mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
Fixed halved NPC distance and renamed config option to chunksize.
This commit is contained in:
parent
d6357197d3
commit
a768a4f539
@ -20,8 +20,7 @@ dbsaveinterval=240
|
||||
port=8002
|
||||
ip=127.0.0.1
|
||||
# distance at which other players and NPCs become visible
|
||||
playerdistance=20000
|
||||
npcdistance=16000
|
||||
chunksize=40000
|
||||
# time, in milliseconds, to wait before kicking a non-responsive client
|
||||
# default is 1 minute
|
||||
timeout=60000
|
||||
|
@ -61,7 +61,7 @@ bool ChunkManager::checkChunk(std::pair<int, int> chunk) {
|
||||
}
|
||||
|
||||
std::pair<int, int> ChunkManager::grabChunk(int posX, int posY) {
|
||||
return std::make_pair<int, int>(posX / (settings::PLAYERDISTANCE / 3), posY / (settings::PLAYERDISTANCE / 3));
|
||||
return std::make_pair<int, int>(posX / (settings::CHUNKSIZE / 3), posY / (settings::CHUNKSIZE / 3));
|
||||
}
|
||||
|
||||
std::vector<Chunk*> ChunkManager::grabChunks(std::pair<int, int> chunk) {
|
||||
@ -103,4 +103,4 @@ std::vector<Chunk*> ChunkManager::getDeltaChunks(std::vector<Chunk*> from, std::
|
||||
}
|
||||
|
||||
return delta;
|
||||
}
|
||||
}
|
||||
|
@ -252,7 +252,7 @@ void PlayerManager::enterPlayer(CNSocket* sock, CNPacketData* data) {
|
||||
* it gets Count from Quest Inventory
|
||||
*
|
||||
* KillNPCCount sets RemainEnemyNum in the client
|
||||
* Yes, this is extraordinary stupid, even for Grigon
|
||||
* Yes, this is extraordinary stupid.
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
@ -12,8 +12,7 @@ int settings::DBSAVEINTERVAL = 240;
|
||||
int settings::SHARDPORT = 8002;
|
||||
std::string settings::SHARDSERVERIP = "127.0.0.1";
|
||||
time_t settings::TIMEOUT = 60000;
|
||||
int settings::PLAYERDISTANCE = 20000;
|
||||
int settings::NPCDISTANCE = 16000;
|
||||
int settings::CHUNKSIZE = 40000;
|
||||
|
||||
// default spawn point is Sector V (future)
|
||||
int settings::SPAWN_X = 632032;
|
||||
@ -45,8 +44,7 @@ void settings::init() {
|
||||
SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
|
||||
DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
|
||||
TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
|
||||
PLAYERDISTANCE = reader.GetInteger("shard", "playerdistance", PLAYERDISTANCE);
|
||||
NPCDISTANCE = reader.GetInteger("shard", "npcdistance", NPCDISTANCE);
|
||||
CHUNKSIZE = reader.GetInteger("shard", "chunksize", CHUNKSIZE);
|
||||
SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
|
||||
SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
|
||||
SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
|
||||
|
@ -8,8 +8,7 @@ namespace settings {
|
||||
extern int SHARDPORT;
|
||||
extern std::string SHARDSERVERIP;
|
||||
extern time_t TIMEOUT;
|
||||
extern int PLAYERDISTANCE;
|
||||
extern int NPCDISTANCE;
|
||||
extern int CHUNKSIZE;
|
||||
extern int SPAWN_X;
|
||||
extern int SPAWN_Y;
|
||||
extern int SPAWN_Z;
|
||||
|
Loading…
Reference in New Issue
Block a user