Add basic Monkey Skyway functionality

This commit is contained in:
Gent 2020-09-16 22:27:21 -04:00
parent 94583e534b
commit a5c40b66f5
6 changed files with 126 additions and 10 deletions

View File

@ -42,6 +42,28 @@ void TableData::init() {
std::cerr << "[WARN] Malformed NPCs.json file! Reason:" << err.what() << std::endl;
}
// load paths
try {
std::ifstream inFile(settings::PATHJSON);
nlohmann::json pathData;
// read file into json
inFile >> pathData;
nlohmann::json pathDataSkyway = pathData["skyway"];
for (nlohmann::json::iterator skywayPath = pathDataSkyway.begin(); skywayPath != pathDataSkyway.end(); skywayPath++) {
std::vector<WarpLocation> points;
nlohmann::json pathPoints = skywayPath.value()["points"];
for (nlohmann::json::iterator point = pathPoints.begin(); point != pathPoints.end(); point++)
points.push_back({point.value()["iX"], point.value()["iY"], point.value()["iZ"] });
TransportManager::SkywayPaths[skywayPath.value()["iRouteID"]] = points;
}
std::cout << "[INFO] Loaded " << TransportManager::SkywayPaths.size() << " skyway paths" << std::endl;
}
catch (const std::exception& err) {
std::cerr << "[WARN] Malformed paths.json file! Reason:" << err.what() << std::endl;
}
// load everything else from xdttable
std::cout << "[INFO] Parsing xdt.json..." << std::endl;
std::ifstream infile(settings::XDTJSON);

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@ -3,11 +3,16 @@
#include "PlayerManager.hpp"
#include "TransportManager.hpp"
#include <unordered_map>
std::map<int32_t, TransportRoute> TransportManager::Routes;
std::map<int32_t, TransportLocation> TransportManager::Locations;
std::map<int32_t, std::vector<WarpLocation>> TransportManager::SkywayPaths;
std::unordered_map<CNSocket*, std::queue<WarpLocation>> TransportManager::SkywayQueue;
void TransportManager::init() {
REGISTER_SHARD_TIMER(tickSkywaySystem, 1000);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_REGIST_TRANSPORTATION_LOCATION, transportRegisterLocationHandler);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_TRANSPORTATION, transportWarpHandler);
}
@ -34,7 +39,7 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
}
// update registration bitfield using bit shifting + bitwise or
plr->iWarpLocationFlag |= (1UL << (transport->iLocationID - 1));
plr->iWarpLocationFlag |= plr->IsGM ? INT32_MAX : (1UL << (transport->iLocationID - 1));
} else if (transport->eTT == 2) { // Monkey Skyway System
if (transport->iLocationID < 1 || transport->iLocationID > 127) { // sanity check
std::cout << "[WARN] Skyway location ID " << transport->iLocationID << " is out of bounds" << std::endl;
@ -52,7 +57,13 @@ void TransportManager::transportRegisterLocationHandler(CNSocket* sock, CNPacket
* assuming the two bitfields are just stuck together to make a longer one... do a similar operation, but on the respective integer
* this approach seems to work with initial testing, but we have yet to see a monkey ID greater than 63.
*/
plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
if (plr->IsGM) {
plr->aSkywayLocationFlag[0] = INT64_MAX;
plr->aSkywayLocationFlag[1] = INT64_MAX;
}
else {
plr->aSkywayLocationFlag[transport->iLocationID > 63 ? 1 : 0] |= (1ULL << (transport->iLocationID > 63 ? transport->iLocationID - 65 : transport->iLocationID - 1));
}
} else {
std::cout << "[WARN] Unknown mode of transport; eTT = " << transport->eTT << std::endl;
INITSTRUCT(sP_FE2CL_REP_PC_REGIST_TRANSPORTATION_LOCATION_FAIL, failResp);
@ -92,8 +103,7 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
* iSlotNum -- inventory slot number
*/
if (Routes.find(req->iTransporationID) == Routes.end() || Locations.find(Routes[req->iTransporationID].end) == Locations.end()
|| Routes[req->iTransporationID].cost > plr->money) { // sanity check
if (Routes.find(req->iTransporationID) == Routes.end() || Routes[req->iTransporationID].cost > plr->money) { // sanity check
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_FAIL, failResp);
failResp.iErrorCode = 0; // TODO: error code
@ -104,19 +114,30 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
}
TransportRoute route = Routes[req->iTransporationID];
plr->money -= route.cost;
TransportLocation target = Locations[route.end];
TransportLocation target;
PlayerView& plrv = PlayerManager::players[sock];
std::vector<WarpLocation>* points = nullptr;
switch (route.type)
{
case 1: // S.C.A.M.P.E.R.
target = Locations[route.end];
plr->x = target.x;
plr->y = target.y;
plr->z = target.z;
/*
* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
* same map tile you were already in, but we might as well force an NPC reload.
*/
plrv.viewable.clear();
plrv.viewableNPCs.clear();
break;
case 2: // Monkey Skyway
// TODO: implement
if (SkywayPaths.find(route.mssRouteNum) != SkywayPaths.end()) // sanity check
points = &SkywayPaths[route.mssRouteNum];
else
std::cout << "[WARN] MSS route " << route.mssRouteNum << " not pathed" << std::endl;
break;
default:
std::cout << "[WARN] Unknown tranportation type " << route.type << std::endl;
@ -124,13 +145,13 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
}
INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, resp);
// response parameters
resp.eTT = route.type;
resp.iCandy = plr->money;
resp.iX = plr->x;
resp.iY = plr->y;
resp.iZ = plr->z;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
/*
* Not strictly necessary since there isn't a valid SCAMPER that puts you in the
@ -141,6 +162,65 @@ void TransportManager::transportWarpHandler(CNSocket* sock, CNPacketData* data)
PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
plrv.currentChunks.clear();
plrv.chunkPos = std::make_pair<int, int>(0, 0);
if (points == nullptr) // no skyway path set
return;
sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC, sizeof(sP_FE2CL_REP_PC_WARP_USE_TRANSPORTATION_SUCC));
// Interpolate
std::queue<WarpLocation> queue;
WarpLocation last = { plr->x, plr->y, plr->z }; // start pos
for (std::vector<WarpLocation>::iterator point = points->begin(); point != points->end(); point++) {
// avoiding pow here
int distanceBetween = sqrt((last.x - point->x) * (last.x - point->x) + (last.y - point->y) * (last.y - point->y) + (last.z - point->z) * (last.z - point->z));
int lerps = distanceBetween / (int)LERP_GAP; // integer division to ensure a whole number
for (int i = 0; i < lerps; i++) {
WarpLocation lerp;
float frac = 1.0f / (lerps + 1);
lerp.x = (last.x * (1.0f - frac)) + (point->x * frac);
lerp.y = (last.y * (1.0f - frac)) + (point->y * frac);
lerp.z = (last.z * (1.0f - frac)) + (point->z * frac);
queue.push(lerp); // add lerp'd point to the queue
}
queue.push(*point);
last = { point->x, point->y, point->z }; // update start pos
}
SkywayQueue[sock] = queue;
}
void TransportManager::tickSkywaySystem(CNServer* serv, time_t currTime) {
std::cout << SkywayQueue.size();
// using an unordered list so we can remove finished players in one iteration
std::unordered_map<CNSocket*, std::queue<WarpLocation>>::iterator it = SkywayQueue.begin();
while (it != SkywayQueue.end()) {
std::queue<WarpLocation>* queue = &it->second;
Player* plr = PlayerManager::getPlayer(it->first);
if (plr == nullptr) {
// sanity check
it = SkywayQueue.erase(it); // remove player from tracking map + update iterator
}
else if (queue->empty()) {
// send dismount packet
INITSTRUCT(sP_FE2CL_REP_PC_RIDING_SUCC, rideSucc);
rideSucc.iPC_ID = plr == nullptr ? 0 : plr->iID;
rideSucc.eRT = 0;
it->first->sendPacket((void*)&rideSucc, P_FE2CL_REP_PC_RIDING_SUCC, sizeof(sP_FE2CL_REP_PC_RIDING_SUCC));
// TODO: send packet to nearby players?
it = SkywayQueue.erase(it); // remove player from tracking map + update iterator
}
else {
WarpLocation point = queue->front(); // get point
queue->pop(); // remove point from front of queue
INITSTRUCT(sP_FE2CL_PC_BROOMSTICK_MOVE, bmstk);
bmstk.iPC_ID = plr == nullptr ? 0 : plr->iID;
bmstk.iToX = point.x;
bmstk.iToY = point.y;
bmstk.iToZ = point.z;
it->first->sendPacket((void*)&bmstk, P_FE2CL_PC_BROOMSTICK_MOVE, sizeof(sP_FE2CL_PC_BROOMSTICK_MOVE));
// TODO: send packet to nearby players?
it++; // go to next entry in map
}
}
}

