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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Account level changes
tied account levels to accounts instead of players. implemented account banning logic in db
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4dc48198ab
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a12faac0e2
@ -131,6 +131,10 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
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if (!CNLoginServer::isPasswordCorrect(findUser.Password, userPassword))
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return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
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// is the account banned
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if (findUser.BannedUntil > getTimestamp())
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return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
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/*
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* calling this here to timestamp login attempt,
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* in order to make duplicate exit sanity check work
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@ -166,7 +170,7 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
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DEBUGLOG(
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std::cout << "Login Server: Login success. Welcome " << userLogin << " [" << loginSessions[sock].userID << "]" << std::endl;
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)
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if (resp.iCharCount == 0)
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return;
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@ -64,8 +64,11 @@ void Database::createTables() {
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"Login" TEXT NOT NULL UNIQUE,
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"Password" TEXT NOT NULL,
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"Selected" INTEGER DEFAULT 1 NOT NULL,
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"AccountLevel" INTEGER NOT NULL,
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"Created" INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
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"LastLogin" INTEGER DEFAULT (strftime('%s', 'now')) NOT NULL,
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"BannedUntil" INTEGER DEFAULT 0 NOT NULL,
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"BannedSince" INTEGER DEFAULT 0 NOT NULL,
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PRIMARY KEY("AccountID" AUTOINCREMENT)
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);
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@ -90,7 +93,6 @@ void Database::createTables() {
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"Angle" INTEGER NOT NULL,
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"HP" INTEGER NOT NULL,
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"NameCheck" INTEGER NOT NULL,
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"AccountLevel" INTEGER NOT NULL,
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"FusionMatter" INTEGER DEFAULT 0 NOT NULL,
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"Taros" INTEGER DEFAULT 0 NOT NULL,
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"Quests" BLOB NOT NULL,
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@ -196,6 +198,7 @@ void Database::createTables() {
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"Type" INTEGER NOT NULL,
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"Opt" INTEGER NOT NULL,
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"TimeLimit" INTEGER NOT NULL,
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FOREIGN KEY("PlayerID") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
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UNIQUE ("MsgIndex", "Slot")
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);
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@ -232,7 +235,7 @@ void Database::findAccount(Account* account, std::string login) {
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std::lock_guard<std::mutex> lock(dbCrit);
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const char* sql = R"(
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SELECT "AccountID", "Password", "Selected"
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SELECT "AccountID", "Password", "Selected", "BannedUntil"
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FROM "Accounts"
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WHERE "Login" = ?
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LIMIT 1;
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@ -247,6 +250,7 @@ void Database::findAccount(Account* account, std::string login) {
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account->AccountID = sqlite3_column_int(stmt, 0);
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account->Password = std::string(reinterpret_cast<const char*>(sqlite3_column_text(stmt, 1)));
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account->Selected = sqlite3_column_int(stmt, 2);
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account->BannedUntil = sqlite3_column_int64(stmt, 3);
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}
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sqlite3_finalize(stmt);
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}
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@ -256,8 +260,8 @@ int Database::addAccount(std::string login, std::string password) {
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const char* sql = R"(
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INSERT INTO "Accounts"
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("Login", "Password")
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VALUES (?, ?);
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("Login", "Password", "AccountLevel")
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VALUES (?, ?, ?);
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)";
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sqlite3_stmt* stmt;
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@ -265,16 +269,36 @@ int Database::addAccount(std::string login, std::string password) {
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sqlite3_bind_text(stmt, 1, login.c_str(), -1, 0);
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std::string hashedPassword = BCrypt::generateHash(password);
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sqlite3_bind_text(stmt, 2, hashedPassword.c_str(), -1, 0);
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sqlite3_bind_int(stmt, 3, settings::ACCLEVEL);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE) {
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std::cout << "[WARN] Database: failed to add new character" << std::endl;
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std::cout << "[WARN] Database: failed to add new account" << std::endl;
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return 0;
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}
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return sqlite3_last_insert_rowid(db);
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}
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void Database::banAccount(int accountId, int days) {
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std::lock_guard<std::mutex> lock(dbCrit);
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const char* sql = R"(
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UPDATE "Accounts"
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SET "BannedSince" = (strftime('%s', 'now')),
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"BannedUntil" = (strftime('%s', 'now')) + ?
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WHERE "AccountID" = ?;
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)";
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sqlite3_stmt* stmt;
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, days * 86400); // convert days to seconds
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sqlite3_bind_int(stmt, 2, accountId);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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std::cout << "[WARN] Database: failed to ban player" << std::endl;
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}
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}
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void Database::updateSelected(int accountId, int slot) {
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std::lock_guard<std::mutex> lock(dbCrit);
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@ -377,9 +401,9 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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const char* sql = R"(
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INSERT INTO "Players"
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("AccountID", "Slot", "Firstname", "LastName", "XCoordinates" , "YCoordinates", "ZCoordinates", "Angle",
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"HP", "NameCheck", "AccountLevel", "Quests")
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
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)";
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"HP", "NameCheck", "Quests")
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VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
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)";
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sqlite3_stmt* stmt;
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std::string firstName = U16toU8(save->szFirstName);
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std::string lastName = U16toU8(save->szLastName);
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@ -398,11 +422,10 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
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// if FNCode isn't 0, it's a wheel name
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int nameCheck = (settings::APPROVEALLNAMES || save->iFNCode) ? 1 : 0;
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sqlite3_bind_int(stmt, 10, nameCheck);
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sqlite3_bind_int(stmt, 11, settings::ACCLEVEL);
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// 128 byte blob for completed quests
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unsigned char blobBuffer[128] = { 0 };
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sqlite3_bind_blob(stmt, 12, blobBuffer, sizeof(blobBuffer), 0);
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sqlite3_bind_blob(stmt, 11, blobBuffer, sizeof(blobBuffer), 0);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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@ -795,12 +818,13 @@ void Database::getPlayer(Player* plr, int id) {
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p.Level, p.Nano1, p.Nano2, p.Nano3,
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p.AppearanceFlag, p.TutorialFlag, p.PayZoneFlag,
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p.XCoordinates, p.YCoordinates, p.ZCoordinates, p.NameCheck,
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p.Angle, p.HP, p.AccountLevel, p.FusionMatter, p.Taros, p.Quests,
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p.Angle, p.HP, acc.AccountLevel, p.FusionMatter, p.Taros, p.Quests,
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p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag,
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p.SkywayLocationFlag1, p.SkywayLocationFlag2, p.CurrentMissionID,
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a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor
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FROM "Players" as p
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INNER JOIN "Appearances" as a ON p.PlayerID = a.PlayerID
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INNER JOIN "Accounts" as acc ON p.AccountID = acc.AccountID
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WHERE p.PlayerID = ?
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)";
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sqlite3_stmt* stmt;
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@ -11,6 +11,7 @@ namespace Database {
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int AccountID;
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std::string Password;
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int Selected;
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time_t BannedUntil;
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};
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struct Buddyship {
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int PlayerAId;
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@ -52,6 +53,7 @@ namespace Database {
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void findAccount(Account* account, std::string login);
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/// returns ID, 0 if something failed
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int addAccount(std::string login, std::string password);
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void banAccount(int accountId, int days);
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void updateSelected(int accountId, int playerId);
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bool validateCharacter(int characterID, int userID);
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