Commit Graph

102 Commits

Author SHA1 Message Date
kamilprzyb
dd54668697 functional crates (no more plungers) (#133)
* FM, Taros and Boosts awards from killing mobs should be pretty
accurate now. A temporary formula for adjusting player/mob level gap is
implemented, but it will probably need to be adjusted in the future

* Mobs now drop correct crates

* Crates can be opened and give you correct items This includes
regular mob crates, world boss crates, mission crates, IZ race crates,
E.G.G.E.R.s, golden Eggs, and Event Crates.  Keep in mind that neither
IZ races or golden Eggs are implemented, but if you spawn such a crate
it can be opened.

* All data is read from a json file, for which I'm going to release a
tool soon so it's easily adjustable

* There is a new setting for enabling events, which enables dropping
extra event crates These are Knishmas, Halloween and Easter
2020-10-18 01:30:37 +02:00
Gent
85530ef57f Implement instance copying
and make respawn points match the player instance
2020-10-15 17:07:58 -04:00
Gent
d4aed0abf4 Add support for unique instances 2020-10-15 11:46:53 -04:00
Gent
c1fd51b721 Expand gruntwork to instances
Add NPC instance gruntwork data

Add instance-related commands
- /instance (instance ID)
- /npci [instance ID]
2020-10-15 11:44:15 -04:00
Zenpock
bd34bb294c Instance Stuff
custom instance commands
warping takes you into instances
npcs show up only in the instance they are supposed to be inside.
2020-10-15 11:44:15 -04:00
6ee5e6d1ae Load NPC angles from NPCs.json. 2020-10-14 02:34:00 +02:00
3586b76888 Fixed the slider not being in the overworld instance. 2020-10-14 02:34:00 +02:00
599bbedd8c Implemented static paths for mobs (like Don Doom and Bad Max).
* Mobs now retreat to where they were when they were roaming; not their
spawn point
* /toggleai still sends them back to their spawn point however
* Fixed a bug where mobs would respawn where they were killed instead of
their proper spawn point
* Fixed mobs roaming despite simulatemobs being set to false
* Updated tdata submodule
2020-10-13 21:44:43 +02:00
1fe23b97fd Fixed RunningNPCRotations being forgotten across server invocations. 2020-10-07 21:13:26 +02:00
606384445c Added /summonW and /unsummonW gruntwork commands.
Also:
* Filled in the battery fileds in the REWARD_ITEM packets in
MissionManager.
* Removed redundant NPC_ENTER in npcSummonHandler()
2020-10-07 19:29:59 +02:00
Gent
5009fe1994 Implement temporary NPC rotations 2020-10-06 17:59:12 -04:00
d4d0f388c4 Implemented saving gruntwork results to file.
* Monkey Skyway paths are now saved in a format compatible with
paths.json
* flush() is called on every periodic DB save in addition to the /flush
and /mss N export commands
* Monkeys now accept WIP routes
2020-10-06 21:53:21 +02:00
661070dc3a Cleaned up whitespace.
Incantation: sed -i 's/[ \t]*$//g' src/*.[ch]pp

Also switched BuddyManager from tabs to spaces using vim's :retab command.
2020-10-05 02:03:13 +02:00
Gent
a9837d6c1b Finish MSS commands + convert stack to vector 2020-10-03 11:24:45 -04:00
Gent
47da895544 Add basic MSS gruntwork commands 2020-10-03 11:20:51 -04:00
35a2110698 Save connected players to DB when gracefully terminating the server. 2020-10-02 19:34:09 +02:00
4cd7b7cb53 added basework for instancing 2020-09-30 20:44:37 -05:00
97c2c532f1
Merge pull request #117 from gsemaj/slider
Load sliders from paths.json
2020-09-27 20:03:41 +02:00
4fea2ae896 Variable damage to/from mobs
* Player weapons and armor ratings are taken into account when damaging/getting damaged by mobs.
* Players have a 5% chance to critical strike mobs, this doubles the player's weapon power.
* Aside from player and mob stat based damage variance, there is also an inherent 20% variance to any damage.
2020-09-27 02:53:03 +01:00
Gent
56a92d302f Add curve parameter to lerp 2020-09-26 19:24:07 -04:00
Gent
0ea5712f8c Load sliders from paths.json 2020-09-26 19:24:07 -04:00
9657aaf202 Tuned various values.
* The player no longer receives the Blossom nano mission until they've
left the future
* As a temporary measure for the sake of the public server, Fusions in
respawn in their lairs after 2.5 minutes
* Changed default player damage value to 150
* Mobs now drop the correct amount of FM, as well as a close
approximation of the correct amount of taros
* You can no longer break the FM cap in the Future zone
* Fixed the updateFusionMatter() bug the right way this time
* Completing a nano mission now subtracts FM as it should
* Setting a Nano's power no longer reports 0 FM to the client
2020-09-26 03:48:45 +02:00
dccd92aff9 The Future is now playable.
* Sync'd tdata so it has all the lair NPCs
* Bypassed Eduardo escort task
* Fixed the level 36 updateFusionMatter() memory error
* Fixed qitems being deleted even if the player fails to complete the
mission due to not having any inventory space, thus softlocking the
mission
2020-09-25 23:10:02 +02:00
231a4a441b
Merge pull request #112 from gsemaj/slider
Load NPC paths from JSON + update submodule ref
2020-09-25 00:37:53 -05:00
kamilprzyb
d4f1515f5d
Time to go, gumballs and nano potions (#113)
* set up "go to the time machine" button working

