mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-12-23 11:50:04 +00:00
moved name checks to name save and name change packets
added a TODO Formatting + sizeof in login server
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d85d9d4b12
commit
ea5b7104be
@ -201,38 +201,17 @@ void CNLoginServer::nameCheck(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2LS_REQ_CHECK_CHAR_NAME))
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return;
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// responding to this packet only makes the client send the next packet (either name save or name change)
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// so we're always sending SUCC here and actually validating the name when the next packet arrives
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sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
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int errorCode = 0;
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if (!CNLoginServer::isCharacterNameGood(U16toU8(nameCheck->szFirstName), U16toU8(nameCheck->szLastName))) {
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errorCode = 4;
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}
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else if (!Database::isNameFree(nameCheck)) {
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errorCode = 1;
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}
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if (errorCode != 0) {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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DEBUGLOG(
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std::cout << "Login Server: name check fail. Error code " << errorCode << std::endl;
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)
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return;
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}
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loginSessions[sock].lastHeartbeat = getTime();
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
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memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(nameCheck->szFirstName));
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(nameCheck->szLastName));
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memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(resp.szFirstName));
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memcpy(resp.szLastName, nameCheck->szLastName, sizeof(resp.szLastName));
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC));
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DEBUGLOG(
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std::cout << "Login Server: name check success" << std::endl;
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std::cout << "\tFirstName: " << U16toU8(nameCheck->szFirstName) << " LastName: " << U16toU8(nameCheck->szLastName) << std::endl;
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)
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loginSessions[sock].lastHeartbeat = getTime();
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}
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void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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@ -242,11 +221,31 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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sP_CL2LS_REQ_SAVE_CHAR_NAME* save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
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INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
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int errorCode = 0;
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if (!CNLoginServer::isCharacterNameGood(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
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errorCode = 4;
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}
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else if (!Database::isNameFree(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
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errorCode = 1;
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}
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if (errorCode != 0) {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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DEBUGLOG(
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std::cout << "Login Server: name check fail. Error code " << errorCode << std::endl;
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)
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return;
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}
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resp.iSlotNum = save->iSlotNum;
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resp.iGender = save->iGender;
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resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
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memcpy(resp.szFirstName, save->szFirstName, sizeof(save->szFirstName));
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memcpy(resp.szLastName, save->szLastName, sizeof(save->szLastName));
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memcpy(resp.szFirstName, save->szFirstName, sizeof(resp.szFirstName));
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memcpy(resp.szLastName, save->szLastName, sizeof(resp.szLastName));
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loginSessions[sock].lastHeartbeat = getTime();
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@ -255,9 +254,9 @@ void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
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Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
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DEBUGLOG(
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std::cout << "Login Server: new character created" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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std::cout << "Login Server: new character created" << std::endl;
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std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
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std::cout << "\tName: " << U16toU8(save->szFirstName) << " " << U16toU8(save->szLastName) << std::endl;
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)
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}
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@ -313,7 +312,7 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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sP_CL2LS_REQ_CHAR_CREATE* character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
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if (! (Database::validateCharacter(character->PCStyle.iPC_UID, loginSessions[sock].userID) && validateCharacterCreation(character)))
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if (!(Database::validateCharacter(character->PCStyle.iPC_UID, loginSessions[sock].userID) && validateCharacterCreation(character)))
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return invalidCharacter(sock);
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Database::finishCharacter(character);
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@ -332,22 +331,22 @@ void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
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Database::updateSelected(loginSessions[sock].userID, player.slot);
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DEBUGLOG(
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std::cout << "Login Server: Character creation completed" << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
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std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
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std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
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std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
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std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
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std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
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std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
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std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
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std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
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std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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std::cout << "Login Server: Character creation completed" << std::endl;
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std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
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std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
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std::cout << "\tName: " << U16toU8(character->PCStyle.szFirstName) << " " << U16toU8(character->PCStyle.szLastName) << std::endl;
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std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
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std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
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std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
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std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
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std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
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std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
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std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
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std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
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std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
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std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
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std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
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std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
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)
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}
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@ -384,8 +383,8 @@ void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
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return invalidCharacter(sock);
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DEBUGLOG(
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std::cout << "Login Server: Selected character [" << selection->iPC_UID << "]" << std::endl;
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std::cout << "Connecting to shard server" << std::endl;
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std::cout << "Login Server: Selected character [" << selection->iPC_UID << "]" << std::endl;
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std::cout << "Connecting to shard server" << std::endl;
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)
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// copy IP to resp (this struct uses ASCII encoding so we don't have to goof around converting encodings)
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@ -432,12 +431,32 @@ void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
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if (!Database::validateCharacter(save->iPCUID, loginSessions[sock].userID))
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return invalidCharacter(sock);
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int errorCode = 0;
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if (!CNLoginServer::isCharacterNameGood(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
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errorCode = 4;
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}
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else if (!Database::isNameFree(U16toU8(save->szFirstName), U16toU8(save->szLastName))) {
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errorCode = 1;
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}
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if (errorCode != 0) {
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INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
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resp.iErrorCode = errorCode;
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sock->sendPacket((void*)&resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL, sizeof(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL));
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DEBUGLOG(
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std::cout << "Login Server: name check fail. Error code " << errorCode << std::endl;
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)
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return;
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}
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Database::changeName(save);
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INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
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resp.iPC_UID = save->iPCUID;
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memcpy(resp.szFirstName, save->szFirstName, sizeof(save->szFirstName));
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memcpy(resp.szLastName, save->szLastName, sizeof(save->szLastName));
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memcpy(resp.szFirstName, save->szFirstName, sizeof(resp.szFirstName));
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memcpy(resp.szLastName, save->szLastName, sizeof(resp.szLastName));
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resp.iSlotNum = save->iSlotNum;
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loginSessions[sock].lastHeartbeat = getTime();
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@ -454,6 +473,8 @@ void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
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if (data->size != sizeof(sP_CL2LS_REQ_PC_EXIT_DUPLICATE))
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return;
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// TODO: FIX THIS PACKET
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sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
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auto account = Database::findAccount(U16toU8(exit->szID));
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@ -198,15 +198,13 @@ bool Database::validateCharacter(int characterID, int userID) {
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.size() > 0;
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}
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bool Database::isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck) {
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bool Database::isNameFree(std::string firstName, std::string lastName) {
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std::lock_guard<std::mutex> lock(dbCrit);
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std::string First = U16toU8(nameCheck->szFirstName);
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std::string Last = U16toU8(nameCheck->szLastName);
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return
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(db.get_all<DbPlayer>
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(where((c(&DbPlayer::FirstName) == First)
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and (c(&DbPlayer::LastName) == Last)))
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(where((c(&DbPlayer::FirstName) == firstName)
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and (c(&DbPlayer::LastName) == lastName)))
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.empty());
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}
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@ -120,7 +120,7 @@ namespace Database {
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void updateSelected(int accountId, int playerId);
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std::unique_ptr<Account> findAccount(std::string login);
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bool validateCharacter(int characterID, int userID);
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bool isNameFree(sP_CL2LS_REQ_CHECK_CHAR_NAME* nameCheck);
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bool isNameFree(std::string firstName, std::string lastName);
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// called after chosing name, returns ID
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int createCharacter(sP_CL2LS_REQ_SAVE_CHAR_NAME* save, int AccountID);
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// called after finishing creation
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