mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 22:40:05 +00:00
dongresource
52e3c3bcd7
They're not often changed, and keeping two sets of them in the config file is messy when the right set is automatially chosen by the ifdef in the server itself.
87 lines
2.3 KiB
INI
87 lines
2.3 KiB
INI
# verbosity level
|
|
# 0 = mostly silence
|
|
# 1 = debug prints and unknown packets
|
|
# 2 = print all packets except LIVE_CHECK and movement
|
|
# 3 = print all packets
|
|
verbosity=1
|
|
|
|
# Login Server configuration
|
|
[login]
|
|
# must be kept in sync with loginInfo.php
|
|
port=23000
|
|
# will all custom names be approved instantly?
|
|
acceptallcustomnames=true
|
|
# how often should everything be flushed to the database?
|
|
# the default is 4 minutes
|
|
dbsaveinterval=240
|
|
|
|
# Shard Server configuration
|
|
[shard]
|
|
port=23001
|
|
ip=127.0.0.1
|
|
# distance at which other players and NPCs become visible.
|
|
# this value is used for calculating chunk size
|
|
viewdistance=16000
|
|
# time, in milliseconds, to wait before kicking a non-responsive client
|
|
# default is 1 minute
|
|
timeout=60000
|
|
# should mobs move around and fight back?
|
|
# can be disabled for easier mob placement
|
|
simulatemobs=true
|
|
# little message players see when they enter the game
|
|
motd=Welcome to OpenFusion!
|
|
|
|
# xdt json data
|
|
xdtdata=tdata/xdt.json
|
|
# if you want to run the Academy build, comment the previous line
|
|
# and uncomment the next one
|
|
#xdtdata=tdata/xdt_1013.json
|
|
|
|
# NPC json data
|
|
npcdata=tdata/NPCs.json
|
|
# mob json
|
|
mobdata=tdata/mobs.json
|
|
# academy mobs & npcs json
|
|
academydata=tdata/academy.json
|
|
# path json
|
|
pathdata=tdata/paths.json
|
|
# drop json
|
|
dropdata=tdata/drops.json
|
|
# gruntwork output (this is what you submit)
|
|
gruntwork=tdata/gruntwork.json
|
|
# location of the database
|
|
dbpath=database.db
|
|
# should tutorial flags be disabled off the bat?
|
|
disablefirstuseflag=true
|
|
|
|
# account permission level that will be set upon character creation
|
|
# 1 = default, will allow *all* commands
|
|
# 30 = allow some more "abusable" commands such as /summon
|
|
# 50 = only allow cheat commands, like /itemN and /speed
|
|
# 99 = standard user account, no cheats allowed
|
|
# any number higher than 50 will disable commands
|
|
accountlevel=1
|
|
|
|
# should mobs drop event crates?
|
|
# 0 = no event
|
|
# 1 = Knishmas
|
|
# 2 = Halloween
|
|
# 3 = Easter
|
|
eventmode=0
|
|
# percent chance of an event crate dropping each kill
|
|
eventcratechance=10
|
|
|
|
# you can override the default spawn point.
|
|
# these example coords are for the Future (Z is height):
|
|
#spawnx=632032
|
|
#spawny=187177
|
|
#spawnz=-5500
|
|
|
|
# Player location monitor interface configuration
|
|
[monitor]
|
|
enabled=false
|
|
# the port to listen for connections on
|
|
port=8003
|
|
# how often the listeners should be updated (in milliseconds)
|
|
interval=5000
|