mirror of
https://github.com/OpenFusionProject/OpenFusion.git
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Time to go, gumballs and nano potions (#113)
* set up "go to the time machine" button working * warping to the past now sets PayZoneFlag and removes all active missions * added gumballs functionality * added nano potions functionality * formatting fix
This commit is contained in:
parent
e5a24bcb70
commit
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@ -2,6 +2,7 @@
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#include "CNStructs.hpp"
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#include "ItemManager.hpp"
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#include "PlayerManager.hpp"
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#include "NanoManager.hpp"
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#include "Player.hpp"
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#include <string.h> // for memset() and memcmp()
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@ -15,6 +16,8 @@ void ItemManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_MOVE, itemMoveHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_DELETE, itemDeleteHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_ITEM, itemGMGiveHandler);
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//this one is for gumballs
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_ITEM_USE, itemUseHandler);
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// Bank
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_BANK_OPEN, itemBankOpenHandler);
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// Trade handlers
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@ -186,6 +189,60 @@ void ItemManager::itemGMGiveHandler(CNSocket* sock, CNPacketData* data) {
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}
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}
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void ItemManager::itemUseHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_ITEM_USE))
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return; // ignore the malformed packet
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sP_CL2FE_REQ_ITEM_USE* request = (sP_CL2FE_REQ_ITEM_USE*)data->buf;
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Player* player = PlayerManager::getPlayer(sock);
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//gumball can only be used from inventory, so we ignore eIL
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sItemBase gumball = player->Inven[request->iSlotNum];
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sNano nano = player->Nanos[player->equippedNanos[request->iNanoSlot]];
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//sanity check, check if gumball exists
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if (!(gumball.iOpt > 0 && gumball.iType == 7 && gumball.iID>=119 && gumball.iID<=121)) {
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std::cout << "[WARN] Gumball not found" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_ITEM_USE_FAIL, response);
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ITEM_USE_FAIL, sizeof(sP_FE2CL_REP_PC_ITEM_USE_FAIL));
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return;
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}
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//sanity check, check if gumball type matches nano style
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int nanoStyle = NanoManager::nanoStyle(nano.iID);
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if (!((gumball.iID == 119 && nanoStyle == 0) ||
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( gumball.iID == 120 && nanoStyle == 1) ||
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( gumball.iID == 121 && nanoStyle == 2))) {
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std::cout << "[WARN] Gumball type doesn't match nano type" << std::endl;
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INITSTRUCT(sP_FE2CL_REP_PC_ITEM_USE_FAIL, response);
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ITEM_USE_FAIL, sizeof(sP_FE2CL_REP_PC_ITEM_USE_FAIL));
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return;
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}
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gumball.iOpt -= 1;
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if (gumball.iOpt == 0)
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gumball = {};
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INITSTRUCT(sP_FE2CL_REP_PC_ITEM_USE_SUCC, response);
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response.iPC_ID = player->iID;
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response.eIL = 1;
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response.iSlotNum = request->iSlotNum;
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response.RemainItem = gumball;
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// response.iTargetCnt = ?
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// response.eST = ?
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// response.iSkillID = ?
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_ITEM_USE_SUCC, sizeof(sP_FE2CL_REP_PC_ITEM_USE_SUCC));
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//update inventory serverside
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player->Inven[response.iSlotNum] = response.RemainItem;
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//this is a temporary way of calling buff efect
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//TODO: send buff data via response packet
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int value1 = CSB_BIT_STIMPAKSLOT1 << request->iNanoSlot;
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int value2 = ECSB_STIMPAKSLOT1 + request->iNanoSlot;
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NanoManager::nanoBuff(sock, nano.iID, 144, EST_NANOSTIMPAK, value1, value2, 0);
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}
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void ItemManager::itemBankOpenHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_BANK_OPEN))
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return; // ignore the malformed packet
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@ -31,6 +31,7 @@ namespace ItemManager {
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void itemMoveHandler(CNSocket* sock, CNPacketData* data);
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void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
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void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
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void itemUseHandler(CNSocket* sock, CNPacketData* data);
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// Bank
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void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
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void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
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@ -157,13 +157,17 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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sP_CL2FE_REQ_PC_TASK_STOP* missionData = (sP_CL2FE_REQ_PC_TASK_STOP*)data->buf;
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quitTask(sock, missionData->iTaskNum);
