mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Small DB fixes
This commit is contained in:
parent
31ac9d2e3b
commit
2bad1252d3
@ -64,18 +64,19 @@ void BuddyManager::refreshBuddyList(CNSocket* sock) {
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int64_t buddyID = plr->buddyIDs[i];
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if (buddyID != 0) {
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sBuddyBaseInfo buddyInfo = {};
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Database::DbPlayer buddyPlayerData = Database::getDbPlayerById(buddyID);
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if (buddyPlayerData.PlayerID == -1)
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Player buddyPlayerData = {};
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Database::getPlayer(&buddyPlayerData, buddyID);
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if (buddyPlayerData.iID == 0)
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continue;
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buddyInfo.bBlocked = 0;
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buddyInfo.bFreeChat = 1;
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buddyInfo.iGender = buddyPlayerData.Gender;
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buddyInfo.iGender = buddyPlayerData.PCStyle.iGender;
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buddyInfo.iID = buddyID;
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buddyInfo.iPCUID = buddyID;
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buddyInfo.iNameCheckFlag = buddyPlayerData.NameCheck;
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buddyInfo.iPCState = buddyPlayerData.PCState;
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U8toU16(buddyPlayerData.FirstName, buddyInfo.szFirstName, sizeof(buddyInfo.szFirstName));
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U8toU16(buddyPlayerData.LastName, buddyInfo.szLastName, sizeof(buddyInfo.szLastName));
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buddyInfo.iNameCheckFlag = buddyPlayerData.PCStyle.iNameCheck;
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buddyInfo.iPCState = buddyPlayerData.iPCState;
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memcpy(buddyInfo.szFirstName, buddyPlayerData.PCStyle.szFirstName, sizeof(buddyInfo.szFirstName));
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memcpy(buddyInfo.szLastName, buddyPlayerData.PCStyle.szLastName, sizeof(buddyInfo.szLastName));
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respdata[buddyIndex] = buddyInfo;
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buddyIndex++;
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}
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@ -697,7 +698,7 @@ void BuddyManager::emailSend(CNSocket* sock, CNPacketData* data) {
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U16toU8(plr->PCStyle.szFirstName), // SenderFirstName
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U16toU8(plr->PCStyle.szLastName), // SenderLastName
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ChatManager::sanitizeText(U16toU8(pkt->szSubject)), // SubjectLine
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ChatManager::sanitizeText(U16toU8(pkt->szContent), true), // MsgBody
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ChatManager::sanitizeText(U16toU8(pkt->szContent)), // MsgBody
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pkt->iCash, // Taros
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(uint64_t)getTimestamp(), // SendTime
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0 // DeleteTime (unimplemented)
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@ -326,7 +326,8 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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Database::finishCharacter(character);
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Player player = Database::getPlayer(character->PCStyle.iPC_UID);;
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Player player = {};
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Database::getPlayer(&player, character->PCStyle.iPC_UID);
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INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
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resp.sPC_Style = player.PCStyle;
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@ -403,7 +404,8 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
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resp.g_FE_ServerPort = settings::SHARDPORT;
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// pass player to CNSharedData
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Player passPlayer = Database::getPlayer(selection->iPC_UID);
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Player passPlayer = {};
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Database::getPlayer(&passPlayer, selection->iPC_UID);
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passPlayer.FEKey = sock->getFEKey();
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resp.iEnterSerialKey = passPlayer.iID;
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CNSharedData::setPlayer(resp.iEnterSerialKey, passPlayer);
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@ -460,7 +462,7 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
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return;
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}
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Database::changeName(save);
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Database::changeName(save, loginSessions[sock].userID);
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INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
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resp.iPC_UID = save->iPCUID;
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@ -485,15 +487,16 @@ void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
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// TODO: FIX THIS PACKET
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sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
