added character creation validation

added a comment
This commit is contained in:
Kamil 2020-11-25 22:57:07 +01:00 committed by Gent S
parent 7e08bc60ce
commit d85d9d4b12
1 changed files with 42 additions and 5 deletions

View File

@ -3,6 +3,7 @@
#include "CNStructs.hpp"
#include "Database.hpp"
#include "PlayerManager.hpp"
#include "ItemManager.hpp"
#include <regex>
#include "contrib/bcrypt/BCrypt.hpp"
@ -122,8 +123,10 @@ void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
if (!CNLoginServer::isPasswordCorrect(findUser->Password, userPassword))
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
/* calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work*/
/*
* calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work
*/
Database::updateSelected(findUser->AccountID, findUser->Selected);
if (CNLoginServer::isAccountInUse(findUser->AccountID))
@ -269,19 +272,53 @@ void invalidCharacter(CNSocket* sock) {
return;
}
bool validateCharacterCreation(sP_CL2LS_REQ_CHAR_CREATE* character) {
// all the values have been determined from analyzing client code and xdt
// and double checked using cheat engine
// check base parameters
sPCStyle* style = &character->PCStyle;
if (!(style->iBody >= 0 && style->iBody <= 2 &&
style->iEyeColor >= 1 && style->iEyeColor <= 5 &&
style->iGender >= 1 && style->iGender <= 2 &&
style->iHairColor >= 1 && style->iHairColor <= 18) &&
style->iHeight >= 0 && style->iHeight <= 4 &&
style->iNameCheck >= 0 && style->iNameCheck <= 2 &&
style->iSkinColor >= 1 && style->iSkinColor <= 12)
return false;
// facestyle and hairstyle are gender dependent
if (!(style->iGender == 1 && style->iFaceStyle >= 1 && style->iFaceStyle <= 5 && style->iHairStyle >= 1 && style->iHairStyle <= 23) ||
(style->iGender == 2 && style->iFaceStyle >= 6 && style->iFaceStyle <= 10 && style->iHairStyle >= 25 && style->iHairStyle <= 45))
return false;
// validate items
std::pair<int32_t, int32_t> items[3];
items[0] = std::make_pair(character->sOn_Item.iEquipUBID, 1);
items[1] = std::make_pair(character->sOn_Item.iEquipLBID, 2);
items[2] = std::make_pair(character->sOn_Item.iEquipFootID, 3);
// once we have a static database perhaps we can check for the exact char creation items,
// for now only checking if it's a valid lvl1 item
for (int i = 0; i < 3; i++) {
if (ItemManager::ItemData.find(items[i]) == ItemManager::ItemData.end() || ItemManager::ItemData[items[i]].level != 1)
return false;
}
return true;
}
void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
if (data->size != sizeof(sP_CL2LS_REQ_CHAR_CREATE))
return;
sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
if (!Database::validateCharacter(character->PCStyle.iPC_UID, loginSessions[sock].userID))
if (! (Database::validateCharacter(character->PCStyle.iPC_UID, loginSessions[sock].userID) && validateCharacterCreation(character)))
return invalidCharacter(sock);
Database::finishCharacter(character);
Player player = Database::getPlayer(character->PCStyle.iPC_UID);
int64_t UID = player.iID;
Player player = Database::getPlayer(character->PCStyle.iPC_UID);;
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
resp.sPC_Style = player.PCStyle;