* warping to the past now sets PayZoneFlag and removes all active missions

* added gumballs functionality

* added nano potions functionality

* formatting fix
2020-09-25 00:35:27 -05:00
8f84c4c2f8 updateNPCPosition now tracks chunks 2020-09-24 20:58:20 -05:00
72d625fd8d Summoned mobs are now actually treated as mobs.
Unfortunetly, this necessitated keeping around yet more JSON objects for
the duration of the server's runtime.
It also involved unifying the way NPC IDs are handled, such that they
may be allocated and deallocated out of order.

If any NPCID-related bugs occour, this commit should be regarded as
the prime suspect.
2020-09-25 00:51:18 +02:00
006d1000c7 Add Address Sanitizer suppression list.
This replaces the unnecessary deallocations on program termination.
Passing in the suppression list environment variable via setenv()
doesn't seem to work, so I've added a comment in the Makefile to explain
invocation.
2020-09-24 23:11:14 +02:00
Gent
72c16587e0 Load NPC paths from JSON 2020-09-24 10:32:46 -04:00
4caca07856
Merge pull request #109 from gsemaj/slider
Basic slider implementation
2020-09-23 14:49:26 -05:00
78930916ad added support for nano missions 2020-09-23 14:44:27 -05:00
Gent
f2596bfb6a Add NPC chunk management + Generalize lerp 2020-09-23 12:06:25 -04:00
ac1fd1e5be Implemented mob roaming.
Will likely need further tuning.
Mobs in vacant chunks are skipped.
2020-09-22 20:33:10 +02:00
Gent
2c8243e136 General MSS fixes + tweaks
Add alert message for unpathed skyway routes
Fix overflow during lerp + add Future routes
Add documentation for MSS
Fix potential MSS registration bug
Minor tweaks + styling
Update packet broadcast
2020-09-21 21:43:39 -04:00
Gent
a5ffe26c44 Move lerp to td init, add variable gap size 2020-09-20 15:24:17 -04:00
Gent
a5c40b66f5 Add basic Monkey Skyway functionality 2020-09-20 15:24:17 -04:00
Gent
c6ec1c46c2 Add documentation for getItemType() 2020-09-19 16:38:50 -04:00
Gent
d1c5e272a8 Fix vehicle type override 2020-09-19 15:26:16 -04:00
Gent
b929d12902 Implement Croc Pot item combining 2020-09-17 23:55:57 -04:00
f4db0830ba huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
e79f179628 Mobs respawn now.
Began work on mob logic. Also cleaned up TableData a little.
2020-09-17 01:43:48 +02:00
Gent
148d90f4f1 "Boosts and potions!"
Fixed crate opening such that the item has an iOpt of 1.
2020-09-14 18:36:50 +02:00
Gent
da8c833587 Implement buyback
Sellability tweak


Add additional item categories
2020-09-14 10:25:15 -04:00
Gent
c91022030c Load item tables + price implementation 2020-09-14 10:25:15 -04:00
Gent
f55cc8f36d Load vendor tables 2020-09-14 10:24:55 -04:00
131997f34f Cleaned up all whitespace issues.
The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
2020-09-14 16:07:05 +02:00
Gent Semaj
3cfec7aab3
Implement transportation framework + full S.C.A.M.P.E.R. functionality (#86)
* Add transportation registration
* Add S.C.A.M.P.E.R. functionality

Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-13 22:26:16 +02:00
ddb5f782b7 Refactored mission data and implemented quest item mob drops.
Most future missions are now playable.
Quest items aren't being properly cleaned up yet.
2020-09-11 00:19:21 +02:00
3665dc2c93 [WIP] Incremental mission save 2
This commit (and the previous one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:19 +02:00
ae654f996c [WIP] Incremental mission save 1
This commit (and the next one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:16 +02:00
5b49e71de7 Implemented mission rewards.
Might need to refactor item drops, especially after implementing
task-result quest item drops.
2020-09-11 00:08:26 +02:00
eb1ad6bb37 switched to dumped XDT & moved to a submodule 2020-09-09 12:06:22 -05:00