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auto account = Database::findAccount(U16toU8(exit->szID));
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Database::Account account = {};
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Database::findAccount(&account, U16toU8(exit->szID));
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// sanity check
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if (account == nullptr) {
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if (account.AccountID == 0) {
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std::cout << "[WARN] P_CL2LS_REQ_PC_EXIT_DUPLICATE submitted unknown username: " << exit->szID << std::endl;
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return;
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}
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exitDuplicate(account->AccountID);
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exitDuplicate(account.AccountID);
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}
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#pragma endregion
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@ -28,6 +28,8 @@ void Database::open() {
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terminate(0);
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}
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// foreign keys are off by default
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sqlite3_exec(db, "PRAGMA foreign_keys=ON", NULL, NULL, NULL);
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createTables();
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std::cout << "[INFO] Database in operation ";
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@ -228,7 +230,8 @@ int Database::addAccount(std::string login, std::string password) {
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_text(stmt, 1, login.c_str(), -1, 0);
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sqlite3_bind_text(stmt, 2, BCrypt::generateHash(password).c_str(), -1, 0);
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std::string hashedPassword = BCrypt::generateHash(password);
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sqlite3_bind_text(stmt, 2, hashedPassword.c_str(), -1, 0);
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int rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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@ -446,7 +449,7 @@ bool Database::finishCharacter(sP_CL2LS_REQ_CHAR_CREATE* character) {
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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sqlite3_bind_int(stmt, 1, character->PCStyle.iPC_UID);
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int rc = sqlite3_step(stmt);
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rc = sqlite3_step(stmt);
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sqlite3_finalize(stmt);
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if (rc != SQLITE_DONE)
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@ -774,7 +777,7 @@ void Database::getPlayer(Player* plr, int id) {
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p.XCoordinates, p.YCoordinates, p.ZCoordinates, p.NameCheck,
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p.Angle, p.HP, p.AccountLevel, p.FusionMatter, p.Taros, p.Quests,
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p.BatteryW, p.BatteryN, p.Mentor, p.WarpLocationFlag,
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p.SkywayLocationFlag1, p.SkywayLocationFlag2, p.CurrentMissionID
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p.SkywayLocationFlag1, p.SkywayLocationFlag2, p.CurrentMissionID,
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a.Body, a.EyeColor, a.FaceStyle, a.Gender, a.HairColor, a.HairStyle, a.Height, a.SkinColor
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FROM "Players" as p
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INNER JOIN "Appearances" as a ON p.PlayerID = a.PlayerID
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@ -795,10 +798,10 @@ void Database::getPlayer(Player* plr, int id) {
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plr->accountId = sqlite3_column_int(stmt, 0);
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plr->slot = sqlite3_column_int(stmt, 1);
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// parsing const unsigned char* to char16_t
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std::string placeHolder = std::string(reinterpret_cast<const char*>(sqlite3_column_text(stmt, 2)));
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U8toU16(placeHolder, plr->PCStyle.szFirstName , sizeof(plr->PCStyle.szFirstName));
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U8toU16(placeHolder, plr->PCStyle.szFirstName, sizeof(plr->PCStyle.szFirstName));
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placeHolder = std::string(reinterpret_cast<const char*>(sqlite3_column_text(stmt, 3)));
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U8toU16(placeHolder, plr->PCStyle.szLastName, sizeof(plr->PCStyle.szLastName));
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@ -822,16 +825,15 @@ void Database::getPlayer(Player* plr, int id) {
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plr->fusionmatter = sqlite3_column_int(stmt, 18);
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plr->money = sqlite3_column_int(stmt, 19);
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const void* questBuffer = plr->aQuestFlag;
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questBuffer = sqlite3_column_blob(stmt, 20);
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memcpy(plr->aQuestFlag, sqlite3_column_blob(stmt, 20), sizeof(plr->aQuestFlag));
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plr->batteryW = sqlite3_column_int(stmt, 21);
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plr->batteryN = sqlite3_column_int(stmt, 22);
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plr->mentor = sqlite3_column_int(stmt, 23);
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plr->iWarpLocationFlag = sqlite3_column_int(stmt, 24);
