Commit Graph

53 Commits

Author SHA1 Message Date
FinnHornhoover
b146328484 removed config option, og scoring now forced 2023-10-11 14:12:40 +03:00
FinnHornhoover
e88ef52d12
commented out default config value
Co-authored-by: Gent Semaj <gsemaj@proton.me>
2023-10-10 23:06:42 +03:00
FinnHornhoover
30b2f4eb36 added config option for racing score modes 2023-10-10 22:36:10 +03:00
63d4087488 Add config option to disable automatic account creation
Also moved the acceptallcustomnames setting to the login section where
it belongs.
2022-06-29 23:42:44 +02:00
3c1e08372d Proof-of-concept, default-permit seccomp-bpf sandbox
Can be disabled by adding -DCONFIG_NOSANDBOX to CXXFLAGS.
2021-12-16 00:36:09 +01:00
5c1bb0acc9 Add enabledpatches config option
The server administrator must now specify which patches they want the
server to load (if deviating from the defaults). There are multiple
reasons for this:

* It's useful to be able to pick and choose which patches you want to
boot the server with; without having to move the directories in and out
of the patch directory
* This way, we can have different default patches for different builds
of the game (104 vs 1013)
* ...ergo, it's easier to rapidly switch builds without having to
rearrange your workspace to properly run them
* This also allows us to remove the std::filesystem stuff, which has
spotty compatibility with slightly older (but still current) versions of
the compilers
2021-05-07 21:29:18 +02:00
gsemaj
59303ba30d Update tdata to patch format, change config constants accordingly 2021-05-06 12:17:34 -04:00
gsemaj
805fd93b3c Remove academy-specific tdata settings, add patch path 2021-05-06 12:17:34 -04:00
FinnHornhoover
5517a358ea removed eventcratechance config 2021-04-26 11:26:00 -04:00
0e3fac4d34 Updated tdata and changed how the default JSON paths are resolved 2021-01-04 17:08:44 +01:00
52e3c3bcd7 Comment out the spawn coords in config.ini
They're not often changed, and keeping two sets of them in the config
file is messy when the right set is automatially chosen by the ifdef in
the server itself.
2020-12-31 14:13:14 +01:00
90191fd494 Add academy.json loading to TableData
This is where the permanent Academy-exclusive NPCs and mobs will be
loaded from. Resurrect 'Ems work now.
2020-12-23 13:50:12 -05:00
bc7f4883a2 Add Academy defaults to the config file 2020-12-23 13:50:12 -05:00
e3561e9d15 Change the default ports to match OG and Retro
The default monitor port can stay on 8003 for now.
2020-12-18 00:24:24 +01:00
CakeLancelot
51c3e01062
Tweak default viewdistance value in config.ini
Having it at 25600 caused client performance issues in areas with a lot of mobs, 12800 was too short, but after testing 16000 on the public server I feel this is a sensible default.
2020-12-14 10:36:02 -06:00
Kamil
05f4746af4 "Created" meta column + cleanup 2020-12-13 19:51:09 -05:00
46552307cd Disable monitor by default in config file 2020-12-04 17:30:21 +01:00
c8b011913a Make monitor parameters configurable 2020-12-02 23:42:33 +01:00
c9f9b093f4 Bugfixes.
* Add newly created chunks to nearby players and NPCs. This fixes the
slider/static path mob pop-in problem.
* Update a player's chunks when resurrecting. This fixes a mob desync
problem.
* Use a private instance for the Time Lab
* Spawn a slider for every stop
* Fix mobs in private lairs using the template chunk mobs's current
health for their max health
* Don't call into the JSON lib in the loop in aggroCheck(). This is an
optimization found after using gprof.
* Don't print NPC deletions to console. This stops the spam when a
private instance is deleted.
* Changed default view distance to half the length of a map tile, so
chunks are aligned to map tiles
* Update tdata reference
2020-10-21 02:38:30 +02:00
3ce8cf2129 Cleaned up item drop logic.
* Replaced bad exception logic with C-style error returns in ItemManager
* Removed unnecessary instances of objects being passed by value
* Fixed whitespace problems
* Added new config options to the default config.ini
* Updated tabledata reference
2020-10-18 01:30:37 +02:00
5784e77654 Misc changes.
The first two fixes were caught by infer. The Big Bug(tm) remains
unfixed.

