fixed a lot of queries

This commit is contained in:
Kamil 2020-12-02 14:55:17 +01:00 committed by Gent S
parent 4bf35e5239
commit eeb3b1ee61

View File

@ -99,7 +99,8 @@ void Database::createTables() {
"CurrentMissionID" INTEGER DEFAULT 0 NOT NULL,
PRIMARY KEY("PlayerID" AUTOINCREMENT),
FOREIGN KEY("AccountID") REFERENCES "Accounts"("AccountID") ON DELETE CASCADE,
UNIQUE ("AccountID", "Slot")
UNIQUE ("AccountID", "Slot"),
UNIQUE ("Firstname", "LastName")
);
CREATE TABLE IF NOT EXISTS "Appearances" (
@ -197,10 +198,10 @@ void Database::createTables() {
int Database::getTableSize(std::string tableName) {
std::lock_guard<std::mutex> lock(dbCrit);
std::string query = "SELECT COUNT(*) FROM " + tableName + ";";
const char* sql = query.c_str();
const char* sql = "SELECT COUNT(*) FROM ?;";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_text(stmt, 1, tableName.c_str(), -1, 0);
sqlite3_step(stmt);
int result = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
@ -217,19 +218,19 @@ int Database::addAccount(std::string login, std::string password) {
)";
sqlite3_stmt* stmt;
int rc = sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_text(stmt, 1, login.c_str(), -1, 0);
sqlite3_bind_text(stmt, 2, BCrypt::generateHash(password).c_str(), -1, 0);
sqlite3_step(stmt);
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
return sqlite3_last_insert_rowid(db);
return rc==SQLITE_DONE ? sqlite3_last_insert_rowid(db) : 0;
}
void Database::updateSelected(int accountId, int slot) {
std::lock_guard<std::mutex> lock(dbCrit);
if (slot < 0 || slot > 4) {
if (slot < 1 || slot > 4) {
std::cout << "[WARN] Invalid slot number passed to updateSelected()! " << std::endl;
return;
}
@ -320,7 +321,7 @@ bool Database::isNameFree(std::string firstName, std::string lastName) {
bool Database::isSlotFree(int accountId, int slotNum) {
std::lock_guard<std::mutex> lock(dbCrit);
if (slotNum < 0 || slotNum > 4) {
if (slotNum < 1 || slotNum > 4) {
std::cout << "[WARN] Invalid slot number passed to isSlotFree()! " << std::endl;
return false;
}
@ -375,18 +376,18 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
sqlite3_bind_int(stmt, 11, settings::ACCLEVEL);
// 128 byte blob for completed quests
unsigned char blobBuffer[128];
unsigned char blobBuffer[128] = { 0 };
sqlite3_bind_blob(stmt, 12, blobBuffer, sizeof(blobBuffer), 0);
sqlite3_step(stmt);
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE) {
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return 0;
}
int playerId = sqlite3_last_insert_rowid(db);
sqlite3_finalize(stmt);
// if something failed
if (playerId == 0)
return 0;
sql = R"(
INSERT INTO "Appearances"
("PlayerID")
@ -395,12 +396,13 @@ int Database::createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID)
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, playerId);
if (sqlite3_step(stmt) != SQLITE_DONE) {
sqlite3_finalize(stmt);
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE) {
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return 0;
}
sqlite3_finalize(stmt);
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, NULL);
return playerId;
}
@ -417,11 +419,12 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, character->PCStyle.iPC_UID);
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (sqlite3_step(stmt) != SQLITE_ROW)
if ( rc != SQLITE_ROW)
{
std::cout << "[WARN] Player tried Character Creation on already existing character?!" << std::endl;
sqlite3_finalize(stmt);
std::cout << "[WARN] Player tried Character Creation on already existing character?!" << std::endl;
return false;
}
@ -435,9 +438,12 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, character->PCStyle.iPC_UID);
if (sqlite3_step(stmt) != SQLITE_DONE)
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
{
sqlite3_finalize(stmt);
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return false;
}
@ -466,30 +472,35 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
sqlite3_bind_int(stmt, 8, character->PCStyle.iSkinColor);
sqlite3_bind_int(stmt, 9, character->PCStyle.iPC_UID);
if (sqlite3_step(stmt) != SQLITE_DONE)
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
{
sqlite3_finalize(stmt);
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return false;
}
sqlite3_finalize(stmt);
sql = R"(
INSERT INTO "Inventory"
("PlayerID", "Slot", "Id", "Type", "Opt")
VALUES (?, ?, ?, ?, 1);
)";
int rc = sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
int items[3] = { character->sOn_Item.iEquipUBID, character->sOn_Item.iEquipLBID, character->sOn_Item.iEquipFootID };
for (int i = 0; i < 3; i++) {
rc = sqlite3_bind_int(stmt, 1, character->PCStyle.iPC_UID);
rc = sqlite3_bind_int(stmt, 2, i+1);
rc = sqlite3_bind_int(stmt, 3, items[i]);
rc = sqlite3_bind_int(stmt, 4, i+1);
sqlite3_bind_int(stmt, 1, character->PCStyle.iPC_UID);
sqlite3_bind_int(stmt, 2, i+1);
sqlite3_bind_int(stmt, 3, items[i]);
sqlite3_bind_int(stmt, 4, i+1);
if (sqlite3_step(stmt) != SQLITE_DONE)
rc = sqlite3_step(stmt);
if (rc != SQLITE_DONE)
{
sqlite3_finalize(stmt);
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return false;
}
sqlite3_reset(stmt);
@ -522,7 +533,6 @@ bool Database::finishTutorial(int playerID) {
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, NULL);
// Lightning Gun
sql = R"(
INSERT INTO "Inventory"
@ -536,9 +546,12 @@ bool Database::finishTutorial(int playerID) {
sqlite3_bind_int(stmt, 3, 328);
sqlite3_bind_int(stmt, 4, 0);
if (sqlite3_step(stmt) != SQLITE_DONE)
int rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
{
sqlite3_finalize(stmt);
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return false;
}
@ -555,9 +568,12 @@ bool Database::finishTutorial(int playerID) {
sqlite3_bind_int(stmt, 2, 1);
sqlite3_bind_int(stmt, 3, 1);
if (sqlite3_step(stmt) != SQLITE_DONE)
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
{
sqlite3_finalize(stmt);
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return false;
}
@ -576,14 +592,16 @@ bool Database::finishTutorial(int playerID) {
sqlite3_bind_blob(stmt, 1, questBuffer, sizeof(questBuffer), 0);
sqlite3_bind_int(stmt, 2, playerID);
if (sqlite3_step(stmt) != SQLITE_DONE)
rc = sqlite3_step(stmt);
sqlite3_finalize(stmt);
if (rc != SQLITE_DONE)
{
sqlite3_finalize(stmt);
sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
return false;
}
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, NULL);
sqlite3_finalize(stmt);
return true;
}