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}
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void MissionManager::quitTask(CNSocket* sock, int32_t taskNum) {
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INITSTRUCT(sP_FE2CL_REP_PC_TASK_STOP_SUCC, response);
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Player *plr = PlayerManager::getPlayer(sock);
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Player* plr = PlayerManager::getPlayer(sock);
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// update player
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int i;
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for (i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] == missionData->iTaskNum)
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if (plr->tasks[i] == taskNum)
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{
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plr->tasks[i] = 0;
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for (int j = 0; j < 3; j++) {
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@ -177,7 +181,7 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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// remove current mission
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plr->CurrentMissionID = 0;
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TaskData& task = *Tasks[missionData->iTaskNum];
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TaskData& task = *Tasks[taskNum];
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// clean up quest items
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for (i = 0; i < 3; i++) {
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@ -193,7 +197,7 @@ void MissionManager::quitMission(CNSocket* sock, CNPacketData* data) {
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memset(&plr->QInven[j], 0, sizeof(sItemBase));
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}
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response.iTaskNum = missionData->iTaskNum;
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response.iTaskNum = taskNum;
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sock->sendPacket((void*)&response, P_FE2CL_REP_PC_TASK_STOP_SUCC, sizeof(sP_FE2CL_REP_PC_TASK_STOP_SUCC));
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}
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@ -56,4 +56,5 @@ namespace MissionManager {
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void mobKilled(CNSocket *sock, int mobid);
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void saveMission(Player* player, int missionId);
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void quitTask(CNSocket* sock, int32_t taskNum);
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}
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@ -26,6 +26,7 @@ int32_t NPCManager::nextId;
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void NPCManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_WARP_USE_NPC, npcWarpHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_TIME_TO_GO_WARP, npcWarpTimeMachine);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_SUMMON, npcSummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NPC_UNSUMMON, npcUnsummonHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_BARKER, npcBarkHandler);
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@ -537,17 +538,28 @@ void NPCManager::npcWarpHandler(CNSocket* sock, CNPacketData* data) {
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return; // malformed packet
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sP_CL2FE_REQ_PC_WARP_USE_NPC* warpNpc = (sP_CL2FE_REQ_PC_WARP_USE_NPC*)data->buf;
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PlayerView& plrv = PlayerManager::players[sock];
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handleWarp(sock, warpNpc->iWarpID);
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}
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void NPCManager::npcWarpTimeMachine(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_PC_TIME_TO_GO_WARP))
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return; // malformed packet
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// this is just a warp request
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handleWarp(sock, 28);
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}
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void NPCManager::handleWarp(CNSocket* sock, int32_t warpId) {
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// sanity check
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if (Warps.find(warpNpc->iWarpID) == Warps.end())
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if (Warps.find(warpId) == Warps.end())
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return;
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PlayerView& plrv = PlayerManager::players[sock];
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// send to client
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INITSTRUCT(sP_FE2CL_REP_PC_WARP_USE_NPC_SUCC, resp);
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resp.iX = Warps[warpNpc->iWarpID].x;
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resp.iY = Warps[warpNpc->iWarpID].y;
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resp.iZ = Warps[warpNpc->iWarpID].z;
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resp.iX = Warps[warpId].x;
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resp.iY = Warps[warpId].y;
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resp.iZ = Warps[warpId].z;
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// force player & NPC reload
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PlayerManager::removePlayerFromChunks(plrv.currentChunks, sock);
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@ -35,6 +35,7 @@ namespace NPCManager {
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void npcSummonHandler(CNSocket* sock, CNPacketData* data);
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void npcUnsummonHandler(CNSocket* sock, CNPacketData* data);
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void npcWarpHandler(CNSocket* sock, CNPacketData* data);
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void npcWarpTimeMachine(CNSocket* sock, CNPacketData* data);
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void npcVendorStart(CNSocket* sock, CNPacketData* data);
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void npcVendorTable(CNSocket* sock, CNPacketData* data);
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@ -43,4 +44,6 @@ namespace NPCManager {
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void npcVendorBuyback(CNSocket* sock, CNPacketData* data);
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void npcVendorBuyBattery(CNSocket* sock, CNPacketData* data);
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void npcCombineItems(CNSocket* sock, CNPacketData* data);
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void handleWarp(CNSocket* sock, int32_t warpId);
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}
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@ -36,6 +36,8 @@ std::set<int> TreasureFinderPowers = {26, 40, 74};
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* worker functions so we don't have to have unsightly function declarations.
