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Stop iterating in exitDuplicate() after having removed a player
This fixes a crash due to the invalidated iterator continuing to loop. It should be safe to assume there's only ever one duplicate/stale player. Also updated tdata.
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@ -918,6 +918,7 @@ void PlayerManager::exitDuplicate(int accountId) {
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sock->kill();
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CNShardServer::_killConnection(sock);
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break;
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}
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}
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}
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit b87422bf98529d6dff818d1a284b5e7230a34bc6
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Subproject commit e9e03fd0f0ddc09a29db03cc68a5e5276712f2a7
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