Implement player blocking

This commit is contained in:
Kamil 2020-12-05 01:29:08 +01:00 committed by Gent S
parent 3e855cbdac
commit 4dc48198ab
5 changed files with 150 additions and 15 deletions

View File

@ -21,6 +21,7 @@ void BuddyManager::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SEND_BUDDY_MENUCHAT_MESSAGE, reqBuddyMenuchat);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_GET_BUDDY_STATE, reqPktGetBuddyState);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_BUDDY_BLOCK, reqBuddyBlock);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_SET_PC_BLOCK, reqPlayerBlock);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REMOVE_BUDDY, reqBuddyDelete);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BUDDY_WARP, reqBuddyWarp);
//
@ -68,7 +69,7 @@ void BuddyManager::refreshBuddyList(CNSocket* sock) {
Database::getPlayer(&buddyPlayerData, buddyID);
if (buddyPlayerData.iID == 0)
continue;
buddyInfo.bBlocked = 0;
buddyInfo.bBlocked = plr->isBuddyBlocked[i];
buddyInfo.bFreeChat = 1;
buddyInfo.iGender = buddyPlayerData.PCStyle.iGender;
buddyInfo.iID = buddyID;
@ -382,16 +383,72 @@ void BuddyManager::reqBuddyBlock(CNSocket* sock, CNPacketData* data) {
return; // malformed packet
sP_CL2FE_REQ_SET_BUDDY_BLOCK* pkt = (sP_CL2FE_REQ_SET_BUDDY_BLOCK*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// sanity checks
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
return;
// save in DB
Database::removeBuddyship(plr->iID, pkt->iBuddyPCUID);
Database::addBlock(plr->iID, pkt->iBuddyPCUID);
// save serverside
// since ID is already in the array, just set it to blocked
plr->isBuddyBlocked[pkt->iBuddySlot] = true;
// send response
INITSTRUCT(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, resp);
resp.iBuddyPCUID = pkt->iBuddyPCUID;
resp.iBuddySlot = pkt->iBuddySlot;
// TODO: handle this?
sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_BUDDY_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_BUDDY_BLOCK_SUCC));
// notify the other player he isn't a buddy anymore
INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, otherResp);
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);
if (otherSock == nullptr)
return; // other player isn't online, no broadcast needed
Player* otherPlr = PlayerManager::getPlayer(otherSock);
// search for the slot with the requesting player's ID
otherResp.iBuddyPCUID = plr->PCStyle.iPC_UID;
for (int i = 0; i < 50; i++) {
if (otherPlr->buddyIDs[i] == plr->PCStyle.iPC_UID) {
// remove buddy
otherPlr->buddyIDs[i] = 0;
// broadcast
otherResp.iBuddySlot = i;
otherSock->sendPacket((void*)&otherResp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
return;
}
}
}
// block non-buddy
void BuddyManager::reqPlayerBlock(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_SET_PC_BLOCK))
return;
sP_CL2FE_REQ_SET_PC_BLOCK* pkt = (sP_CL2FE_REQ_SET_PC_BLOCK*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
int buddySlot = getAvailableBuddySlot(plr);
if (buddySlot == -1)
return;
// save in DB
Database::addBlock(plr->iID, pkt->iBlock_PCUID);
// save serverside
plr->buddyIDs[buddySlot] = pkt->iBlock_PCUID;
plr->isBuddyBlocked[buddySlot] = true;
// send response
INITSTRUCT(sP_FE2CL_REP_SET_PC_BLOCK_SUCC, resp);
resp.iBlock_ID = pkt->iBlock_ID;
resp.iBlock_PCUID = pkt->iBlock_PCUID;
resp.iBuddySlot = buddySlot;
sock->sendPacket((void*)&resp, P_FE2CL_REP_SET_PC_BLOCK_SUCC, sizeof(sP_FE2CL_REP_SET_PC_BLOCK_SUCC));
}
// Deleting the buddy
@ -399,6 +456,7 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2FE_REQ_REMOVE_BUDDY))
return; // malformed packet
// note! this packet is used both for removing buddies and blocks
sP_CL2FE_REQ_REMOVE_BUDDY* pkt = (sP_CL2FE_REQ_REMOVE_BUDDY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
@ -407,13 +465,22 @@ void BuddyManager::reqBuddyDelete(CNSocket* sock, CNPacketData* data) {
INITSTRUCT(sP_FE2CL_REP_REMOVE_BUDDY_SUCC, resp);
resp.iBuddyPCUID = pkt->iBuddyPCUID;
resp.iBuddySlot = pkt->iBuddySlot;
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50)
if (pkt->iBuddySlot < 0 || pkt->iBuddySlot >= 50 || plr->buddyIDs[pkt->iBuddySlot] != pkt->iBuddyPCUID)
return; // sanity check
plr->buddyIDs[resp.iBuddySlot] = 0;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
bool wasBlocked = plr->isBuddyBlocked[resp.iBuddySlot];
plr->buddyIDs[resp.iBuddySlot] = 0;
plr->isBuddyBlocked[resp.iBuddySlot] = false;
sock->sendPacket((void*)&resp, P_FE2CL_REP_REMOVE_BUDDY_SUCC, sizeof(sP_FE2CL_REP_REMOVE_BUDDY_SUCC));
// remove record from db
Database::removeBuddyship(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
// try this too
Database::removeBlock(plr->PCStyle.iPC_UID, pkt->iBuddyPCUID);
if (wasBlocked)
return;
// remove buddy on their side, reusing the struct
CNSocket* otherSock = PlayerManager::getSockFromID(pkt->iBuddyPCUID);

