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added some unique constraints
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2f5c2a8764
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@ -98,11 +98,12 @@ void Database::createTables() {
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"SkywayLocationFlag2" INTEGER DEFAULT 0 NOT NULL,
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"CurrentMissionID" INTEGER DEFAULT 0 NOT NULL,
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PRIMARY KEY("PlayerID" AUTOINCREMENT),
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FOREIGN KEY("AccountID") REFERENCES "Accounts"("AccountID") ON DELETE CASCADE
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FOREIGN KEY("AccountID") REFERENCES "Accounts"("AccountID") ON DELETE CASCADE,
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UNIQUE ("AccountID", "Slot")
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);
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CREATE TABLE IF NOT EXISTS "Appearances" (
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"PlayerID" INTEGER NOT NULL,
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"PlayerID" INTEGER UNIQUE NOT NULL,
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"Body" INTEGER DEFAULT 0 NOT NULL,
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"EyeColor" INTEGER DEFAULT 1 NOT NULL,
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"FaceStyle" INTEGER DEFAULT 1 NOT NULL,
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@ -120,16 +121,18 @@ void Database::createTables() {
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"Id" INTEGER NOT NULL,
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"Type" INTEGER NOT NULL,
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"Opt" INTEGER NOT NULL,
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"TimeLimit" INTEGER NOT DEFALUT 0 NULL,
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FOREIGN KEY("PlayerID") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
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"TimeLimit" INTEGER DEFAULT 0 NOT NULL,
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FOREIGN KEY("PlayerID") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
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UNIQUE ("PlayerId", "Slot")
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);
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CREATE TABLE IF NOT EXISTS "Nanos" (
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"PlayerId" INTEGER NOT NULL,
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"Id" INTEGER NOT NULL,
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"Skill" INTEGER NOT NULL,
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"Stamina" INTEGER DEFAULT = 150 NOT NULL,
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FOREIGN KEY("PlayerID") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
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"Stamina" INTEGER DEFAULT 150 NOT NULL,
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FOREIGN KEY("PlayerID") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
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UNIQUE ("PlayerId", "Id")
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);
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CREATE TABLE IF NOT EXISTS "RunningQuests" (
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