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plr->aSkywayLocationFlag[0] = sqlite3_column_int(stmt, 25);
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plr->aSkywayLocationFlag[1] = sqlite3_column_int(stmt, 26);
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plr->aSkywayLocationFlag[0] = sqlite3_column_int64(stmt, 25);
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plr->aSkywayLocationFlag[1] = sqlite3_column_int64(stmt, 26);
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plr->CurrentMissionID = sqlite3_column_int(stmt, 27);
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plr->PCStyle.iBody = sqlite3_column_int(stmt, 28);
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@ -976,8 +978,8 @@ void Database::updatePlayer(Player *player) {
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sqlite3_bind_int(stmt, 13, player->batteryW);
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sqlite3_bind_int(stmt, 14, player->batteryN);
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sqlite3_bind_int(stmt, 15, player->iWarpLocationFlag);
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sqlite3_bind_int(stmt, 16, player->aSkywayLocationFlag[0]);
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sqlite3_bind_int(stmt, 17, player->aSkywayLocationFlag[1]);
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sqlite3_bind_int64(stmt, 16, player->aSkywayLocationFlag[0]);
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sqlite3_bind_int64(stmt, 17, player->aSkywayLocationFlag[1]);
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sqlite3_bind_int(stmt, 18, player->CurrentMissionID);
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sqlite3_bind_int(stmt, 19, player->iID);
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@ -998,20 +1000,22 @@ void Database::updatePlayer(Player *player) {
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sql = R"(
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INSERT INTO "Inventory"
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("PlayerID", "Slot", "Type", "Opt" "Id", "Timelimit")
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("PlayerID", "Slot", "Type", "Opt" , "Id", "Timelimit")
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VALUES (?, ?, ?, ?, ?, ?);
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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int i = -1;
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while (++i < AEQUIP_COUNT && player->Equip[i].iID != 0) {
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for (int i = 0; i < AEQUIP_COUNT; i++) {
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if (player->Equip[i].iID == 0)
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continue;
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_bind_int(stmt, 2, i);
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sqlite3_bind_int(stmt, 3, player->Equip[i].iType);
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sqlite3_bind_int(stmt, 4, player->Equip[i].iOpt);
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sqlite3_bind_int(stmt, 5, player->Equip[i].iID);
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sqlite3_bind_int(stmt, 6, player->Equip[i].iTimeLimit);
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if (sqlite3_step(stmt) != SQLITE_DONE) {
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sqlite3_exec(db, "ROLLBACK TRANSACTION", NULL, NULL, NULL);
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sqlite3_finalize(stmt);
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@ -1021,8 +1025,10 @@ void Database::updatePlayer(Player *player) {
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sqlite3_reset(stmt);
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}
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i = -1;
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while (++i < AINVEN_COUNT && player->Inven[i].iID != 0) {
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for (int i = 0; i < AINVEN_COUNT; i++) {
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if (player->Inven[i].iID == 0)
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continue;
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_bind_int(stmt, 2, i + AEQUIP_COUNT);
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sqlite3_bind_int(stmt, 3, player->Inven[i].iType);
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@ -1049,13 +1055,15 @@ void Database::updatePlayer(Player *player) {
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sql = R"(
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INSERT INTO "QuestItems"
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("PlayerID", "Slot", "Opt" "Id")
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("PlayerID", "Slot", "Opt", "Id")
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VALUES (?, ?, ?, ?);
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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i = -1;
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while (++i < AQINVEN_COUNT && player->QInven[i].iID != 0) {
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for (int i = 0; i < AQINVEN_COUNT; i++) {
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if (player->QInven[i].iID == 0)
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continue;
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_bind_int(stmt, 2, i);
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sqlite3_bind_int(stmt, 3, player->QInven[i].iOpt);
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@ -1080,13 +1088,15 @@ void Database::updatePlayer(Player *player) {
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sql = R"(
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INSERT INTO "Nanos"
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("PlayerID", "Id", "SKill" "Stamina")
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("PlayerID", "Id", "SKill", "Stamina")
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VALUES (?, ?, ?, ?);
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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i = -1;