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@ -31,6 +31,7 @@ namespace BuddyManager {
// Blocking/removing buddies
void reqBuddyBlock(CNSocket* sock, CNPacketData* data);
void reqPlayerBlock(CNSocket* sock, CNPacketData* data);
void reqBuddyDelete(CNSocket* sock, CNPacketData* data);
// Buddy warping

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@ -161,11 +161,17 @@ void Database::createTables() {
CREATE TABLE IF NOT EXISTS "Buddyships" (
"PlayerAId" INTEGER NOT NULL,
"PlayerBId" INTEGER NOT NULL,
"Status" INTEGER NOT NULL,
FOREIGN KEY("PlayerAId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
FOREIGN KEY("PlayerBId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS "Blocks" (
"PlayerId" INTEGER NOT NULL,
"BlockedPlayerId" INTEGER NOT NULL,
FOREIGN KEY("PlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE,
FOREIGN KEY("BlockedPlayerId") REFERENCES "Players"("PlayerID") ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS "EmailData" (
"PlayerId" INTEGER NOT NULL,
"MsgIndex" INTEGER NOT NULL,
@ -970,6 +976,23 @@ void Database::getPlayer(Player* plr, int id) {
int PlayerBId = sqlite3_column_int(stmt, 1);
plr->buddyIDs[i] = id == PlayerAId ? PlayerBId : PlayerAId;
plr->isBuddyBlocked[i] = false;
i++;
}
// get blocked players
sql = R"(
SELECT "BlockedPlayerId" FROM "Blocks"
WHERE "PlayerId" = ?;
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, id);
// i remains from adding buddies!
while (sqlite3_step(stmt) == SQLITE_ROW && i < 50) {
plr->buddyIDs[i] = sqlite3_column_int(stmt, 0);
plr->isBuddyBlocked[i] = true;
i++;
}
@ -1268,6 +1291,7 @@ void Database::removeExpiredVehicles(Player* player) {
}
// buddies
/// returns num of buddies + blocked players
int Database::getNumBuddies(Player* player) {
std::lock_guard<std::mutex> lock(dbCrit);
@ -1281,7 +1305,15 @@ int Database::getNumBuddies(Player* player) {
sqlite3_bind_int(stmt, 2, player->iID);
sqlite3_step(stmt);
int result = sqlite3_column_int(stmt, 0);
sqlite3_finalize(stmt);
sql = R"(
SELECT COUNT(*) FROM "Blocks"
WHERE "PlayerId" = ?;
)";
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, player->iID);
sqlite3_step(stmt);
result += sqlite3_column_int(stmt, 0);
// again, for peace of mind
return result > 50 ? 50 : result;
@ -1292,15 +1324,13 @@ void Database::addBuddyship(int playerA, int playerB) {
const char* sql = R"(
INSERT INTO "Buddyships"
("PlayerAId", "PlayerBId", "Status")
VALUES (?, ?, ?);
("PlayerAId", "PlayerBId")
VALUES (?, ?);
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, playerA);
sqlite3_bind_int(stmt, 2, playerB);
// blocking???
sqlite3_bind_int(stmt, 3, 0);
if (sqlite3_step(stmt) != SQLITE_DONE)
std::cout << "[WARN] Database: failed to add buddies" << std::endl;
@ -1321,8 +1351,40 @@ void Database::removeBuddyship(int playerA, int playerB) {
sqlite3_bind_int(stmt, 3, playerB);
sqlite3_bind_int(stmt, 4, playerA);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}
// blocking
void Database::addBlock(int playerId, int blockedPlayerId) {
std::lock_guard<std::mutex> lock(dbCrit);
const char* sql = R"(
INSERT INTO "Blocks"
("PlayerId", "BlockedPlayerId")
VALUES (?, ?);
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, playerId);
sqlite3_bind_int(stmt, 2, blockedPlayerId);
if (sqlite3_step(stmt) != SQLITE_DONE)
std::cout << "[WARN] Database: failed to remove buddies" << std::endl;
std::cout << "[WARN] Database: failed to block player" << std::endl;
sqlite3_finalize(stmt);
}
void Database::removeBlock(int playerId, int blockedPlayerId) {
const char* sql = R"(
DELETE FROM "Blocks"
WHERE "PlayerId" = ? AND "BlockedPlayerId" = ?;
)";
sqlite3_stmt* stmt;
sqlite3_prepare_v2(db, sql, -1, &stmt, 0);
sqlite3_bind_int(stmt, 1, playerId);
sqlite3_bind_int(stmt, 2, blockedPlayerId);
sqlite3_step(stmt);
sqlite3_finalize(stmt);
}

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@ -85,6 +85,10 @@ namespace Database {
int getNumBuddies(Player* player);
void addBuddyship(int playerA, int playerB);
void removeBuddyship(int playerA, int playerB);
// blocking
void addBlock(int playerId, int blockedPlayerId);
void removeBlock(int playerId, int blockedPlayerId);
// email
int getUnreadEmailCount(int playerID);

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@ -77,6 +77,7 @@ struct Player {
bool buddiesSynced;
int64_t buddyIDs[50];
bool isBuddyBlocked[50];
ChunkPos chunkPos;
std::set<Chunk*>* viewableChunks;