors on Windows
2020-12-08 17:22:14 -05:00
ada8af0b82
Print informative error messages for socket operations
...
Windows implementation pending.
2020-12-08 15:23:58 -05:00
86e0b1bc13
EINTR is not crash-worthy
...
This is how it should have been handled anyway. This fixes a (benign)
race condition when the server is killed, as well as gprof builds.
Also updated tdata.
2020-12-08 20:10:02 +01:00
Gent S
d5409ed3f1
Replace bad continue statement with goto in monitor socket iteration
2020-12-08 14:05:34 -05:00
811c9d4d5c
Stop iterating in exitDuplicate() after having removed a player
...
This fixes a crash due to the invalidated iterator continuing to loop.
It should be safe to assume there's only ever one duplicate/stale player.
Also updated tdata.
2020-12-08 01:53:21 +01:00
Gent S
a48fb3a8e8
Don't run nano mission logic at level 36 (fixes "Super Saiyan" bug)
2020-12-06 11:53:41 -05:00
27f396af7e
Oops, M_PI is POSIX so it isn't defined in math.h on Windows
2020-12-06 06:02:58 +01:00
8ebabac7c0
Various bugfixes
...
* Fixed Nano stamina not being halved on respawn
* Reverted the default argument to terminate() change because MSVC is
undable to disambiguate the function pointer passed to sigaction()
* Fatal errors during init (like in TableData) can just call exit(1)
directly anyway (missing "OpenFusion: terminated." be damned)
* Switched to a slightly more portable syntax for getting the version
in the Makefile
* We shouldn't join the shard thread in the signal handler because the
thread the signal handler ends up running in is undefined behaviour and
we don't strictly need to join it anyway
Many of these issues were discovered on OpenBSD.
2020-12-06 05:25:23 +01:00
02c5df5c1b
Ours is not to decide the value of pi.
...
Ours is only to live by it.
2020-12-06 02:45:20 +01:00
dd6fbfb683
Tweak terminate() slightly
...
* Gave it a default argument, since we never actually care about it, but
it needs to have it to conform to the signal handler prototype
* Constricted the area locked by activeCrit to only the block that deals
with the connections vector, to lower the chance of a future badly
placed call to terminate() deadlocking the server instead
2020-12-06 02:20:46 +01:00
92307063fc
Integrate the monitor's listener socket into the shard's poll()
...
This removes the need for a separate monitor thread.
2020-12-06 01:44:37 +01:00
53d8cb67ba
Set monitor connections to non-blocking
...
Better to just drop monitor connections when the quality is bad than to
risk blocking the shard thread.
2020-12-05 23:16:09 +01:00
6b257887b7
Use an std::vector for PollFDs instead of handling it manually
...
Lowered poll() timeout to 50, to fix (work around?) slider stutter.
2020-12-05 22:51:17 +01:00
ec7cba644c
Clean up polling logic
...
* Extracted PollFD manipulation and nonblocking socket configuration
into helper functions
* Replaced the connections list with an unordered_map
* Dynamically grow the number of PollFD structures with realloc()
With these changes done, the server's CPU usage is completely diminished
from its old average of ~47% to ~0.07%, with occasional spikes up to ~14%.
2020-12-05 22:47:50 +01:00
269315ca09
Support for poll() (ie. WSAPoll()) on Windows
2020-12-05 22:47:50 +01:00
661061b4eb
Switch to non-blocking sockets + poll(); prepare for Windows logic
2020-12-05 22:47:50 +01:00
3a2b488f33
[WIP] fixed a million bugs and one potential one
2020-12-05 22:47:50 +01:00
721b3f440f
[WIP] Switched to poll(), but only on Unix
2020-12-05 22:47:50 +01:00
Gent S
b04c377d7c
Properly implement item types.
2020-12-04 16:42:58 -05:00
Gent S
794856a63c
Clean up item loading from XDT.
2020-12-04 13:57:08 -05:00
Gent S
856a90abcf
Fix nano logic in goo damage running without a nano out
2020-12-04 11:59:53 -05:00
88d904e302
Fix FM patches not dealing damage unless invulnerable
2020-12-04 17:48:12 +01:00
46552307cd
Disable monitor by default in config file
2020-12-04 17:30:21 +01:00
26024de866
Support the monitor interface on Windows as well
...
This change required sacrificing both code cleanliness and the specific
error reports from perror(). Those could have been kept with a portable
wrapper, but that's too much work. We'll do it if unforseen errors
arise.
