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https://github.com/OpenFusionProject/OpenFusion.git
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bd34bb294c
custom instance commands warping takes you into instances npcs show up only in the instance they are supposed to be inside.
500 lines
20 KiB
C++
500 lines
20 KiB
C++
#include "TableData.hpp"
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#include "NPCManager.hpp"
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#include "TransportManager.hpp"
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#include "ItemManager.hpp"
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#include "settings.hpp"
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#include "MissionManager.hpp"
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#include "MobManager.hpp"
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#include "ChunkManager.hpp"
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#include "NanoManager.hpp"
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#include "contrib/JSON.hpp"
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#include <fstream>
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std::map<int32_t, std::vector<WarpLocation>> TableData::RunningSkywayRoutes;
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std::map<int32_t, int> TableData::RunningNPCRotations;
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std::map<int32_t, BaseNPC*> TableData::RunningMobs;
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void TableData::init() {
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int32_t nextId = 0;
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// load NPCs from NPC.json
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try {
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std::ifstream inFile(settings::NPCJSON);
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nlohmann::json npcData;
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nlohmann::json nullExample;
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// read file into json
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inFile >> npcData;
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int null = 0;
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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if (npcData[_npc.key()]["mapNum"] == nullExample)
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{
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npcData[_npc.key()]["mapNum"] = 0;
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_npc.value()["mapNum"] = 0;
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null = 1;
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//return;
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}
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auto npc = _npc.value();
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BaseNPC *tmp = new BaseNPC(npc["x"], npc["y"], npc["z"], npc["angle"], INSTANCE_OVERWORLD, npc["id"], nextId);
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NPCManager::NPCs[nextId] = tmp;
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NPCManager::updateNPCPosition(nextId, npc["x"], npc["y"], npc["z"]);
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nextId++;
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if (npc["id"] == 641 || npc["id"] == 642)
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NPCManager::RespawnPoints.push_back({ npc["x"], npc["y"], ((int)npc["z"]) + RESURRECT_HEIGHT });
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}
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if (null == 1)
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{
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std::cout << "Updated Json to include Map Num" << std::endl;
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std::ofstream outFile(settings::NPCJSON);
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outFile << npcData << std::endl;
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outFile.close();
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}
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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// load everything else from xdttable
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std::cout << "[INFO] Parsing xdt.json..." << std::endl;
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std::ifstream infile(settings::XDTJSON);
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nlohmann::json xdtData;
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// read file into json
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infile >> xdtData;
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// data we'll need for summoned mobs
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NPCManager::NPCData = xdtData["m_pNpcTable"]["m_pNpcData"];
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try {
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// load warps
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nlohmann::json warpData = xdtData["m_pInstanceTable"]["m_pWarpData"];
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for (nlohmann::json::iterator _warp = warpData.begin(); _warp != warpData.end(); _warp++) {
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auto warp = _warp.value();
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WarpLocation warpLoc = { warp["m_iToX"], warp["m_iToY"], warp["m_iToZ"],warp["m_iToMapNum"],warp["m_iIsInstance"],warp["m_iLimit_TaskID"],warp["m_iNpcNumber"] };
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int warpID = warp["m_iWarpNumber"];
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NPCManager::Warps[warpID] = warpLoc;
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}
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std::cout << "[INFO] Populated " << NPCManager::Warps.size() << " Warps" << std::endl;
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// load transport routes and locations
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nlohmann::json transRouteData = xdtData["m_pTransportationTable"]["m_pTransportationData"];
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nlohmann::json transLocData = xdtData["m_pTransportationTable"]["m_pTransportationWarpLocation"];
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for (nlohmann::json::iterator _tLoc = transLocData.begin(); _tLoc != transLocData.end(); _tLoc++) {
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auto tLoc = _tLoc.value();
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TransportLocation transLoc = { tLoc["m_iNPCID"], tLoc["m_iXpos"], tLoc["m_iYpos"], tLoc["m_iZpos"] };
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TransportManager::Locations[tLoc["m_iLocationID"]] = transLoc;
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}
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std::cout << "[INFO] Loaded " << TransportManager::Locations.size() << " S.C.A.M.P.E.R. locations" << std::endl;
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for (nlohmann::json::iterator _tRoute = transRouteData.begin(); _tRoute != transRouteData.end(); _tRoute++) {
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auto tRoute = _tRoute.value();
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TransportRoute transRoute = { tRoute["m_iMoveType"], tRoute["m_iStartLocation"], tRoute["m_iEndLocation"],
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tRoute["m_iCost"] , tRoute["m_iSpeed"], tRoute["m_iRouteNum"] };
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TransportManager::Routes[tRoute["m_iVehicleID"]] = transRoute;
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}
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std::cout << "[INFO] Loaded " << TransportManager::Routes.size() << " transportation routes" << std::endl;
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// load mission-related data
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nlohmann::json tasks = xdtData["m_pMissionTable"]["m_pMissionData"];
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for (auto _task = tasks.begin(); _task != tasks.end(); _task++) {
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auto task = _task.value();
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// rewards
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if (task["m_iSUReward"] != 0) {
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auto _rew = xdtData["m_pMissionTable"]["m_pRewardData"][(int)task["m_iSUReward"]];
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Reward *rew = new Reward(_rew["m_iMissionRewardID"], _rew["m_iMissionRewarItemType"],
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_rew["m_iMissionRewardItemID"], _rew["m_iCash"], _rew["m_iFusionMatter"]);
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MissionManager::Rewards[task["m_iHTaskID"]] = rew;
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}
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// everything else lol. see TaskData comment.
