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https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
Add basic Monkey Skyway functionality
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94583e534b
commit
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@ -42,6 +42,28 @@ void TableData::init() {
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std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
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}
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// load paths
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try {
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std::ifstream inFile(settings::PATHJSON);
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nlohmann::json pathData;
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// read file into json
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inFile >> pathData;
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nlohmann::json pathDataSkyway = pathData["skyway"];
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for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
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std::vector<WarpLocation> points;
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nlohmann::json pathPoints = skywayPath.value()["points"];
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for (nlohmann::json::iterator point = pathPoints.begin(); point != pathPoints.end(); point++)
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points.push_back({point.value()["iX"], point.value()["iY"], point.value()["iZ"] });
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TransportManager::SkywayPaths[skywayPath.value()["iRouteID"]] = points;
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}
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std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
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}
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// load everything else from xdttable
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std::cout << "[INFO] Parsing xdt.json..." << std::endl;
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std::ifstream infile(settings::XDTJSON);
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@ -3,11 +3,16 @@
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#include "PlayerManager.hpp"
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#include "TransportManager.hpp"
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#include <unordered_map>
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std::map<int32_t, TransportRoute> TransportManager::Routes;
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std::map<int32_t, TransportLocation> TransportManager::Locations;
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std::map<int32_t, std::vector<WarpLocation>> TransportManager::SkywayPaths;
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std::unordered_map<CNSocket*, std::queue<WarpLocation>> TransportManager::SkywayQueue;
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void TransportManager::init() {
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REGISTER_SHARD_TIMER(tickSkywaySystem, 1000);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
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}
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@ -34,7 +39,7 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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}
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// update registration bitfield using bit shifting + bitwise or
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plr->iWarpLocationFlag |= (1UL << (transport->iLocationID - 1));
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plr->iWarpLocationFlag |= plr->IsGM ? INT32_MAX : (1UL << (transport->iLocationID - 1));
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} else if (transport->eTT == 2) { // Monkey Skyway System
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if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
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std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
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@ -52,7 +57,13 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
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* assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer
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* this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63.
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*/
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plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
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if (plr->IsGM) {
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plr->aSkywayLocationFlag[0] = INT64_MAX;
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plr->aSkywayLocationFlag[1] = INT64_MAX;
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}
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else {
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plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
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}
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} else {
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std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
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@ -92,8 +103,7 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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* iSlotNum -- inventory slot number
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*/
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if (Routes.find(req->iTransporationID) == Routes.end() || Locations.find(Routes[req->iTransporationID].end) == Locations.end()
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|| Routes[req->iTransporationID].cost > plr->money) { // sanity check
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if (Routes.find(req->iTransporationID) == Routes.end() || Routes[req->iTransporationID].cost > plr->money) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp);
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failResp.iErrorCode = 0; // TODO: error code
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@ -104,19 +114,30 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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}
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TransportRoute route = Routes[req->iTransporationID];
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plr->money -= route.cost;
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TransportLocation target = Locations[route.end];
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TransportLocation target;
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PlayerView& plrv = PlayerManager::players[sock];
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std::vector<WarpLocation>* points = nullptr;
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switch (route.type)
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{
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case 1: // S.C.A.M.P.E.R.
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target = Locations[route.end];
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plr->x = target.x;
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plr->y = target.y;
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plr->z = target.z;
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/*
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* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
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* same map tile you were already in, but we might as well force an NPC reload.