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while (++i < SIZEOF_NANO_BANK_SLOT && player->Nanos[i].iID != 0) {
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for (int i = 0; i < SIZEOF_NANO_BANK_SLOT; i++) {
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if (player->Nanos[i].iID == 0)
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continue;
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_bind_int(stmt, 2, player->Nanos[i].iID);
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sqlite3_bind_int(stmt, 3, player->Nanos[i].iSkillID);
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@ -1116,8 +1126,9 @@ void Database::updatePlayer(Player *player) {
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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i = -1;
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while (++i < ACTIVE_MISSION_COUNT && player->tasks[i] != 0) {
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (player->tasks[i] == 0)
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continue;
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sqlite3_bind_int(stmt, 1, player->iID);
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sqlite3_bind_int(stmt, 2, player->tasks[i]);
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sqlite3_bind_int(stmt, 3, player->RemainingNPCCount[i][0]);
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@ -1394,7 +1405,7 @@ void Database::updateEmailContent(EmailData* data) {
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// TODO: CHANGE THIS TO UPDATE
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sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, NULL);
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const char* sql = R"(
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sql = R"(
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DELETE FROM "EmailData"
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WHERE "PlayerId" = ? AND "MsgIndex" = ?;
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)";
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@ -1403,10 +1414,10 @@ void Database::updateEmailContent(EmailData* data) {
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sqlite3_bind_int(stmt, 2, data->MsgIndex);
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sqlite3_step(stmt);
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const char* sql = R"(
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sql = R"(
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INSERT INTO "EmailData"
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("PlayerId", "MsgIndex", "ReadFlag", "ItemFlag", "SenderId", "SenderFirstName", "SenderLastName",
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"SubjectLine", "MsgBody", "Taros", "SendTime", "DeleteTime"
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"SubjectLine", "MsgBody", "Taros", "SendTime", "DeleteTime" )
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VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);
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)";
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sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
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@ -74,9 +74,9 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
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case SlotType::INVENTORY:
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fromItem = &plr->Inven[itemmove->iFromSlotNum];
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break;
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case SlotType::BANK:
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/*case SlotType::BANK:
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fromItem = &plr->Bank[itemmove->iFromSlotNum];
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break;
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break;*/
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default:
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std::cout << "[WARN] MoveItem submitted unknown Item Type?! " << itemmove->eFrom << std::endl;
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return;
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@ -91,9 +91,9 @@ void ItemManager::itemMoveHandler(CNSocket* sock, CNPacketData* data) {
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case SlotType::INVENTORY:
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toItem = &plr->Inven[itemmove->iToSlotNum];
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break;
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case SlotType::BANK:
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toItem = &plr->Bank[itemmove->iToSlotNum];
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break;
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//case SlotType::BANK:
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// toItem = &plr->Bank[itemmove->iToSlotNum];
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// break;
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default:
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std::cout << "[WARN] MoveItem submitted unknown Item Type?! " << itemmove->eTo << std::endl;
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return;
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@ -320,7 +320,7 @@ void ItemManager::itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
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// just send bank inventory
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INITSTRUCT(sP_FE2CL_REP_PC_BANK_OPEN_SUCC, resp);
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for (int i = 0; i < ABANK_COUNT; i++) {
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resp.aBank[i] = plr->Bank[i];
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//resp.aBank[i] = plr->Bank[i];
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}
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resp.iExtraBank = 1;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_BANK_OPEN_SUCC, sizeof(sP_FE2CL_REP_PC_BANK_OPEN_SUCC));
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