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MissionManager::Tasks[task["m_iHTaskID"]] = new TaskData(task);
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}
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std::cout << "[INFO] Loaded mission-related data" << std::endl;
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// load all item data. i'm sorry. it has to be done
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const char* setNames[12] = { "m_pBackItemTable", "m_pFaceItemTable", "m_pGlassItemTable", "m_pHatItemTable",
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"m_pHeadItemTable", "m_pPantsItemTable", "m_pShirtsItemTable", "m_pShoesItemTable", "m_pWeaponItemTable",
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"m_pVehicleItemTable", "m_pGeneralItemTable", "m_pChestItemTable" };
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nlohmann::json itemSet;
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for (int i = 0; i < 12; i++) {
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itemSet = xdtData[setNames[i]]["m_pItemData"];
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for (nlohmann::json::iterator _item = itemSet.begin(); _item != itemSet.end(); _item++) {
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auto item = _item.value();
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int typeOverride = getItemType(i); // used for special cases where iEquipLoc doesn't indicate item type
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ItemManager::ItemData[std::pair<int32_t, int32_t>(item["m_iItemNumber"], typeOverride != -1 ? typeOverride : (int)item["m_iEquipLoc"])]
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= { item["m_iTradeAble"] == 1, item["m_iSellAble"] == 1, item["m_iItemPrice"], item["m_iItemSellPrice"], item["m_iStackNumber"], i > 9 ? 0 : (int)item["m_iMinReqLev"], i > 9 ? 1 : (int)item["m_iRarity"], i > 9 ? 0 : (int)item["m_iPointRat"], i > 9 ? 0 : (int)item["m_iGroupRat"], i > 9 ? 0 : (int)item["m_iDefenseRat"] };
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}
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}
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std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
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// load player limits from m_pAvatarTable.m_pAvatarGrowData
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nlohmann::json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"];
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for (int i = 0; i < 37; i++) {
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MissionManager::AvatarGrowth[i] = growth[i];
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}
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// load vendor listings
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nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
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for (nlohmann::json::iterator _lst = listings.begin(); _lst != listings.end(); _lst++) {
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auto lst = _lst.value();
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VendorListing vListing = { lst["m_iSortNumber"], lst["m_iItemType"], lst["m_iitemID"] };
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ItemManager::VendorTables[lst["m_iNpcNumber"]].push_back(vListing);
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}
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std::cout << "[INFO] Loaded " << ItemManager::VendorTables.size() << " vendor tables" << std::endl;
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// load crocpot entries
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nlohmann::json crocs = xdtData["m_pCombiningTable"]["m_pCombiningData"];
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for (nlohmann::json::iterator croc = crocs.begin(); croc != crocs.end(); croc++) {
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CrocPotEntry crocEntry = { croc.value()["m_iStatConstant"], croc.value()["m_iLookConstant"], croc.value()["m_fLevelGapStandard"],
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croc.value()["m_fSameGrade"], croc.value()["m_fOneGrade"], croc.value()["m_fTwoGrade"], croc.value()["m_fThreeGrade"] };
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ItemManager::CrocPotTable[croc.value()["m_iLevelGap"]] = crocEntry;
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}
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std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl;
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//load nano info
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nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
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for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
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auto nano = _nano.value();
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NanoData nanoData;
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nanoData.style = nano["m_iStyle"];
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NanoManager::NanoTable[nano["m_iNanoNumber"]] = nanoData;
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}
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std::cout << "[INFO] Loaded " << NanoManager::NanoTable.size() << " nanos" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
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}
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// load temporary mob dump
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try {
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std::ifstream inFile(settings::MOBJSON);
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nlohmann::json npcData;
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// read file into json
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inFile >> npcData;
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for (nlohmann::json::iterator _npc = npcData.begin(); _npc != npcData.end(); _npc++) {
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auto npc = _npc.value();
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auto td = NPCManager::NPCData[(int)npc["iNPCType"]];
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Mob *tmp = new Mob(npc["iX"], npc["iY"], npc["iZ"], npc["iAngle"], INSTANCE_OVERWORLD, npc["iNPCType"], npc["iHP"], td, nextId);
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NPCManager::NPCs[nextId] = tmp;
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MobManager::Mobs[nextId] = (Mob*)NPCManager::NPCs[nextId];
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NPCManager::updateNPCPosition(nextId, npc["iX"], npc["iY"], npc["iZ"]);
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nextId++;
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}
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std::cout << "[INFO] Populated " << NPCManager::NPCs.size() << " NPCs" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed mobs.json file! Reason:" << err.what() << std::endl;
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}
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loadPaths(&nextId); // load paths