2020-12-04 17:25:32 +01:00
Gent S
85dcdd4cc5
Added /hide command to exclude players from monitor output
2020-12-04 07:24:33 -05:00
Gent S
1ca8094628
Fix regression with disconnected player on Skyway agent.
2020-12-03 15:33:14 -05:00
Gent S
543d0a7afd
Fix edge case for nano mission acquisition
...
This caused players to only get nano missions after exceeding the required FM instead of meeting it.
2020-12-03 00:05:14 -05:00
Gent S
4c398895aa
Make /lair fit convention.
2020-12-02 18:41:09 -05:00
e899928928
Do not try to compile the monitor on windows
2020-12-03 00:15:06 +01:00
c8b011913a
Make monitor parameters configurable
2020-12-02 23:42:33 +01:00
15b63f3cbd
Fix regression with a disconnect check in MobManager::combatStep()
2020-12-02 23:32:38 +01:00
ce1a5a7664
Handle partial transmissions of the buffer to the monitor
2020-12-02 20:19:34 +01:00
c6112d04da
Implemented player position monitor interface
2020-12-02 20:19:34 +01:00
Gent S
73f8179836
Make aggro space spheroidal on Z
...
By doubling the z difference used in distance calculation, mobs above or below the player will aggro less often.
2020-12-02 09:20:33 -05:00
Gent Semaj
86f17b6525
Show announcements in server log
2020-12-01 19:59:18 -05:00
fed3eca378
Display area announcement to invoking player as well
...
Also clarified that shard- and world-level announcements will not be
implemented as they are not applicable to our single-shard server.
2020-12-01 23:32:45 +01:00
fb9c4140b6
Remove redundant namespace specifiers in PlayerManager::init()
2020-12-01 22:24:18 +01:00
657061083e
Lose aggro and do not take damage if invulnerable
2020-12-01 21:37:34 +01:00
8a86c75747
Make sure each group member is alive before healing/buffing them
2020-12-01 21:37:34 +01:00
046e7bb6f1
Do not aggro on players with /invulnerable
2020-12-01 21:37:34 +01:00
1e822f7a6c
Removed redundant checks for a nullptr from PlayerManager::getPlayer()
...
These were written in desparation and never should have been there in
the first place.
2020-12-01 21:37:34 +01:00
c43a3d64fb
Removed the Player pointer from CNSocket
...
It was a leak in the abstraction that we weren't even using that much.
This is technically a de-optimization, but it's okay since it's not a
hot code path.
2020-12-01 21:37:34 +01:00
Titan
7c5d7a70cc
Fix enter key sending '\n' in passwords
2020-12-01 14:29:21 -05:00
Titan
c1941654b6
Basic Implementation of a lair unlock command
2020-12-01 14:19:16 -05:00
Gent S
d2d6171d04
Fix gumballs only lasting 1 minute instead of 10
2020-12-01 13:47:54 -05:00
58952be47e
Added silent unsummoning
...
- summonNano now supports an optional "silent" argument
- gumballs now last 10 minutes.
- fixed comments
2020-12-01 13:16:14 -05:00
5771cd014a
Various bugfixes and tweaks
...
- timed missions of all types should work.
- nanos now transmit an unsummon on 0 stamina.
- dying bumps your nanos down to half stamina now.
- enemies use abilities less frequently.
- group recall now works at any distance.
- passive nanos are tweaked to guzzle less stamina.
- cleared out some redundant stuff at the nanoPower handler.
2020-12-01 13:16:14 -05:00
Gent S
c9754902b9
Instance fusion lair NPCs, remove non-mob fusions, stub non-mob paths
2020-12-01 06:07:10 -05:00
Gent S
c508016ca3
Play nano mission animation for nearby players
2020-11-30 20:36:20 -05:00
Gent S
4863d29590
Fix /unsummonW crash on non-mob NPCs
2020-11-30 10:53:34 -05:00
858fbf40be
Do not strip newlines from email bodies
2020-11-29 21:31:54 +01:00
Gent S
1d7f8bd133
Mob abilities cleanup
2020-11-28 12:41:00 -05:00
a9ad399bc2
Various Tweaks to Mob skill behavior
...