* Fixed the Leech nano power
* Fixed an unlikely nullptr dereference in ItemManager
* /toggleai now makes mobs retreat immediately, instead of waiting for
their next movement tick
* Static path mobs will now stop in place instead of retreating to
their spawn points when AI is disabled
* Changed the misleading config option name from "chunksize" to
"viewdistance", since it's actually only a third of the chunk size
2020-10-14 23:15:02 +02:00
d4d0f388c4 Implemented saving gruntwork results to file.
* Monkey Skyway paths are now saved in a format compatible with
paths.json
* flush() is called on every periodic DB save in addition to the /flush
and /mss N export commands
* Monkeys now accept WIP routes
2020-10-06 21:53:21 +02:00
884b844d65 minor refactoring 2020-09-28 13:11:13 -05:00
ba5998d53a Added a config option to disable mob movement and combat.
This will come in handy when gruntwork starts.
Also fixed a bug where the ACCLEVEL setting was read as a boolean.
2020-09-22 20:53:44 +02:00
CakeLancelot
adf017b07c
Move from isGM to Account Levels (#106)
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-22 04:26:12 +02:00
5d8bb7f8a5
Merge pull request #95 from gsemaj/monkeys
Paths framework + Monkey Skyway System framework
2020-09-22 03:54:01 +02:00
Gent
2c8243e136 General MSS fixes + tweaks
Add alert message for unpathed skyway routes
Fix overflow during lerp + add Future routes
Add documentation for MSS
Fix potential MSS registration bug
Minor tweaks + styling
Update packet broadcast
2020-09-21 21:43:39 -04:00
a768a4f539 Fixed halved NPC distance and renamed config option to chunksize. 2020-09-21 23:30:05 +02:00
b67a0b6946 removed usewebapi 2020-09-21 14:49:08 -05:00
kamilprzyb
5e0948ea93
Database saving update (#104)
* implemented saving BatteryN and BatteryW

* implemented saving mentor

* moved int64->blob parsing to a separate function

* moved parsing blob->int64 to a separate function

* added functions for parsing int32->blob and vice versa

* added functions for parsing int16->blob and vice versa

* WIP saving quest items and active tasks

* Quest items are stored in inventory table instead of blob

* added sanity check for missionId

* saving active missions works

* removed unneccesary include

* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database

* INFO DB message now shows how many accounts and player characters are in the database

* fixed dbsaveinterval being in [login] instead of [shard]

* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count

* adjusted saving active missions

* removed blob parsing functions that ended up being unused

* removed accidentaly added include

* removed sending PCStyle2 on Player Enter

* added a sanity check in itemMoveHandler

* removed MapNum from PCLoad, as client doesn't even read it

* set BuddyWarpCooldown to 60s on PCLoad

* fixed a bug causing EXIT DUPLICATE not working

* added creation and last login timestamps to accounts and players

* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE

* implemented web api support, toggled by new setting (off by default)

* add usewebapi to config

Co-authored-by: Gent <gentsemaj@live.com>
2020-09-21 14:43:53 -05:00
Gent
cb984c029b Add paths JSON file 2020-09-20 15:24:17 -04:00
f7571607ba Only send live checks when the connection has been silent for a while.
Also:
* Made the timeout configurable
* Removed the stale randomcharacters config option
* Switched to time_t for time values, even though it doesn't really
matter that much
* Halved the keepAliveTimer frequency
2020-09-16 17:45:53 +02:00
ed86bc9160 Assorted cleanups and fixes.
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
2020-09-14 16:07:05 +02:00
eb1ad6bb37 switched to dumped XDT & moved to a submodule 2020-09-09 12:06:22 -05:00
df655dfe29 added mobdata to config 2020-09-07 12:54:40 -05:00
CakeLancelot
be4c5a8072
Update config.ini
Add acceptallcustomnames option
Correct comment
2020-09-02 07:12:24 -05:00
3b35e0017a Moved all JSON files into a dedicated data directory. 2020-08-28 22:22:24 +02:00
4178945abe Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
3e5101892b Populated the future with scraped mobs.
This system is temporary; meant to ease testing.
2020-08-26 04:57:59 +02:00
b79bc56b31 Implement NPC spawning.
Protected by a simplified GM system. Either everyone is a GM (local
servers) or nobody is (public servers).
2020-08-25 04:28:42 +02:00
113ce0af07 Load the NPC and warp JSON files according to the config file.
NPC data was being read from the config, but ignored.
2020-08-25 03:45:04 +02:00
c5dacb4958 Removed CRs from .gitignore and an outdated comment in config.ini. 2020-08-25 00:11:54 +02:00
e99feb03d5 Add verbosity levels. 2020-08-23 23:09:31 +02:00
c9bf3d1896 restored default config.ini 2020-08-22 19:27:08 -05:00
88953541ef added INITSTRUCT to zero-out data 2020-08-22 19:26:18 -05:00
35c622d8a2 Add support for verbose logging. 2020-08-22 19:39:13 +02:00
78c493b461 switched default ip in config.ini 2020-08-21 23:37:09 -05:00
f289c72f6f populated NPCManager 2020-08-21 17:14:11 -05:00
1425074ccb edited config.ini default back, better plr pos 2020-08-20 16:59:32 -05:00
6857f50c30 added basic NPCManager 2020-08-20 16:43:48 -05:00