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loadGruntwork(&nextId);
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NPCManager::nextId = nextId;
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}
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/*
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* Some item categories either don't possess iEquipLoc or use a different value for item type.
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*/
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int TableData::getItemType(int itemSet) {
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int overriden;
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switch (itemSet)
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{
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case 11: // Chest items don't have iEquipLoc and are type 9.
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overriden = 9;
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break;
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case 10: // General items don't have iEquipLoc and are type 7.
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overriden = 7;
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break;
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case 9: // Vehicles have iEquipLoc 8, but type 10.
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overriden = 10;
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break;
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default:
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overriden = -1;
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}
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return overriden;
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}
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/*
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* Load paths from paths JSON.
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*/
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void TableData::loadPaths(int* nextId) {
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try {
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std::ifstream inFile(settings::PATHJSON);
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nlohmann::json pathData;
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// read file into json
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inFile >> pathData;
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// skyway paths
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nlohmann::json pathDataSkyway = pathData["skyway"];
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for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
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constructPathSkyway(skywayPath);
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}
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std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
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// slider circuit
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int sliders = 0;
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nlohmann::json pathDataSlider = pathData["slider"];
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for (nlohmann::json::iterator _sliderPoint = pathDataSlider.begin(); _sliderPoint != pathDataSlider.end(); _sliderPoint++) {
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auto sliderPoint = _sliderPoint.value();
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if (sliderPoint["stop"] && sliders % 2 == 0) { // check if this point in the circuit is a stop
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// spawn a slider
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BaseNPC* slider = new BaseNPC(sliderPoint["iX"], sliderPoint["iY"], sliderPoint["iZ"], 0, INSTANCE_OVERWORLD, 1, (*nextId)++, NPC_BUS);
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NPCManager::NPCs[slider->appearanceData.iNPC_ID] = slider;
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NPCManager::updateNPCPosition(slider->appearanceData.iNPC_ID, slider->appearanceData.iX, slider->appearanceData.iY, slider->appearanceData.iZ);
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// set slider path to a rotation of the circuit
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constructPathSlider(pathDataSlider, 0, slider->appearanceData.iNPC_ID);
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sliders++;
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}
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}
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// npc paths
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nlohmann::json pathDataNPC = pathData["npc"];
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for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
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constructPathNPC(npcPath);
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}
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// mob paths
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pathDataNPC = pathData["mob"];
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for (nlohmann::json::iterator npcPath = pathDataNPC.begin(); npcPath != pathDataNPC.end(); npcPath++) {
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for (auto& pair : MobManager::Mobs) {
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if (pair.second->appearanceData.iNPCType == npcPath.value()["iNPCType"]) {
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std::cout << "[INFO] Using static path for mob " << pair.second->appearanceData.iNPCType << " with ID " << pair.first << std::endl;
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auto firstPoint = npcPath.value()["points"][0];
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if (firstPoint["iX"] != pair.second->spawnX || firstPoint["iY"] != pair.second->spawnY) {
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std::cout << "[FATAL] The first point of the route for mob " << pair.first <<
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" (type " << pair.second->appearanceData.iNPCType << ") does not correspond with its spawn point." << std::endl;
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terminate(0);
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}
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constructPathNPC(npcPath, pair.first);
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pair.second->staticPath = true;
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break; // only one NPC per path
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}
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}
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}
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std::cout << "[INFO] Loaded " << TransportManager::NPCQueues.size() << " NPC paths" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
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}
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}
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/*
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* Create a full and properly-paced path by interpolating between keyframes.
