In certain circumstances, like when running a private server through
Hamachi, the shard IP will be set to an address the local machine can't
reach itself from, preventing only the local player from getting past
character selection. This workaround detects local connections and
sends a loopback address for the shard instead of the configured one.
This makes those use cases feasible.
* Muting a player's freechat
* Kicking players
* Querying info about a player
* Teleporting yourself to a player
* Teleporting a player to yourself
* Teleporting a player to another player
* Teleporting a player to arbitrary coords
* Teleporting a player to arbitrary coords in an arbitrary mapnum
* /unstick
Also:
* Renamed misleading setSpecialPlayer() to setValuePlayer()
* Revamped monitor logic
* Added server-side checks to account level 50 commands
* Made sure even trade chat is run through sanitizeText()
* Moved setSpecialState() closer to its calling functions
* Interpret client commands even in Buddy and Group chat (but not in
Trade chat)
implemented addAccount
implemented updateSelected
implemented findAccount validateCharacter isNameFree and isSlotFree
implemented getTableSize function
implemented functions for name save, character creation and finishing tutorial
This should stop server providers from kicking tutorial players as
inactive TCP connections. The interval is generous for that reason.
Also snuck in a change that makes mobs retreat all the way to their
spawn points, to aid during mob gruntwork with /toggleai.
* implemented saving BatteryN and BatteryW
* implemented saving mentor
* moved int64->blob parsing to a separate function
* moved parsing blob->int64 to a separate function
* added functions for parsing int32->blob and vice versa
* added functions for parsing int16->blob and vice versa
* WIP saving quest items and active tasks
* Quest items are stored in inventory table instead of blob
* added sanity check for missionId
* saving active missions works
* removed unneccesary include
* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database
* INFO DB message now shows how many accounts and player characters are in the database
* fixed dbsaveinterval being in [login] instead of [shard]
* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count
* adjusted saving active missions
* removed blob parsing functions that ended up being unused
* removed accidentaly added include
* removed sending PCStyle2 on Player Enter
* added a sanity check in itemMoveHandler
* removed MapNum from PCLoad, as client doesn't even read it
* set BuddyWarpCooldown to 60s on PCLoad
* fixed a bug causing EXIT DUPLICATE not working
* added creation and last login timestamps to accounts and players
* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE
* implemented web api support, toggled by new setting (off by default)
* add usewebapi to config
Co-authored-by: Gent <gentsemaj@live.com>
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
I made the regex a bit less restrictive. If you want, you can push this if it seems appropriate.
Username should be at least 4 characters and max 32
Password should be at least 8 characters and max 32
Usernames can be any combination of letters and numbers, with no special characters except for dash and underscore.
Passwords can use any of the alphanumeric/special characters specified in the regex.