Commit Graph

64 Commits

Author SHA1 Message Date
kamilprzyb
d4f1515f5d
Time to go, gumballs and nano potions (#113)
* set up "go to the time machine" button working

* warping to the past now sets PayZoneFlag and removes all active missions

* added gumballs functionality

* added nano potions functionality

* formatting fix
2020-09-25 00:35:27 -05:00
Gent
db33ca2bbb Prevent player position from updating when flying
Only chunk is updated instead to maintain visibility
2020-09-24 18:43:58 -04:00
4caca07856
Merge pull request #109 from gsemaj/slider
Basic slider implementation
2020-09-23 14:49:26 -05:00
63c14aff58
Merge pull request #110 from kamilprzyb/vehicles_pr
Fixed Time and implemented vehicles expiring
2020-09-23 14:48:38 -05:00
kamilprzyb
7bcdc111da fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle 2020-09-23 11:21:32 +02:00
kamilprzyb
016c48645e adjusted timestamp function to always return value in seconds 2020-09-23 11:05:18 +02:00
kamilprzyb
09f1f67778 implemented checking vehicle time limit on use 2020-09-23 10:20:47 +02:00
Gent
7dfc888552 Basic slider implementation 2020-09-23 00:08:51 -04:00
kamilprzyb
5a58908462 vehicle has a proper expiration day when bought, implemented checking expired vehicles while login 2020-09-22 13:16:09 +02:00
Gent
153b3a9ef5 Sync tabledata submodule + fix transportation bugs 2020-09-22 00:42:46 -04:00
CakeLancelot
adf017b07c
Move from isGM to Account Levels (#106)
Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-22 04:26:12 +02:00
a768a4f539 Fixed halved NPC distance and renamed config option to chunksize. 2020-09-21 23:30:05 +02:00
4cc1cf4f7e minor chunk refactor 2020-09-21 14:55:34 -05:00
kamilprzyb
5e0948ea93
Database saving update (#104)
* implemented saving BatteryN and BatteryW

* implemented saving mentor

* moved int64->blob parsing to a separate function

* moved parsing blob->int64 to a separate function

* added functions for parsing int32->blob and vice versa

* added functions for parsing int16->blob and vice versa

* WIP saving quest items and active tasks

* Quest items are stored in inventory table instead of blob

* added sanity check for missionId

* saving active missions works

* removed unneccesary include

* implemented saving warplocationflag, skywaylocationflag and currentmissionid in database

* INFO DB message now shows how many accounts and player characters are in the database

* fixed dbsaveinterval being in [login] instead of [shard]

* fixed mission quit:
- fixed wrong json name, causing qitems not deleting properly
- quitting mission now resets npc kill count

* adjusted saving active missions

* removed blob parsing functions that ended up being unused

* removed accidentaly added include

* removed sending PCStyle2 on Player Enter

* added a sanity check in itemMoveHandler

* removed MapNum from PCLoad, as client doesn't even read it

* set BuddyWarpCooldown to 60s on PCLoad

* fixed a bug causing EXIT DUPLICATE not working

* added creation and last login timestamps to accounts and players

* added a sanity check for P_CL2LS_REQ_PC_EXIT_DUPLICATE

* implemented web api support, toggled by new setting (off by default)

* add usewebapi to config

Co-authored-by: Gent <gentsemaj@live.com>
2020-09-21 14:43:53 -05:00
321dca3f79 Use PC_MAXHEALTH() in the rest of the codebase.
+ minor fixups
2020-09-21 19:51:30 +02:00
Gent
5dbca0b7b1 Fix fusion matter amount not displaying on enter 2020-09-18 23:26:20 -04:00
9f78735caa fixed socket reference bug 2020-09-17 22:44:37 -05:00
31ef03610d temp fix and small refactor 2020-09-17 21:41:09 -05:00
22e3e9e4de fixed 'player clone' bug 2020-09-17 18:03:23 -05:00
f4db0830ba huge refactoring, chunking added 2020-09-17 17:45:43 -05:00
001564a257 Hotfix to stop crashing the server.
This will need to be fixed properly; probably while we implement
chunking.
2020-09-17 21:22:31 +02:00
9cc5f3e4d5 Cleaned up comment formatting.
The incantation was: sed -i 's://\([^ ]\):// \1:' src/*.[ch]pp