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*/
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void TableData::constructPathSkyway(nlohmann::json::iterator _pathData) {
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auto pathData = _pathData.value();
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// Interpolate
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nlohmann::json pathPoints = pathData["points"];
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std::queue<WarpLocation> points;
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nlohmann::json::iterator _point = pathPoints.begin();
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auto point = _point.value();
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WarpLocation last = { point["iX"] , point["iY"] , point["iZ"] }; // start pos
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// use some for loop trickery; start position should not be a point
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for (_point++; _point != pathPoints.end(); _point++) {
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point = _point.value();
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WarpLocation coords = { point["iX"] , point["iY"] , point["iZ"] };
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TransportManager::lerp(&points, last, coords, pathData["iMonkeySpeed"]);
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points.push(coords); // add keyframe to the queue
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last = coords; // update start pos
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}
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TransportManager::SkywayPaths[pathData["iRouteID"]] = points;
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}
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void TableData::constructPathSlider(nlohmann::json points, int rotations, int sliderID) {
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std::queue<WarpLocation> route;
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std::rotate(points.begin(), points.begin() + rotations, points.end()); // rotate points
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nlohmann::json::iterator _point = points.begin(); // iterator
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auto point = _point.value();
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WarpLocation from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
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int stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0; // arbitrary stop length
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for (_point++; _point != points.end(); _point++) { // loop through all point Bs
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point = _point.value();
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for (int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
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route.push(from); // add point A to the queue
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WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
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float curve = 1;
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if (stopTime > 0) { // point A is a stop
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curve = 2.0f;
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} else if (point["stop"]) { // point B is a stop
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curve = 0.35f;
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}
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TransportManager::lerp(&route, from, to, SLIDER_SPEED, curve); // lerp from A to B (arbitrary speed)
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from = to; // update point A
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stopTime = point["stop"] ? SLIDER_STOP_TICKS : 0;
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}
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std::rotate(points.rbegin(), points.rbegin() + rotations, points.rend()); // undo rotation
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TransportManager::NPCQueues[sliderID] = route;
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}
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void TableData::constructPathNPC(nlohmann::json::iterator _pathData, int32_t id) {
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auto pathData = _pathData.value();
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// Interpolate
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nlohmann::json pathPoints = pathData["points"];
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std::queue<WarpLocation> points;
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nlohmann::json::iterator _point = pathPoints.begin();
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auto point = _point.value();
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WarpLocation from = { point["iX"] , point["iY"] , point["iZ"] }; // point A coords
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int stopTime = point["stop"];
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for (_point++; _point != pathPoints.end(); _point++) { // loop through all point Bs
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point = _point.value();