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@ -1,6 +1,13 @@
#pragma once
#include "CNShardServer.hpp"
#include "NPCManager.hpp"
#include <unordered_map>
#define LERP_GAP 5000
struct WarpLocation;
struct TransportRoute {
int type, start, end, cost, mssSpeed, mssRouteNum;
@ -13,9 +20,13 @@ struct TransportLocation {
namespace TransportManager {
extern std::map<int32_t, TransportRoute> Routes;
extern std::map<int32_t, TransportLocation> Locations;
extern std::map<int32_t, std::vector<WarpLocation>> SkywayPaths;
extern std::unordered_map<CNSocket*, std::queue<WarpLocation>> SkywayQueue;
void init();
void transportRegisterLocationHandler(CNSocket* sock, CNPacketData* data);
void transportWarpHandler(CNSocket* sock, CNPacketData* data);
void tickSkywaySystem(CNServer* serv, time_t currTime);
}

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@ -23,6 +23,7 @@ int settings::SPAWN_ANGLE = 130;
std::string settings::NPCJSON = "tdata/NPCs.json";
std::string settings::XDTJSON = "tdata/xdt.json";
std::string settings::MOBJSON = "tdata/mobs.json";
std::string settings::PATHJSON = "tdata/paths.json";
std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
bool settings::GM = true;
@ -54,6 +55,7 @@ void settings::init() {
NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
XDTJSON = reader.Get("shard", "xdtdata", XDTJSON);
MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
GM = reader.GetBoolean("shard", "gm", GM);
}

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@ -18,6 +18,7 @@ namespace settings {
extern std::string NPCJSON;
extern std::string XDTJSON;
extern std::string MOBJSON;
extern std::string PATHJSON;
extern bool GM;
void init();

2
tdata

@ -1 +1 @@
Subproject commit 19d9902331c94174785323d39daccc2cd23c5872
Subproject commit f9c5f6a245c36add9fd8663badeca96e19a5d7ed