Lines of code that was commented out were then manually reverted.
2020-09-14 16:07:05 +02:00
131997f34f Cleaned up all whitespace issues.
The incantation was: sed -i 's/[ \t]*$//g' src/*.[ch]pp
2020-09-14 16:07:05 +02:00
ed86bc9160 Assorted cleanups and fixes.
* Clean up spacing/indentation
* Proper enum formatting
* Fix nano dismissal (for real this time)
* Do not copy Player struct when a pointer is right there
* Stop looking after the trade partner has been found
* Make sure we're shifting unsigned values (and 64-bit when they need to be)
* Look for JSONs in tdata/
* Add a dbsaveinterval to the example config.ini, in the login category
2020-09-14 16:07:05 +02:00
kamilprzyb
c7189a5cef added saving missions 2020-09-14 16:07:02 +02:00
kamilprzyb
2fd7a8c6fc Implemented saving inventory and nanos 2020-09-14 01:38:27 +02:00
kamilprzyb
fc57cae37d added saving character when a connection with shard is killed 2020-09-14 01:38:04 +02:00
c1ac2250a0 Minor changes.
This was me fixing a few bugs and finding that Gent was working on some
of the same ones, then awkwardly merging the changes together.
2020-09-12 22:43:04 +02:00
Gent
4880e4af12 Revamp revival code 2020-09-12 14:21:36 -04:00
579aa9d31d Save pointer to Player struct in CNSocket.
This is an insignificant optimization now, but will be necessary when we
start switching around the the algorithms and datastructures used in
proximity detection.
2020-09-12 01:22:58 +02:00
Ariii
3865249387 Vendors, set nano skill command + serverside command issues fixed (#74)
Added basic shopkeeper functions, a player can buy the preset 3 items (cannonbolt set), all shopkeepers have the same items atm (need to check the shopkeeper tabledata), setting itemprice is something I didn't figure out.
Added set nano skill command
Implemented a switch for certain commands like health/taros/fusionmatter etc to be handled on the serverside aswell

Co-authored-by: dongresource <dongresource@protonmail.com>
2020-09-11 23:19:03 +02:00
ae654f996c [WIP] Incremental mission save 1
This commit (and the next one) exist to document the first approach I
took to storing mission data. It's only here for posterity. This comment
was added while rebasing.
2020-09-11 00:19:16 +02:00
kamilprzyb
11801c1f89 Rewrote DB to use ORM, added all remaining features to LoginServer and refactored it 2020-09-02 00:37:09 +02:00
Eperty123
b239fb9331 Add NPC barking, seeing saved characters 2020-08-29 13:14:21 +02:00
72a811d6ab Implemented guide changing.
This means the Time Machine works as well.
2020-08-28 22:22:24 +02:00
JadeShrineMaiden
5c8a0069fc
Vehicle and trading bugfixes (#51)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.

* Taros and Trading

* Update ItemManager.cpp

* Update ItemManager.cpp

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.

* Vehicles and Trading bugfixes
2020-08-26 21:35:13 -05:00
c9badae526
Merge pull request #46 from dongresource/mobs2
Populated the future with scraped mobs
2020-08-26 12:42:35 -05:00
JadeShrineMaiden
d3ca93a9b8
Trading System (#43)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Initial Trade Implementation

* Taros and Trading

* working trading system

* Trading system code pointerified

- It works with the recent pointer changes needed.
2020-08-26 12:40:10 -05:00
4178945abe Decoupled player and NPC view distance. 2020-08-26 04:58:17 +02:00
3e5101892b Populated the future with scraped mobs.
This system is temporary; meant to ease testing.
2020-08-26 04:57:59 +02:00
16c11dada0 Fixed a use-after-free and a memory leak. 2020-08-26 00:09:31 +02:00
3b3ddf08ef Fix github issue #38 2020-08-25 20:42:52 +02:00
6f1a72ca0f Shut Computress up.
Setting all bits in the first use flags disables tutorial messages.
2020-08-25 03:42:52 +02:00
d964a83d6d Respawn points work now.
Note that some of them weren't present in clientnpc and will need to be
manually added later.
2020-08-25 03:34:53 +02:00
c1b6ae8466 No need to unpack zero-length packet structs.
Also fixed formatting and added subheading to README.md.
2020-08-25 01:08:02 +02:00
14bc368073 Dynamically allocate the Player struct in PlayerView.
This way we're not always passing it around by value.
Note that the Player structs in CNSharedData are still
pass-by-reference. Will probably change this later.
2020-08-25 00:59:55 +02:00
Onii-chan
afbf309c7e
Add player revive, vehicle mount/dismount and more (#33) 2020-08-24 16:04:56 -05:00
JadeShrineMaiden
ff5f3966e3
Sanity checks + Starting level changes (#31)
* Sanity checks + Starting level changes

- Item movement handler checks to make sure items aren't moved from equipment slot to equipment slot.
- Item give command checks to make sure an out of bounds item is not spawned (Below iType 0 or above iType 8)
- Players now begin at level 36, consequently the item give command does not level you up now.

* Sanity Check

- Prevents out of bounds item movement by comparing it to AINVEN_COUNT.
2020-08-24 03:07:51 -05:00
0d27412d81 added getNearbyPlayers 2020-08-23 10:42:37 -05:00
dongresource
6129c0b4e2
Players can now see eachother's nanos. (#28) 2020-08-22 19:52:54 -05:00