mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 03:40:05 +00:00
General MSS fixes + tweaks
Add alert message for unpathed skyway routes Fix overflow during lerp + add Future routes Add documentation for MSS Fix potential MSS registration bug Minor tweaks + styling Update packet broadcast
This commit is contained in:
parent
135424b855
commit
2c8243e136
@ -34,7 +34,7 @@ xdtdata=tdata/xdt.json
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# mob json
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mobdata=tdata/mobs.json
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# path json
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mobdata=tdata/paths.json
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pathdata=tdata/paths.json
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# is everyone a GM?
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gm=true
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@ -42,24 +42,8 @@ void TableData::init() {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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// load paths
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try {
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std::ifstream inFile(settings::PATHJSON);
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nlohmann::json pathData;
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loadPaths(); // load paths
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// read file into json
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inFile >> pathData;
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nlohmann::json pathDataSkyway = pathData["skyway"];
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for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
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constructPath(skywayPath);
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}
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std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
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}
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// load everything else from xdttable
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std::cout << "[INFO] Parsing xdt.json..." << std::endl;
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std::ifstream infile(settings::XDTJSON);
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@ -232,28 +216,60 @@ int TableData::getItemType(int itemSet) {
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return overriden;
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}
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void TableData::constructPath(nlohmann::json::iterator pathData) {
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/*
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* Load paths from paths JSON.
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*/
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void TableData::loadPaths() {
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try {
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std::ifstream inFile(settings::PATHJSON);
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nlohmann::json pathData;
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// read file into json
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inFile >> pathData;
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// skyway paths
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nlohmann::json pathDataSkyway = pathData["skyway"];
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for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
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constructPath(skywayPath);
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}
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std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
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}
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}
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/*
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* Create a full and properly-paced Skyway System path by interpolating between keyframes.
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*/
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void TableData::constructPath(nlohmann::json::iterator _pathData) {
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auto pathData = _pathData.value();
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// Interpolate
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nlohmann::json pathPoints = pathData.value()["points"];
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nlohmann::json pathPoints = pathData["points"];
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std::queue<WarpLocation> points;
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nlohmann::json::iterator point = pathPoints.begin();
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WarpLocation last = { point.value()["iX"] , point.value()["iY"] , point.value()["iZ"] }; // start pos
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// use some for loop trickery
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for (point++; point != pathPoints.end(); point++) {
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WarpLocation coords = { point.value()["iX"] , point.value()["iY"] , point.value()["iZ"] };
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// avoiding pow here
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int distanceBetween = sqrt((last.x - coords.x) * (last.x - coords.x) + (last.y - coords.y) * (last.y - coords.y) + (last.z - coords.z) * (last.z - coords.z));
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int lerps = distanceBetween / (int)pathData.value()["iMaxGapSize"]; // integer division to ensure a whole number
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nlohmann::json::iterator _point = pathPoints.begin();
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auto point = _point.value();
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WarpLocation last = { point["iX"] , point["iY"] , point["iZ"] }; // start pos
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// use some for loop trickery; start position should not be a point
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for (_point++; _point != pathPoints.end(); _point++) {
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point = _point.value();
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WarpLocation coords = { point["iX"] , point["iY"] , point["iZ"] };
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// Calculate distance between this point and the last
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int dXY = hypot(last.x - coords.x, last.y - coords.y); // XY plane distance
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int distanceBetween = hypot(dXY, last.z - coords.z); // total distance
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int lerps = distanceBetween / (int)pathData["iMonkeySpeed"]; // integer division to ensure a whole number of in-between points
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for (int i = 0; i < lerps; i++) {
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WarpLocation lerp;
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// lerp math
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float frac = (i + 1) * 1.0f / (lerps + 1);
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lerp.x = (last.x * (1.0f - frac)) + (coords.x * frac);
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lerp.y = (last.y * (1.0f - frac)) + (coords.y * frac);
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lerp.z = (last.z * (1.0f - frac)) + (coords.z * frac);
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points.push(lerp); // add lerp'd point to the queue
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}
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points.push(coords);
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points.push(coords); // add keyframe to the queue
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last = coords; // update start pos
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}
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TransportManager::SkywayPaths[pathData.value()["iRouteID"]] = points;
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TransportManager::SkywayPaths[pathData["iRouteID"]] = points;
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}
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@ -8,5 +8,6 @@ namespace TableData {
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void cleanup();
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int getItemType(int);
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void loadPaths();
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void constructPath(nlohmann::json::iterator);
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}
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@ -8,7 +8,7 @@
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std::map<int32_t, TransportRoute> TransportManager::Routes;
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std::map<int32_t, TransportLocation> TransportManager::Locations;
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std::map<int32_t, std::queue<WarpLocation>> TransportManager::SkywayPaths;
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std::unordered_map<CNSocket*, std::queue<WarpLocation>> TransportManager::SkywayQueue;
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std::unordered_map<CNSocket*, std::queue<WarpLocation>> TransportManager::SkywayQueues;
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void TransportManager::init() {
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REGISTER_SHARD_TIMER(tickSkywaySystem, 1000);
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@ -24,6 +24,7 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION* transport = (sP_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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bool newReg = false; // this is a new registration
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//std::cout << "request to register transport, eTT " << transport->eTT << ", locID " << transport->iLocationID << ", npc " << transport->iNPC_ID << std::endl;
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if (transport->eTT == 1) { // S.C.A.M.P.E.R.
