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fixed comments formating, added zeroing out player->toRemoveVehicle after removing vehicle
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016c48645e
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@ -612,22 +612,22 @@ void Database::getInventory(Player* player) {
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void Database::removeExpiredVehicles(Player* player) {
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int32_t currentTime = getTimestamp();
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//remove from bank immediately
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// remove from bank immediately
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for (int i = 0; i < ABANK_COUNT; i++) {
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if (player->Bank[i].iType == 10 && player->Bank[i].iTimeLimit < currentTime)
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player->Bank[i] = {};
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}
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//for the rest, we want to leave only 1 expired vehicle on player to delete it with the client packet
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// for the rest, we want to leave only 1 expired vehicle on player to delete it with the client packet
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std::vector<sItemBase*> toRemove;
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//equiped vehicle
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// equiped vehicle
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if (player->Equip[8].iOpt > 0 && player->Equip[8].iTimeLimit < currentTime)
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{
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toRemove.push_back(&player->Equip[8]);
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player->toRemoveVehicle.eIL = 0;
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player->toRemoveVehicle.iSlotNum = 8;
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}
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//inventory
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// inventory
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for (int i = 0; i < AINVEN_COUNT; i++) {
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if (player->Inven[i].iType == 10 && player->Inven[i].iTimeLimit < currentTime) {
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toRemove.push_back(&player->Inven[i]);
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@ -636,7 +636,7 @@ void Database::removeExpiredVehicles(Player* player) {
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}
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}
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//delete all but one vehicles, leave last one for ceremonial deletion
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// delete all but one vehicles, leave last one for ceremonial deletion
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for (int i = 0; i < (int)toRemove.size()-1; i++) {
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memset(toRemove[i], 0, sizeof(sItemBase));
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}
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@ -793,9 +793,12 @@ void ItemManager::checkItemExpire(CNSocket* sock, Player* player) {
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itemData->iSlotNum = player->toRemoveVehicle.iSlotNum;
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sock->sendPacket((void*)&respbuf, P_FE2CL_PC_DELETE_TIME_LIMIT_ITEM, resplen);
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//delete serverside
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// delete serverside
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if (player->toRemoveVehicle.eIL == 0)
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memset(&player->Equip[8], 0, sizeof(sItemBase));
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else
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memset(&player->Inven[player->toRemoveVehicle.iSlotNum], 0, sizeof(sItemBase));
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player->toRemoveVehicle.eIL = 0;
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player->toRemoveVehicle.iSlotNum = 0;
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}
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@ -328,7 +328,7 @@ void MissionManager::mobKilled(CNSocket *sock, int mobid) {
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if (task["m_iCSUNumToKill"][j] != 0)
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{
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missionmob = true;
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//sanity check
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// sanity check
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if (plr->RemainingNPCCount[i][j] == 0) {
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std::cout << "[WARN] RemainingNPCCount tries to go below 0?!" << std::endl;
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}
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@ -326,7 +326,7 @@ void PlayerManager::movePlayer(CNSocket* sock, CNPacketData* data) {
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sP_CL2FE_REQ_PC_MOVE* moveData = (sP_CL2FE_REQ_PC_MOVE*)data->buf;
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updatePlayerPosition(sock, moveData->iX, moveData->iY, moveData->iZ, moveData->iAngle);
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players[sock].plr->angle = moveData->iAngle;
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uint64_t tm = getTime();
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@ -710,7 +710,7 @@ void PlayerManager::enterPlayerVehicle(CNSocket* sock, CNPacketData* data) {
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INITSTRUCT(sP_FE2CL_PC_VEHICLE_ON_FAIL, response);
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sock->sendPacket((void*)&response, P_FE2CL_PC_VEHICLE_ON_FAIL, sizeof(sP_FE2CL_PC_VEHICLE_ON_FAIL));
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//check if vehicle didn't expire
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// check if vehicle didn't expire
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if (plr.plr->Equip[8].iTimeLimit < getTimestamp())
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{
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plr.plr->toRemoveVehicle.eIL = 0;
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@ -150,7 +150,7 @@ time_t getTime() {
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return (time_t)value.count();
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}
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//returns system time in seconds
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// returns system time in seconds
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time_t getTimestamp() {
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using namespace std::chrono;
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