- Fixed enemy abilities playing after death
- Nerfed frequency further
- Heal on retreat correctly
- Nerfed damage and corruption skill damage
2020-11-28 11:41:32 -05:00
963205fad6
Added Nullptr check + Made mob abilities less frequent
2020-11-28 11:41:21 -05:00
b836952356
Restructured Arrays to Vectors
2020-11-27 19:02:54 -05:00
6fb652f642
Corruption reflection + Extra adjustments
2020-11-27 16:33:22 -05:00
2cde3e34f6
Active skills, Corruption and Eruption
2020-11-27 16:33:18 -05:00
1371a6da77
Base Variadic MobPowers Handler
2020-11-27 16:32:59 -05:00
d2e89851d6
Non-group buffs do not misbehave + Revive nano stamina fix
2020-11-27 15:40:49 -05:00
Gent S
7cc0a0fc82
Fix group recall and temporarily lift range restriction
2020-11-27 15:31:56 -05:00
c343092bd5
Gumball times out for slots 2 & 3 + Tweaks
2020-11-27 12:01:28 -05:00
Gent S
36d6231da4
Nano refactor cleanup
...
sanity checks and int[] -> vector<int>
2020-11-27 00:07:31 -05:00
Gent S
7851866d13
Fix nanos making sound when they run out of stamina
2020-11-26 23:01:19 -05:00
Gent S
c2ab5c9d02
Fix case where resplen wasn't being initialized
2020-11-26 23:01:19 -05:00
166eb5125f
Group Heal Range Limit
2020-11-26 23:01:19 -05:00
26ca4d8671
New Powers, Tweaked Eggs further + Cleanup
...
* Scavenge and Bonus nanos work.
* Eggs now damage and heal more cleanly.
2020-11-26 23:01:19 -05:00
28276d2229
Reverting back some changes + Tweaks
2020-11-26 23:01:19 -05:00
2b25b17bd8
Gumball Handling and Bugfixes
...
* Gumballs now run out of timer.
* Reverted a regression, (gumballs with 0 iOpt do not get emptied).
* Nano matchups now work correctly.
2020-11-26 23:01:19 -05:00
f7c0596a4c
Adapted Egg Buffing to Nano powers
...
* Adapted eggs to nano power data.
* Tweaked nano abilities.
2020-11-26 23:01:19 -05:00
fe7ec44554
Restructuring, Cleaning up and Bugfixes
...
* Added findTargets, a new helper function that reads out the packet for targets.
* Restructured and removed leftover redundant code.
2020-11-26 23:01:19 -05:00
299fc1b461
Refactored Nano Powers
...
* All nano power functions have been merged into one goliath of a function.
* Nano powers consume the correct amount of stamina.
* Bugfixed gumball issues, gumballed nanos now perform better.
* Revive powers now work correctly.
* Recall powers both self and group are functional.
* Removed nanoBuff.
* Added a new applyBuff function, this allows for quick and easy application of nano skills.
* Numerous other bugfixes.
2020-11-26 23:01:19 -05:00
2acb90f2d2
Initial tabledata implementation
2020-11-26 23:01:19 -05:00
Gent S
75d33aff3e
Fix S.C.A.M.P.E.R. chunk desync... again
2020-11-26 22:58:56 -05:00
Gent S
8073c68bd5
Make /fusionmatter properly update fusion matter
2020-11-26 22:33:43 -05:00
Gent S
15dd0a2fc3
Add missing sanity checks to BuddyManager
2020-11-26 22:30:30 -05:00
Gent S
71d1212877
Fix All Characters always failing validation
2020-11-26 11:04:56 -05:00
Gent S
57060e9b6f
Fix spawning in the unknown when no Resurrect 'Ems are nearby
2020-11-26 11:03:42 -05:00
Gent S
faf2a0ee7d
Fix freefalling after MSS DC
2020-11-26 10:01:48 -05:00
Gent S
fa7b6e6145
Properly set default NPC class
2020-11-26 09:05:44 -05:00
Gent S
478bcd5338
Use vendorID instead of NPC_ID to index into vendor tables
2020-11-26 09:00:30 -05:00
Gent S
c7d3870a60
Add /whois command
2020-11-26 08:59:16 -05:00
Gent S
8351596763
Fix /help using accoutnId instead of accountLevel
2020-11-26 08:30:19 -05:00
Gent S
e3568ea506
Fix viewableChunks memory leaks
2020-11-25 22:49:37 -05:00
CakeLancelot
a9a8d96321
Fix Female Characters always failing validation
2020-11-25 20:37:24 -06:00
Gent S
b0aea27418
Fix player revive packet carrying wrong values
...
