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Properly implement item types.
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@ -121,32 +121,39 @@ void TableData::init() {
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std::cout << "[INFO] Loaded mission-related data" << std::endl;
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// load all item data. i'm sorry. it has to be done
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const char* setNames[12] = { "m_pBackItemTable", "m_pFaceItemTable", "m_pGlassItemTable", "m_pHatItemTable",
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"m_pHeadItemTable", "m_pPantsItemTable", "m_pShirtsItemTable", "m_pShoesItemTable", "m_pWeaponItemTable",
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"m_pVehicleItemTable", "m_pGeneralItemTable", "m_pChestItemTable" };
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/*
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* load all equipment data. i'm sorry. it has to be done
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* NOTE: please don't change the ordering. it determines the types, since type and equipLoc are used inconsistently
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*/
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const char* setNames[11] = { "m_pWeaponItemTable", "m_pShirtsItemTable", "m_pPantsItemTable", "m_pShoesItemTable",
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"m_pHatItemTable", "m_pGlassItemTable", "m_pBackItemTable", "m_pGeneralItemTable", "",
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"m_pChestItemTable", "m_pVehicleItemTable" };
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nlohmann::json itemSet;
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for (int i = 0; i < 12; i++) {
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for (int i = 0; i < 11; i++) {
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if (i == 8)
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continue; // there is no type 8, of course
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itemSet = xdtData[setNames[i]]["m_pItemData"];
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for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
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auto item = _item.value();
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int itemID = item["m_iItemNumber"];
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int typeOverride = getItemType(i); // used for special cases where iEquipLoc doesn't indicate item type
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INITSTRUCT(ItemManager::Item, itemData);
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itemData.tradeable = item["m_iTradeAble"] == 1;
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itemData.sellable = item["m_iSellAble"] == 1;
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itemData.buyPrice = item["m_iItemPrice"];
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itemData.sellPrice = item["m_iItemSellPrice"];
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itemData.stackSize = item["m_iStackNumber"];
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itemData.rarity = i > 9 ? 1 : (int)item["m_iRarity"];
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if (i <= 9) {
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if (i != 7 && i != 9) {
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itemData.rarity = item["m_iRarity"];
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itemData.level = item["m_iMinReqLev"];
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itemData.pointDamage = item["m_iPointRat"];
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itemData.groupDamage = item["m_iGroupRat"];
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itemData.defense = item["m_iDefenseRat"];
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itemData.gender = item["m_iReqSex"];
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} else {
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itemData.rarity = 1;
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}
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ItemManager::ItemData[std::make_pair(itemID, typeOverride != -1 ? typeOverride : (int)item["m_iEquipLoc"])] = itemData;
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ItemManager::ItemData[std::make_pair(itemID, i)] = itemData;
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}
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}
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@ -310,27 +317,6 @@ void TableData::init() {
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NPCManager::nextId = nextId;
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}
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/*
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* Some item categories either don't possess iEquipLoc or use a different value for item type.
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*/
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int TableData::getItemType(int itemSet) {
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int overriden;
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switch (itemSet) {
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case 11: // Chest items don't have iEquipLoc and are type 9.
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overriden = 9;
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break;
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case 10: // General items don't have iEquipLoc and are type 7.
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overriden = 7;
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break;
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case 9: // Vehicles have iEquipLoc 8, but type 10.
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overriden = 10;
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break;
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default:
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overriden = -1;
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}
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return overriden;
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}
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/*
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* Load paths from paths JSON.
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*/
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@ -17,7 +17,6 @@ namespace TableData {
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void loadGruntwork(int32_t*);
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void flush();
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int getItemType(int);
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void loadPaths(int*);
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void loadDrops();
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void loadEggs(int32_t* nextId);
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