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added support for nano missions
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c722044bf5
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@ -2,12 +2,14 @@
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#include "CNStructs.hpp"
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#include "MissionManager.hpp"
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#include "PlayerManager.hpp"
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#include "NanoManager.hpp"
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#include "ItemManager.hpp"
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#include "string.h"
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std::map<int32_t, Reward*> MissionManager::Rewards;
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std::map<int32_t, TaskData*> MissionManager::Tasks;
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nlohmann::json MissionManager::AvatarGrowth[36];
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void MissionManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_START, taskStart);
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@ -16,6 +18,31 @@ void MissionManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_STOP, quitMission);
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}
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bool startTask(Player* plr, int TaskID) {
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if (MissionManager::Tasks.find(TaskID) == MissionManager::Tasks.end()) {
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std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
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return false;
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}
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TaskData& task = *MissionManager::Tasks[TaskID];
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int i;
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] == 0) {
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plr->tasks[i] = TaskID;
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for (int j = 0; j < 3; j++) {
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plr->RemainingNPCCount[i][j] = (int)task["m_iCSUNumToKill"][j];
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}
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break;
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}
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}
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if (i == ACTIVE_MISSION_COUNT - 1 && plr->tasks[i] != TaskID) {
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std::cout << "[WARN] Player has more than 6 active missions!?" << std::endl;
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}
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return true;
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}
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void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_TASK_START))
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return; // malformed packet
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@ -24,30 +51,13 @@ void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
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Player *plr = PlayerManager::getPlayer(sock);
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if (Tasks.find(missionData->iTaskNum) == Tasks.end()) {
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std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
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if (!startTask(plr, missionData->iTaskNum)) {
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// TODO: TASK_FAIL?
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response.iTaskNum = missionData->iTaskNum;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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return;
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}
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TaskData& task = *Tasks[missionData->iTaskNum];
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int i;
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] == 0) {
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plr->tasks[i] = missionData->iTaskNum;
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for (int j = 0; j < 3; j++) {
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plr->RemainingNPCCount[i][j] = (int)task["m_iCSUNumToKill"][j];
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}
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break;
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}
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}
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if (i == ACTIVE_MISSION_COUNT - 1 && plr->tasks[i] != missionData->iTaskNum) {
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std::cout << "[WARN] Player has more than 6 active missions!?" << std::endl;
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}
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response.iTaskNum = missionData->iTaskNum;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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}
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@ -116,6 +126,12 @@ void MissionManager::taskEnd(CNSocket* sock, CNPacketData* data) {
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{
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// save completed mission on player
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saveMission(plr, (int)(task["m_iHMissionID"])-1);
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// if it's a nano mission, reward the nano.
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if (task["m_iSTNanoID"] != 0) {
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NanoManager::addNano(sock, task["m_iSTNanoID"], 0);
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}
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// remove current mission
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plr->CurrentMissionID = 0;
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}
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@ -306,9 +322,34 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
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}
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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MissionManager::updateFusionMatter(sock);
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return 0;
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}
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void MissionManager::updateFusionMatter(CNSocket* sock) {
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Player *plr = PlayerManager::getPlayer(sock);
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// check if it is over the limit
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std::cout << plr->fusionmatter << " > " << AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"] << std::endl;
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if (plr->fusionmatter > AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"]) {
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// check if the nano task is already started
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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TaskData& task = *Tasks[plr->tasks[i]];
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if (task["m_iSTNanoID"] != 0)
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return; // nano mission was already started!
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}
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// start the nano mission
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startTask(plr, AvatarGrowth[plr->level]["m_iNanoQuestTaskID"]);
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
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response.iTaskNum = AvatarGrowth[plr->level]["m_iNanoQuestTaskID"];
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
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}
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}
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void MissionManager::mobKilled(CNSocket *sock, int mobid) {
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Player *plr = PlayerManager::getPlayer(sock);
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bool missionmob = false;
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@ -38,6 +38,7 @@ struct TaskData {
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namespace MissionManager {
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extern std::map<int32_t, Reward*> Rewards;
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extern std::map<int32_t, TaskData*> Tasks;
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extern nlohmann::json AvatarGrowth[36];
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void init();
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void taskStart(CNSocket* sock, CNPacketData* data);
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@ -50,6 +51,7 @@ namespace MissionManager {
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//checks if player doesn't have n/n quest items
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bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount);
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int giveMissionReward(CNSocket *sock, int task);
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void updateFusionMatter(CNSocket* sock);
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void mobKilled(CNSocket *sock, int mobid);
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@ -131,6 +131,8 @@ void MobManager::giveReward(CNSocket *sock) {
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sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
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}
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MissionManager::updateFusionMatter(sock);
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}
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void MobManager::killMob(CNSocket *sock, Mob *mob) {
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@ -123,6 +123,14 @@ void TableData::init() {
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std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
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// load player limits from m_pAvatarTable.m_pAvatarGrowData
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nlohmann::json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"];
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for (int i = 0; i < 36; i++) {
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MissionManager::AvatarGrowth[i] = growth[i];
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}
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// load vendor listings
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nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
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