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*/
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plrv.viewable.clear();
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plrv.viewableNPCs.clear();
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break;
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case 2: // Monkey Skyway
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// TODO: implement
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if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) // sanity check
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points = &SkywayPaths[route.mssRouteNum];
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else
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std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl;
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break;
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default:
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std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
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@ -124,13 +145,13 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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}
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp);
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// response parameters
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resp.eTT = route.type;
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resp.iCandy = plr->money;
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resp.iX = plr->x;
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resp.iY = plr->y;
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resp.iZ = plr->z;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
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/*
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* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
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@ -141,6 +162,65 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
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PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
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plrv.currentChunks.clear();
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plrv.chunkPos = std::make_pair<int, int>(0, 0);
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if (points == nullptr) // no skyway path set
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return;
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
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// Interpolate
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std::queue<WarpLocation> queue;
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WarpLocation last = { plr->x, plr->y, plr->z }; // start pos
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for (std::vector<WarpLocation>::iterator point = points->begin(); point != points->end(); point++) {
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// avoiding pow here
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int distanceBetween = sqrt((last.x - point->x) * (last.x - point->x) + (last.y - point->y) * (last.y - point->y) + (last.z - point->z) * (last.z - point->z));
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int lerps = distanceBetween / (int)LERP_GAP; // integer division to ensure a whole number
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for (int i = 0; i < lerps; i++) {
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WarpLocation lerp;
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float frac = 1.0f / (lerps + 1);
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lerp.x = (last.x * (1.0f - frac)) + (point->x * frac);
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lerp.y = (last.y * (1.0f - frac)) + (point->y * frac);
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lerp.z = (last.z * (1.0f - frac)) + (point->z * frac);
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queue.push(lerp); // add lerp'd point to the queue
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}
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queue.push(*point);
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last = { point->x, point->y, point->z }; // update start pos
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}
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SkywayQueue[sock] = queue;
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}
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void TransportManager::tickSkywaySystem(CNServer* serv, time_t currTime) {
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std::cout << SkywayQueue.size();
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// using an unordered list so we can remove finished players in one iteration
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std::unordered_map<CNSocket*, std::queue<WarpLocation>>::iterator it = SkywayQueue.begin();
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while (it != SkywayQueue.end()) {
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std::queue<WarpLocation>* queue = &it->second;
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Player* plr = PlayerManager::getPlayer(it->first);
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if (plr == nullptr) {
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// sanity check
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it = SkywayQueue.erase(it); // remove player from tracking map + update iterator
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}
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else if (queue->empty()) {
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// send dismount packet
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INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc);
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rideSucc.iPC_ID = plr == nullptr ? 0 : plr->iID;
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rideSucc.eRT = 0;
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it->first->sendPacket((void*)&rideSucc, P_FE2CL_REP_PC_RIDING_SUCC, sizeof(sP_FE2CL_REP_PC_RIDING_SUCC));
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// TODO: send packet to nearby players?
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it = SkywayQueue.erase(it); // remove player from tracking map + update iterator
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}
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else {
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WarpLocation point = queue->front(); // get point
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queue->pop(); // remove point from front of queue
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INITSTRUCT(sP_FE2CL_PC_BROOMSTICK_MOVE, bmstk);
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bmstk.iPC_ID = plr == nullptr ? 0 : plr->iID;
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bmstk.iToX = point.x;
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bmstk.iToY = point.y;
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bmstk.iToZ = point.z;
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it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
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// TODO: send packet to nearby players?
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it++; // go to next entry in map
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}
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}
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}
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@ -1,6 +1,13 @@
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#pragma once
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#include "CNShardServer.hpp"
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#include "NPCManager.hpp"
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#include <unordered_map>
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#define LERP_GAP 5000
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struct WarpLocation;
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struct TransportRoute {
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int type, start, end, cost, mssSpeed, mssRouteNum;
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@ -13,9 +20,13 @@ struct TransportLocation {
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namespace TransportManager {
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extern std::map<int32_t, TransportRoute> Routes;
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extern std::map<int32_t, TransportLocation> Locations;
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extern std::map<int32_t, std::vector<WarpLocation>> SkywayPaths;
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extern std::unordered_map<CNSocket*, std::queue<WarpLocation>> SkywayQueue;
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void init();
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void transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data);
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void transportWarpHandler(CNSocket* sock, CNPacketData* data);
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void tickSkywaySystem(CNServer* serv, time_t currTime);
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}
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@ -23,6 +23,7 @@ int settings::SPAWN_ANGLE = 130;
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std::string settings::NPCJSON = "tdata/NPCs.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::MOBJSON = "tdata/mobs.json";
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std::string settings::PATHJSON = "tdata/paths.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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bool settings::GM = true;
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@ -54,6 +55,7 @@ void settings::init() {
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NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
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XDTJSON = reader.Get("shard", "xdtdata", XDTJSON);
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MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
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PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
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MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
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GM = reader.GetBoolean("shard", "gm", GM);
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}
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@ -18,6 +18,7 @@ namespace settings {
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extern std::string NPCJSON;
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extern std::string XDTJSON;
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extern std::string MOBJSON;
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extern std::string PATHJSON;
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extern bool GM;
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void init();
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2
tdata
2
tdata
@ -1 +1 @@
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Subproject commit 19d9902331c94174785323d39daccc2cd23c5872
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Subproject commit f9c5f6a245c36add9fd8663badeca96e19a5d7ed
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