Oops
2020-11-25 20:38:48 -05:00
Gent S
872425640d
Prevent DB players from occupying same slot
2020-11-25 19:25:20 -05:00
Gent S
ea5b7104be
moved name checks to name save and name change packets
...
added a TODO
Formatting + sizeof in login server
2020-11-25 19:25:20 -05:00
Kamil
d85d9d4b12
added character creation validation
...
added a comment
2020-11-25 19:25:20 -05:00
Kamil
7e08bc60ce
added character validation for SAVE_CHAR_TUTOR and CHANGE_CHAR_NAME
...
fixed ugly sizeofs
2020-11-25 19:25:20 -05:00
Kamil
86e6937342
added character validation to delete packet
2020-11-25 19:25:20 -05:00
Kamil
ec8abfa004
moved sending character selection fail to a helper function
2020-11-25 19:25:20 -05:00
Kamil
51a687c7db
hugely simplified managing player characters in login server
2020-11-25 19:25:20 -05:00
Kamil
657306e0a1
added missing debug print outs
2020-11-25 19:25:20 -05:00
Kamil
eee8aab888
refactored and cleaned up login function
2020-11-25 19:25:20 -05:00
Kamil
5c6d7d6055
added a sanity check for entering invalid characters
2020-11-25 19:25:20 -05:00
Kamil
4760d91ccd
refactored giant switch to smaller functions
2020-11-25 19:25:20 -05:00
Gent S
db98af9775
Fix chunk desync on revive
2020-11-25 17:50:57 -05:00
Gent S
f91f9786d1
Fix chunk desync on S.C.A.M.P.E.R. warp
2020-11-25 17:46:16 -05:00
Gent S
71d9cab72e
Fix chunk desync on NPC warp
2020-11-25 17:42:46 -05:00
Gent S
717e5eb78f
Remove bad warning for multikills
2020-11-25 13:33:12 -05:00
Gent S
e7301f46ef
Properly copy mob groups to instances
2020-11-25 11:49:40 -05:00
Gent S
85113a667f
Update unsummonW to handle new group gruntwork format
2020-11-25 11:45:34 -05:00
Gent S
98ae236c08
Load gruntwork group mobs hierarchically
2020-11-25 11:09:05 -05:00
Gent S
6ff762ba57
Save gruntwork group mobs hierarchically
2020-11-25 10:41:10 -05:00
Gent S
73ef5fa5ff
Load mob groups hierarchically
2020-11-23 19:28:22 -05:00
Gent S
8a0d0e0e4c
Restructure tdata
2020-11-23 18:45:28 -05:00
Gent S
0f1d9cdf1c
Add sanity check for nano ID in nano equip handler
2020-11-23 17:03:08 -05:00
Gent S
07a1927b9f
Force chunk update in sendPlayerTo
2020-11-22 19:22:33 -05:00
Gent S
e0858a42b2
Fix getNearestNPC w/ uses
2020-11-22 19:14:46 -05:00
Gent S
dab536cb6a
Grouped mobs adjustment
2020-11-22 19:14:22 -05:00
f1d04cec01
UnsummonW Implementation + Tweaks
...
* UnsummonW can be used to remove the mob from existence.
* Mob groups now aggro together.
* Mobs space a little bit when chasing the player.
* Combat balance tweaked a bit, you can take out an entire boss group of scoria cephalopod with good nano usage with common tier weapons.
2020-11-22 16:53:19 -05:00
5e8b6eec6e
Grouped Mobs are gruntworkable
...
* Using /summonGroupW
2020-11-22 16:53:03 -05:00
883a1c17e6
Group Mobs Initial Implementation
...
* For now only mob.json is read for grouped mobs.
* Grouped mobs are fully functional granted the mobs.json is prepared correctly.
* Removed redundant move packet.
2020-11-22 16:53:03 -05:00
Gent S
e9ffbe6148
Make /refresh work again
2020-11-22 16:48:29 -05:00
Gent S
d1baa0d9f9
Replace inPopulatedChunks with player counter for NPCs
2020-11-22 16:48:29 -05:00
Gent S
71d4f331b5
Fix egg type warning message
2020-11-22 16:46:09 -05:00
Gent S
665f28313a
Clean up redundant forced chunk updates for NPCs
2020-11-21 11:53:48 -05:00
Gent S
c5fa397724
Fix player entering chunks twice on load
2020-11-21 11:46:56 -05:00
Gent S
95b385dee1
Reimplement chunk data caching
2020-11-19 19:16:51 -05:00
Gent S
82b505a737
Fix buddy warp causing softlock
2020-11-19 18:16:35 -05:00
Gent S
dae3b24093
Reimplement chunk position caching
2020-11-19 17:37:07 -05:00
Gent S
e50a4c2edd
Experimental chunk refactor.
2020-11-19 17:37:02 -05:00