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https://github.com/OpenFusionProject/OpenFusion.git
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dongresource
ed86bc9160
* Clean up spacing/indentation * Proper enum formatting * Fix nano dismissal (for real this time) * Do not copy Player struct when a pointer is right there * Stop looking after the trade partner has been found * Make sure we're shifting unsigned values (and 64-bit when they need to be) * Look for JSONs in tdata/ * Add a dbsaveinterval to the example config.ini, in the login category
44 lines
1.0 KiB
INI
44 lines
1.0 KiB
INI
# verbosity level
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# 0 = mostly silence
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# 1 = debug prints and unknown packets
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# 2 = print all packets except LIVE_CHECK and movement
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# 3 = print all packets
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verbosity=1
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# Login Server configuration
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[login]
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# must be kept in sync with loginInfo.php
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port=8001
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# enables two randomly generated characters in the
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# character selection menu for convenience
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randomcharacters=true
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# will all custom names be approved instantly?
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acceptallcustomnames=true
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# how often should everything be flushed to the database?
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# the default is 4 minutes
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dbsaveinterval=240
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# Shard Server configuration
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[shard]
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port=8002
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ip=127.0.0.1
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# distance at which other players and NPCs become visible
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playerdistance=20000
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npcdistance=16000
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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# NPC json data
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npcdata=tdata/NPCs.json
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# xdt json data
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xdtdata=tdata/xdt.json
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# mob json
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mobdata=tdata/mobs.json
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# is everyone a GM?
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gm=true
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# spawn coordinates (Z is height)
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# the supplied defaults are at Sector V (future)
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spawnx=632032
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spawny=187177
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spawnz=-5500
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