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*/
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std::map<int32_t, NanoData> NanoManager::NanoTable;
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}; // namespace
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void NanoManager::init() {
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@ -47,6 +49,7 @@ void NanoManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_GIVE_NANO_SKILL, nanoSkillSetGMHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_NANO_SKILL_USE, nanoSkillUseHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_WARP_USE_RECALL, nanoRecallHandler);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_CHARGE_NANO_STAMINA, nanoPotionHandler);
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}
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void NanoManager::nanoEquipHandler(CNSocket* sock, CNPacketData* data) {
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@ -169,6 +172,35 @@ void NanoManager::nanoRecallHandler(CNSocket* sock, CNPacketData* data) {
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// stubbed for now
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}
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void NanoManager::nanoPotionHandler(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2FE_REQ_CHARGE_NANO_STAMINA))
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return;
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Player* player = PlayerManager::getPlayer(sock);
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//sanity check
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if (player->activeNano == -1 || player->batteryN == 0)
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return;
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sNano nano = player->Nanos[player->activeNano];
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int difference = 150 - nano.iStamina;
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if (player->batteryN < difference)
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difference = player->batteryN;
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if (difference == 0)
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return;
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INITSTRUCT(sP_FE2CL_REP_CHARGE_NANO_STAMINA, response);
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response.iNanoID = nano.iID;
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response.iNanoStamina = nano.iStamina + difference;
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response.iBatteryN = player->batteryN - difference;
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sock->sendPacket((void*)&response, P_FE2CL_REP_CHARGE_NANO_STAMINA, sizeof(sP_FE2CL_REP_CHARGE_NANO_STAMINA));
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//now update serverside
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player->batteryN -= difference;
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player->Nanos[nano.iID].iStamina += difference;
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}
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#pragma region Helper methods
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void NanoManager::addNano(CNSocket* sock, int16_t nanoId, int16_t slot) {
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if (nanoId > 36)
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@ -578,6 +610,13 @@ void NanoManager::nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatu
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sock->sendPacket((void*)&resp1, P_FE2CL_PC_BUFF_UPDATE, sizeof(sP_FE2CL_PC_BUFF_UPDATE));
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}
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// 0=A 1=B 2=C -1=Not found
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int NanoManager::nanoStyle(int nanoId) {
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if (nanoId < 0 || nanoId >= NanoTable.size())
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return -1;
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return NanoTable[nanoId].style;
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}
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namespace NanoManager {
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std::vector<PassivePower> PassivePowers = {
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@ -34,9 +34,14 @@ struct PassivePower {
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PassivePower(std::set<int> p, int16_t t, int32_t f, int16_t b, int16_t a) : powers(p), eSkillType(t), iCBFlag(f), eCharStatusTimeBuffID(b), iValue(a) {}
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};
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struct NanoData {
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int style;
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};
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namespace NanoManager {
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extern std::vector<ActivePower> ActivePowers;
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extern std::vector<PassivePower> PassivePowers;
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extern std::map<int32_t, NanoData> NanoTable;
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void init();
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void nanoSummonHandler(CNSocket* sock, CNPacketData* data);
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@ -47,6 +52,7 @@ namespace NanoManager {
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void nanoSkillSetHandler(CNSocket* sock, CNPacketData* data);
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void nanoSkillSetGMHandler(CNSocket* sock, CNPacketData* data);
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void nanoRecallHandler(CNSocket* sock, CNPacketData* data);
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void nanoPotionHandler(CNSocket* sock, CNPacketData* data);
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// Helper methods
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void addNano(CNSocket* sock, int16_t nanoId, int16_t slot);
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@ -56,4 +62,6 @@ namespace NanoManager {
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void nanoBuff(CNSocket* sock, int16_t nanoId, int skillId, int16_t eSkillType, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0);
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void nanoUnbuff(CNSocket* sock, int32_t iCBFlag, int16_t eCharStatusTimeBuffID, int16_t iValue = 0);
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int nanoStyle(int nanoId);
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}
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@ -37,7 +37,7 @@ void PlayerManager::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_SPECIAL_STATE_SWITCH, PlayerManager::setSpecialSwitchPlayer);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_ON, PlayerManager::enterPlayerVehicle);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VEHICLE_OFF, PlayerManager::exitPlayerVehicle);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_CHANGE_MENTOR, PlayerManager::changePlayerGuide);
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}
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void PlayerManager::addPlayer(CNSocket* key, Player plr) {
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@ -819,7 +819,17 @@ void PlayerManager::changePlayerGuide(CNSocket *sock, CNPacketData *data) {
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resp.iFusionMatter = plr->fusionmatter; // no cost
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sock->sendPacket((void*)&resp, P_FE2CL_REP_PC_CHANGE_MENTOR_SUCC, sizeof(sP_FE2CL_REP_PC_CHANGE_MENTOR_SUCC));
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//save it on player
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// if it's changed from computress
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if (plr->mentor == 5) {
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// we're warping to the past
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plr->PCStyle2.iPayzoneFlag = 1;
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// remove all active missions
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for (int i = 0; i < ACTIVE_MISSION_COUNT; i++) {
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if (plr->tasks[i] != 0)
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MissionManager::quitTask(sock, plr->tasks[i]);
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}
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}
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// save it on player
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plr->mentor = pkt->iMentor;
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}
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@ -6,6 +6,7 @@
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#include "MissionManager.hpp"
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#include "MobManager.hpp"
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#include "ChunkManager.hpp"
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#include "NanoManager.hpp"
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#include "contrib/JSON.hpp"
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@ -152,6 +153,17 @@ void TableData::init() {
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}
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std::cout << "[INFO] Loaded " << ItemManager::CrocPotTable.size() << " croc pot value sets" << std::endl;
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//load nano info
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nlohmann::json nanoInfo = xdtData["m_pNanoTable"]["m_pNanoData"];
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for (nlohmann::json::iterator _nano = nanoInfo.begin(); _nano != nanoInfo.end(); _nano++) {
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auto nano = _nano.value();
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NanoData nanoData;
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nanoData.style = nano["m_iStyle"];
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NanoManager::NanoTable[nano["m_iNanoNumber"]] = nanoData;
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}
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std::cout << "[INFO] Loaded " << NanoManager::NanoTable.size() << " nanos" << std::endl;
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}
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catch (const std::exception& err) {
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std::cerr << "[WARN] Malformed xdt.json file! Reason:" << err.what() << std::endl;
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