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if (transport->iLocationID < 1 || transport->iLocationID > 31) { // sanity check
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@ -38,8 +39,12 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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return;
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}
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// update registration bitfield using bit shifting + bitwise or
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plr->iWarpLocationFlag |= plr->IsGM ? INT32_MAX : (1UL << (transport->iLocationID - 1));
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// update registration bitfield using bitmask
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uint32_t newScamperFlag = plr->iWarpLocationFlag | (plr->IsGM ? UINT32_MAX : (1UL << (transport->iLocationID - 1)));
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if (newScamperFlag != plr->iWarpLocationFlag) {
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plr->iWarpLocationFlag = newScamperFlag;
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newReg = true;
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}
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} else if (transport->eTT == 2) { // Monkey Skyway System
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if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
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std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
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@ -54,15 +59,19 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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}
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/*
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* assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer
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* this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63.
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* assuming the two bitfields are just stuck together to make a longer one, do a similar operation
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*/
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if (plr->IsGM) {
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plr->aSkywayLocationFlag[0] = INT64_MAX;
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plr->aSkywayLocationFlag[1] = INT64_MAX;
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}
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else {
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plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
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plr->aSkywayLocationFlag[0] = UINT64_MAX;
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plr->aSkywayLocationFlag[1] = UINT64_MAX;
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newReg = true;
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} else {
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int index = transport->iLocationID > 64 ? 1 : 0;
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uint64_t newMonkeyFlag = plr->aSkywayLocationFlag[index] | (1ULL << (index ? transport->iLocationID - 65 : transport->iLocationID - 1));
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if (newMonkeyFlag != plr->aSkywayLocationFlag[index]) {
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plr->aSkywayLocationFlag[index] = newMonkeyFlag;
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newReg = true;
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}
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}
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} else {
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std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
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@ -76,8 +85,10 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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return;
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}
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
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if (!newReg)
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return; // don't send new registration message
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_SUCC, resp);
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// response parameters
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resp.eTT = transport->eTT;
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resp.iLocationID = transport->iLocationID;
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@ -118,9 +129,7 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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TransportLocation target;
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PlayerView& plrv = PlayerManager::players[sock];
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std::queue<WarpLocation>* points = nullptr;
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switch (route.type)
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{
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switch (route.type) {
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case 1: // S.C.A.M.P.E.R.
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target = Locations[route.end];
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plr->x = target.x;
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@ -135,10 +144,20 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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plrv.chunkPos = std::make_pair<int, int>(0, 0);
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break;
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case 2: // Monkey Skyway
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if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) // sanity check
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SkywayQueue[sock] = SkywayPaths[route.mssRouteNum];
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else
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std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl;
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if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) { // check if route exists
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SkywayQueues[sock] = SkywayPaths[route.mssRouteNum]; // set socket point queue to route
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break;
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}
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// refund and send alert packet
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plr->money += route.cost;
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INITSTRUCT(sP_FE2CL_ANNOUNCE_MSG, alert);
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alert.iAnnounceType = 0; // don't think this lets us make a confirm dialog
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alert.iDuringTime = 3;
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U8toU16("Skyway route " + std::to_string(route.mssRouteNum) + " isn't pathed yet. You will not be charged any taros.", (char16_t*)alert.szAnnounceMsg);
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sock->sendPacket((void*)&alert, P_FE2CL_ANNOUNCE_MSG, sizeof(sP_FE2CL_ANNOUNCE_MSG));
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std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl;
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break;
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default:
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std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
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@ -155,19 +174,26 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
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}
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/*
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* Go through every socket that has broomstick points queued up, and advance to the next point.
