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https://github.com/OpenFusionProject/OpenFusion.git
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Change SkyWayFlags to blob for consistency
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7aef973ef1
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@ -212,8 +212,7 @@ void Database::createTables() {
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"BatteryN" INTEGER DEFAULT 0 NOT NULL,
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"Mentor" INTEGER DEFAULT 5 NOT NULL,
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"WarpLocationFlag" INTEGER DEFAULT 0 NOT NULL,
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"SkywayLocationFlag1" INTEGER DEFAULT 0 NOT NULL,
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"SkywayLocationFlag2" INTEGER DEFAULT 0 NOT NULL,
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"SkywayLocationFlag" BLOB NOT NULL,
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"CurrentMissionID" INTEGER DEFAULT 0 NOT NULL,
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PRIMARY KEY("PlayerID" AUTOINCREMENT),
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FOREIGN KEY("AccountID") REFERENCES "Accounts"("AccountID") ON DELETE CASCADE,
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@ -513,8 +512,8 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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const char* sql = R"(
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INSERT INTO "Players"
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("AccountID", "Slot", "Firstname", "LastName", "XCoordinates" , "YCoordinates", "ZCoordinates", "Angle",
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"HP", "NameCheck", "Quests")
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
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"HP", "NameCheck", "Quests", "SkywayLocationFlag")
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
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)";
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sqlite3_stmt* stmt;
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std::string firstName = U16toU8(save->szFirstName);
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@ -535,9 +534,10 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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int nameCheck = (settings::APPROVEALLNAMES || save->iFNCode) ? 1 : 0;
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sqlite3_bind_int(stmt, 10, nameCheck);
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// 128 byte blob for completed quests
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// blobs
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unsigned char blobBuffer[128] = { 0 };
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sqlite3_bind_blob(stmt, 11, blobBuffer, sizeof(blobBuffer), 0);
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sqlite3_bind_blob(stmt, 11, blobBuffer, 128, 0);
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sqlite3_bind_blob(stmt, 12, blobBuffer, 16, 0);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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@ -932,7 +932,7 @@ void Database::getPlayer(Player* plr, int id) {
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p.XCoordinates, p.YCoordinates, p.ZCoordinates, p.NameCheck,
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p.Angle, p.HP, acc.AccountLevel, p.FusionMatter, p.Taros, p.Quests,
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p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag,
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p.SkywayLocationFlag1, p.SkywayLocationFlag2, p.CurrentMissionID,
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p.SkywayLocationFlag, p.CurrentMissionID,
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a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor
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FROM "Players" as p
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INNER JOIN "Appearances" as a ON p.PlayerID = a.PlayerID
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@ -988,18 +988,18 @@ void Database::getPlayer(Player* plr, int id) {
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plr->mentor = sqlite3_column_int(stmt, 23);
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plr->iWarpLocationFlag = sqlite3_column_int(stmt, 24);
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plr->aSkywayLocationFlag[0] = sqlite3_column_int64(stmt, 25);
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plr->aSkywayLocationFlag[1] = sqlite3_column_int64(stmt, 26);
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plr->CurrentMissionID = sqlite3_column_int(stmt, 27);
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memcpy(plr->aSkywayLocationFlag, sqlite3_column_blob(stmt, 25), sizeof(plr->aSkywayLocationFlag));
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plr->CurrentMissionID = sqlite3_column_int(stmt, 26);
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plr->PCStyle.iBody = sqlite3_column_int(stmt, 28);
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plr->PCStyle.iEyeColor = sqlite3_column_int(stmt, 29);
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plr->PCStyle.iFaceStyle = sqlite3_column_int(stmt, 30);
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plr->PCStyle.iGender = sqlite3_column_int(stmt, 31);
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plr->PCStyle.iHairColor = sqlite3_column_int(stmt, 32);
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plr->PCStyle.iHairStyle = sqlite3_column_int(stmt, 33);
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plr->PCStyle.iHeight = sqlite3_column_int(stmt, 34);
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plr->PCStyle.iSkinColor = sqlite3_column_int(stmt, 35);
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plr->PCStyle.iBody = sqlite3_column_int(stmt, 27);
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plr->PCStyle.iEyeColor = sqlite3_column_int(stmt, 28);
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plr->PCStyle.iFaceStyle = sqlite3_column_int(stmt, 29);
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plr->PCStyle.iGender = sqlite3_column_int(stmt, 30);
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plr->PCStyle.iHairColor = sqlite3_column_int(stmt, 31);
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plr->PCStyle.iHairStyle = sqlite3_column_int(stmt, 32);
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plr->PCStyle.iHeight = sqlite3_column_int(stmt, 33);
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plr->PCStyle.iSkinColor = sqlite3_column_int(stmt, 34);
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// get inventory
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@ -1147,7 +1147,7 @@ void Database::updatePlayer(Player *player) {
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"XCoordinates" = ?, "YCoordinates" = ?, "ZCoordinates" = ?,
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"Angle" = ?, "HP" = ?, "FusionMatter" = ?, "Taros" = ?, "Quests" = ?,
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"BatteryW" = ?, "BatteryN" = ?, "WarplocationFlag" = ?,
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"SkywayLocationFlag1" = ?, "SkywayLocationFlag2" = ?, "CurrentMissionID" = ?,
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"SkywayLocationFlag" = ?, "CurrentMissionID" = ?,
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"PayZoneFlag" = ?
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WHERE "PlayerID" = ?
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)";
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@ -1178,13 +1178,13 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 13, player->batteryW);
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sqlite3_bind_int(stmt, 14, player->batteryN);
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sqlite3_bind_int(stmt, 15, player->iWarpLocationFlag);
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sqlite3_bind_int64(stmt, 16, player->aSkywayLocationFlag[0]);
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sqlite3_bind_int64(stmt, 17, player->aSkywayLocationFlag[1]);
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sqlite3_bind_int(stmt, 18, player->CurrentMissionID);
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sqlite3_bind_int(stmt, 19, player->PCStyle2.iPayzoneFlag);
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sqlite3_bind_int(stmt, 20, player->iID);
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sqlite3_bind_blob(stmt, 16, player->aSkywayLocationFlag, sizeof(player->aSkywayLocationFlag), 0);
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sqlite3_bind_int(stmt, 17, player->CurrentMissionID);
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sqlite3_bind_int(stmt, 18, player->PCStyle2.iPayzoneFlag);
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sqlite3_bind_int(stmt, 19, player->iID);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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int rc = sqlite3_step(stmt);
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if (rc != SQLITE_DONE) {
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sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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std::cout << "[WARN] Database: Failed to save player to database" << std::endl;
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