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for(int i = 0; i < stopTime + 1; i++) // repeat point if it's a stop
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points.push(from); // add point A to the queue
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WarpLocation to = { point["iX"] , point["iY"] , point["iZ"] }; // point B coords
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TransportManager::lerp(&points, from, to, pathData["iBaseSpeed"]); // lerp from A to B
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from = to; // update point A
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stopTime = point["stop"];
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}
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if (id == 0)
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id = pathData["iNPCID"];
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TransportManager::NPCQueues[id] = points;
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}
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// load gruntwork output; if it exists
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void TableData::loadGruntwork(int32_t *nextId) {
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try {
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std::ifstream inFile(settings::GRUNTWORKJSON);
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nlohmann::json gruntwork;
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// skip if there's no gruntwork to load
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if (inFile.fail())
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return;
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inFile >> gruntwork;
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// skyway paths
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auto skyway = gruntwork["skyway"];
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for (auto _route = skyway.begin(); _route != skyway.end(); _route++) {
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auto route = _route.value();
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std::vector<WarpLocation> points;
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for (auto _point = route["points"].begin(); _point != route["points"].end(); _point++) {
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auto point = _point.value();
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|
points.push_back(WarpLocation{point["x"], point["y"], point["z"]});
|
|
}
|
|
|
|
RunningSkywayRoutes[(int)route["iRouteID"]] = points;
|
|
}
|
|
|
|
// npc rotations
|
|
auto npcRot = gruntwork["rotations"];
|
|
for (auto _rot = npcRot.begin(); _rot != npcRot.end(); _rot++) {
|
|
int32_t npcID = _rot.value()["iNPCID"];
|
|
int angle = _rot.value()["iAngle"];
|
|
if (NPCManager::NPCs.find(npcID) == NPCManager::NPCs.end())
|
|
continue; // NPC not found
|
|
BaseNPC* npc = NPCManager::NPCs[npcID];
|
|
npc->appearanceData.iAngle = angle;
|
|
|
|
RunningNPCRotations[npcID] = angle;
|
|
}
|
|
|
|
// mobs
|
|
auto mobs = gruntwork["mobs"];
|
|
for (auto _mob = mobs.begin(); _mob != mobs.end(); _mob++) {
|
|
auto mob = _mob.value();
|
|
|
|
Mob *npc = new Mob(mob["iX"], mob["iY"], mob["iZ"], INSTANCE_OVERWORLD, mob["iNPCType"],
|
|
NPCManager::NPCData[(int)mob["iNPCType"]], (*nextId)++);
|
|
|
|
NPCManager::NPCs[npc->appearanceData.iNPC_ID] = npc;
|
|
MobManager::Mobs[npc->appearanceData.iNPC_ID] = npc;
|
|
TableData::RunningMobs[npc->appearanceData.iNPC_ID] = npc;
|
|
NPCManager::updateNPCPosition(npc->appearanceData.iNPC_ID, mob["iX"], mob["iY"], mob["iZ"]);
|
|
|
|
// re-enable respawning
|
|
npc->summoned = false;
|
|
}
|
|
|
|
std::cout << "[INFO] Loaded gruntwork.json" << std::endl;
|
|
}
|
|
catch (const std::exception& err) {
|
|
std::cerr << "[WARN] Malformed gruntwork.json file! Reason:" << err.what() << std::endl;
|
|
}
|
|
}
|
|
|
|
// write gruntwork output to file
|
|
void TableData::flush() {
|
|
std::ofstream file(settings::GRUNTWORKJSON);
|
|
nlohmann::json gruntwork;
|
|
|
|
for (auto& pair : RunningSkywayRoutes) {
|
|
nlohmann::json route;
|
|
|
|
route["iRouteID"] = (int)pair.first;
|
|
route["iMonkeySpeed"] = 1500; // TODO
|
|
|
|
std::cout << "serializing mss route " << (int)pair.first << std::endl;
|
|
for (WarpLocation& point : pair.second) {
|
|
nlohmann::json tmp;
|
|
|
|
tmp["x"] = point.x;
|
|
tmp["y"] = point.y;
|
|
tmp["z"] = point.z;
|
|
|
|
route["points"].push_back(tmp);
|
|
}
|
|
|
|
gruntwork["skyway"].push_back(route);
|
|
}
|
|
|
|
for (auto& pair : RunningNPCRotations) {
|
|
nlohmann::json rotation;
|
|
|
|
rotation["iNPCID"] = (int)pair.first;
|
|
rotation["iAngle"] = pair.second;
|
|
|
|
gruntwork["rotations"].push_back(rotation);
|
|
}
|
|
|
|
for (auto& pair : RunningMobs) {
|
|
nlohmann::json mob;
|
|
Mob *m = (Mob*)pair.second; // we need spawnX, etc
|
|
|
|
if (NPCManager::NPCs.find(pair.first) == NPCManager::NPCs.end())
|
|
continue;
|
|
|
|
// NOTE: this format deviates slightly from the one in mobs.json
|
|
mob["iNPCType"] = (int)m->appearanceData.iNPCType;
|
|
mob["iHP"] = (int)m->maxHealth;
|
|
mob["iX"] = m->spawnX;
|
|
mob["iY"] = m->spawnY;
|
|
mob["iZ"] = m->spawnZ;
|
|
// this is a bit imperfect, since this is a live angle, not a spawn angle so it'll change often, but eh
|
|
mob["iAngle"] = m->appearanceData.iAngle;
|
|
|
|
gruntwork["mobs"].push_back(mob);
|
|
}
|
|
|
|
file << gruntwork << std::endl;
|
|
}
|