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* If the player has disconnected or finished the route, clean up and remove them from the queue.
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*/
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void TransportManager::tickSkywaySystem(CNServer* serv, time_t currTime) {
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//std::cout << SkywayQueue.size();
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// using an unordered list so we can remove finished players in one iteration
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std::unordered_map<CNSocket*, std::queue<WarpLocation>>::iterator it = SkywayQueue.begin();
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while (it != SkywayQueue.end()) {
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// using an unordered map so we can remove finished players in one iteration
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std::unordered_map<CNSocket*, std::queue<WarpLocation>>::iterator it = SkywayQueues.begin();
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while (it != SkywayQueues.end()) {
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std::queue<WarpLocation>* queue = &it->second;
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PlayerView& plr = PlayerManager::players[it->first];
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if (plr.plr == nullptr) {
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// pluck out dead queue + update iterator
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it = SkywayQueue.erase(it);
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Player* plr = nullptr;
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if(PlayerManager::players.find(it->first) != PlayerManager::players.end()) // check if socket still has a player
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plr = PlayerManager::getPlayer(it->first);
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if (plr == nullptr) {
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// pluck out dead socket + update iterator
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it = SkywayQueues.erase(it);
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continue;
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}
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@ -175,31 +201,28 @@ void TransportManager::tickSkywaySystem(CNServer* serv, time_t currTime) {
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// send dismount packet
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INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc);
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INITSTRUCT(sP_FE2CL_PC_RIDING, rideBroadcast);
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rideSucc.iPC_ID = plr.plr->iID;
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rideSucc.iPC_ID = plr->iID;
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rideSucc.eRT = 0;
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rideBroadcast.iPC_ID = plr.plr->iID;
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rideBroadcast.iPC_ID = plr->iID;
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rideBroadcast.eRT = 0;
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it->first->sendPacket((void*)&rideSucc, P_FE2CL_REP_PC_RIDING_SUCC, sizeof(sP_FE2CL_REP_PC_RIDING_SUCC));
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// send packet to players in view (the client does NOT like this for some reason)
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for (CNSocket* otherSock : plr.viewable)
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otherSock->sendPacket((void*)&rideBroadcast, P_FE2CL_PC_RIDING, sizeof(sP_FE2CL_PC_RIDING));
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it = SkywayQueue.erase(it); // remove player from tracking map + update iterator
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}
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else {
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// send packet to players in view
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PlayerManager::sendToViewable(it->first, (void*)&rideBroadcast, P_FE2CL_PC_RIDING, sizeof(sP_FE2CL_PC_RIDING));
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it = SkywayQueues.erase(it); // remove player from tracking map + update iterator
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} else {
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WarpLocation point = queue->front(); // get point
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queue->pop(); // remove point from front of queue
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INITSTRUCT(sP_FE2CL_PC_BROOMSTICK_MOVE, bmstk);
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bmstk.iPC_ID = plr.plr->iID;
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bmstk.iPC_ID = plr->iID;
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bmstk.iToX = point.x;
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bmstk.iToY = point.y;
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bmstk.iToZ = point.z;
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it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
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// set player location to point to get better view
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// set player location to point to update viewables
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PlayerManager::updatePlayerPosition(it->first, point.x, point.y, point.z);
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// send packet to players in view
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for(CNSocket* otherSock : plr.viewable)
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otherSock->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
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PlayerManager::sendToViewable(it->first, (void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
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it++; // go to next entry in map
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}
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@ -18,8 +18,8 @@ struct TransportLocation {
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namespace TransportManager {
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extern std::map<int32_t, TransportRoute> Routes;
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extern std::map<int32_t, TransportLocation> Locations;
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extern std::map<int32_t, std::queue<WarpLocation>> SkywayPaths;
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extern std::unordered_map<CNSocket*, std::queue<WarpLocation>> SkywayQueue;
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extern std::map<int32_t, std::queue<WarpLocation>> SkywayPaths; // predefined skyway paths with points
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extern std::unordered_map<CNSocket*, std::queue<WarpLocation>> SkywayQueues; // player sockets with queued broomstick points
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void init();
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