mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
added support for nano missions
This commit is contained in:
parent
c722044bf5
commit
78930916ad
@ -2,12 +2,14 @@
|
||||
#include "CNStructs.hpp"
|
||||
#include "MissionManager.hpp"
|
||||
#include "PlayerManager.hpp"
|
||||
#include "NanoManager.hpp"
|
||||
#include "ItemManager.hpp"
|
||||
|
||||
#include "string.h"
|
||||
|
||||
std::map<int32_t, Reward*> MissionManager::Rewards;
|
||||
std::map<int32_t, TaskData*> MissionManager::Tasks;
|
||||
nlohmann::json MissionManager::AvatarGrowth[36];
|
||||
|
||||
void MissionManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_START, taskStart);
|
||||
@ -16,6 +18,31 @@ void MissionManager::init() {
|
||||
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TASK_STOP, quitMission);
|
||||
}
|
||||
|
||||
bool startTask(Player* plr, int TaskID) {
|
||||
if (MissionManager::Tasks.find(TaskID) == MissionManager::Tasks.end()) {
|
||||
std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
|
||||
return false;
|
||||
}
|
||||
|
||||
TaskData& task = *MissionManager::Tasks[TaskID];
|
||||
int i;
|
||||
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == 0) {
|
||||
plr->tasks[i] = TaskID;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
plr->RemainingNPCCount[i][j] = (int)task["m_iCSUNumToKill"][j];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == ACTIVE_MISSION_COUNT - 1 && plr->tasks[i] != TaskID) {
|
||||
std::cout << "[WARN] Player has more than 6 active missions!?" << std::endl;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
|
||||
if (data->size != sizeof(sP_CL2FE_REQ_PC_TASK_START))
|
||||
return; // malformed packet
|
||||
@ -24,30 +51,13 @@ void MissionManager::taskStart(CNSocket* sock, CNPacketData* data) {
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
if (Tasks.find(missionData->iTaskNum) == Tasks.end()) {
|
||||
std::cout << "[WARN] Player submitted unknown task!?" << std::endl;
|
||||
if (!startTask(plr, missionData->iTaskNum)) {
|
||||
// TODO: TASK_FAIL?
|
||||
response.iTaskNum = missionData->iTaskNum;
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
|
||||
return;
|
||||
}
|
||||
|
||||
TaskData& task = *Tasks[missionData->iTaskNum];
|
||||
int i;
|
||||
for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
if (plr->tasks[i] == 0) {
|
||||
plr->tasks[i] = missionData->iTaskNum;
|
||||
for (int j = 0; j < 3; j++) {
|
||||
plr->RemainingNPCCount[i][j] = (int)task["m_iCSUNumToKill"][j];
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (i == ACTIVE_MISSION_COUNT - 1 && plr->tasks[i] != missionData->iTaskNum) {
|
||||
std::cout << "[WARN] Player has more than 6 active missions!?" << std::endl;
|
||||
}
|
||||
|
||||
response.iTaskNum = missionData->iTaskNum;
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
|
||||
}
|
||||
@ -116,6 +126,12 @@ void MissionManager::taskEnd(CNSocket* sock, CNPacketData* data) {
|
||||
{
|
||||
// save completed mission on player
|
||||
saveMission(plr, (int)(task["m_iHMissionID"])-1);
|
||||
|
||||
// if it's a nano mission, reward the nano.
|
||||
if (task["m_iSTNanoID"] != 0) {
|
||||
NanoManager::addNano(sock, task["m_iSTNanoID"], 0);
|
||||
}
|
||||
|
||||
// remove current mission
|
||||
plr->CurrentMissionID = 0;
|
||||
}
|
||||
@ -306,9 +322,34 @@ int MissionManager::giveMissionReward(CNSocket *sock, int task) {
|
||||
}
|
||||
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
|
||||
|
||||
MissionManager::updateFusionMatter(sock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void MissionManager::updateFusionMatter(CNSocket* sock) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
|
||||
// check if it is over the limit
|
||||
std::cout << plr->fusionmatter << " > " << AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"] << std::endl;
|
||||
if (plr->fusionmatter > AvatarGrowth[plr->level]["m_iReqBlob_NanoCreate"]) {
|
||||
// check if the nano task is already started
|
||||
|
||||
for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
|
||||
TaskData& task = *Tasks[plr->tasks[i]];
|
||||
if (task["m_iSTNanoID"] != 0)
|
||||
return; // nano mission was already started!
|
||||
}
|
||||
|
||||
// start the nano mission
|
||||
startTask(plr, AvatarGrowth[plr->level]["m_iNanoQuestTaskID"]);
|
||||
|
||||
INITSTRUCT(sP_FE2CL_REP_PC_TASK_START_SUCC, response);
|
||||
response.iTaskNum = AvatarGrowth[plr->level]["m_iNanoQuestTaskID"];
|
||||
sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_START_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_START_SUCC));
|
||||
}
|
||||
}
|
||||
|
||||
void MissionManager::mobKilled(CNSocket *sock, int mobid) {
|
||||
Player *plr = PlayerManager::getPlayer(sock);
|
||||
bool missionmob = false;
|
||||
|
@ -38,6 +38,7 @@ struct TaskData {
|
||||
namespace MissionManager {
|
||||
extern std::map<int32_t, Reward*> Rewards;
|
||||
extern std::map<int32_t, TaskData*> Tasks;
|
||||
extern nlohmann::json AvatarGrowth[36];
|
||||
void init();
|
||||
|
||||
void taskStart(CNSocket* sock, CNPacketData* data);
|
||||
@ -50,6 +51,7 @@ namespace MissionManager {
|
||||
//checks if player doesn't have n/n quest items
|
||||
bool isQuestItemFull(CNSocket* sock, int itemId, int itemCount);
|
||||
int giveMissionReward(CNSocket *sock, int task);
|
||||
void updateFusionMatter(CNSocket* sock);
|
||||
|
||||
void mobKilled(CNSocket *sock, int mobid);
|
||||
|
||||
|
@ -131,6 +131,8 @@ void MobManager::giveReward(CNSocket *sock) {
|
||||
|
||||
sock->sendPacket((void*)respbuf, P_FE2CL_REP_REWARD_ITEM, resplen);
|
||||
}
|
||||
|
||||
MissionManager::updateFusionMatter(sock);
|
||||
}
|
||||
|
||||
void MobManager::killMob(CNSocket *sock, Mob *mob) {
|
||||
|
@ -123,6 +123,14 @@ void TableData::init() {
|
||||
|
||||
std::cout << "[INFO] Loaded " << ItemManager::ItemData.size() << " items" << std::endl;
|
||||
|
||||
// load player limits from m_pAvatarTable.m_pAvatarGrowData
|
||||
|
||||
nlohmann::json growth = xdtData["m_pAvatarTable"]["m_pAvatarGrowData"];
|
||||
|
||||
for (int i = 0; i < 36; i++) {
|
||||
MissionManager::AvatarGrowth[i] = growth[i];
|
||||
}
|
||||
|
||||
// load vendor listings
|
||||
nlohmann::json listings = xdtData["m_pVendorTable"]["m_pItemData"];
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user